Player Matchup

Nut
Nut
GDybbs
Nut
Level 159
God Stats
6W - 11L
1,394 SR
Queue Stats
103W - 78L
1,564 Elo+
Solo
Erlang Shen
Erlang Shen
Ichkaansiho
Erlang Shen
Level 145
God Stats
16W - 15L
1,499 SR
Queue Stats
261W - 241L
1,501 Elo+
Solo
Cthulhu
Cthulhu
carlando
Cthulhu
Level 118
God Stats
26W - 13L
1,875 SR
Queue Stats
340W - 307L
1,611 Elo+
Solo
Ganesha
Ganesha
thejobmar
Ganesha
Level 144
God Stats
20W - 14L
1,605 SR
Queue Stats
253W - 232L
1,547 Elo+
Solo
Kukulkan
Kukulkan
tonytoon_1234
Kukulkan
Level 109
God Stats
6W - 7L
1,503 SR
Queue Stats
44W - 47L
1,454 Elo+
Solo
Team Averages
Level 135
1,575 SR
1,535 Elo+

VS

Team Averages
Level 136
1,534 SR
1,434 Elo+
Nemesis
Nemesis
 
Nemesis
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Dhoaos
Ymir
Level 121
God Stats
1W - 1L
1,849 SR
Queue Stats
21W - 20L
1,501 Elo+
Solo
Rama
Rama
PBWilly
Rama
Level 124
God Stats
1W - 5L
1,186 SR
Queue Stats
4W - 8L
1,181 Elo+
Solo
Vamana
Vamana
vNghiitMerry
Vamana
Level 139
God Stats
3W - 4L
1,637 SR
Queue Stats
125W - 129L
1,501 Elo+
Solo
Merlin
Merlin
zTNIUT04Tz
Merlin
Level 142
God Stats
1W - 3L
1,500 SR
Queue Stats
143W - 148L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
GDybbs
Nut
9
2 / 1 / 0
5,182
648
3,308
4,042
1,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Erlang Shen
Ichkaansiho
Erlang Shen
9
2 / 1 / 0
5,049
631
1,461
7,217
2,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
carlando
Cthulhu
10
1 / 0 / 0
5,967
746
5,005
5,929
5,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ganesha
thejobmar
Ganesha
9
0 / 0 / 2
5,523
690
1,318
3,765
2,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
tonytoon_1234
Kukulkan
9
0 / 2 / 1
4,814
602
1,026
3,118
1,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
4 / 0 / 0
5,753
719
4,366
5,993
2,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
Dhoaos
Ymir
8
0 / 2 / 2
4,323
540
1,333
5,137
2,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Rama
PBWilly
Rama
1
0 / 0 / 0
3,108
389
0
0
0
Vamana
9
0 / 2 / 0
4,866
608
4,200
8,219
4,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
zTNIUT04Tz
Merlin
9
0 / 1 / 2
5,222
653
2,317
2,783
953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
8
5
Kills
4
4
Deaths
5
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
4
0
0
4
L
Ymir
Dhoaos
Ymir
0
2
2
0.5
W
Nut
GDybbs
Nut
2
1
0
2
W
Erlang Shen
Ichkaansiho
Erlang Shen
2
1
0
2
L
Rama
PBWilly
Rama
0
0
0
0
W
Cthulhu
carlando
Cthulhu
1
0
0
1
W
Ganesha
thejobmar
Ganesha
0
0
2
1
W
Kukulkan
tonytoon_1234
Kukulkan
0
2
1
0.25
L
Vamana
0
2
0
0
L
Merlin
zTNIUT04Tz
Merlin
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,118
Damage
12,216
24,071
Taken
22,132
13,452
Mitigated
10,237
10,749
Healing
6,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,366
2,356
0
1,345
5,993
2,518
0
395
5,598
0
45,543
L
Ymir
Dhoaos
Ymir
1,333
155
120
813
5,137
2,697
0
873
4,264
12,658
194
W
Nut
GDybbs
Nut
3,308
2,013
0
1,596
4,042
1,459
0
683
3,359
0
35,300
W
Erlang Shen
Ichkaansiho
Erlang Shen
1,461
522
0
4,135
7,217
2,866
0
645
6,572
0
35,146
L
Rama
PBWilly
Rama
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
carlando
Cthulhu
5,005
655
0
2,583
5,929
5,352
0
0
5,381
33,905
1,618
W
Ganesha
thejobmar
Ganesha
1,318
222
0
2,086
3,765
2,662
0
927
2,838
15,689
2,330
W
Kukulkan
tonytoon_1234
Kukulkan
1,026
295
0
349
3,118
1,113
0
1,183
1,935
26,055
216
L
Vamana
4,200
2,049
0
3,940
8,219
4,069
0
4,296
3,214
0
34,089
L
Merlin
zTNIUT04Tz
Merlin
2,317
0
0
559
2,783
953
0
916
1,867
32,365
479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,535
Gold Earned
23,272
289
Minions Killed
226
0
Camps Cleared
0
849,083
Distance Traveled
675,402
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,753
719
76
10
0
191,487
1
L
Ymir
4,323
540
23
3
0
158,801
3
W
Nut
5,182
648
81
10
0
145,838
0
W
Erlang Shen
5,049
631
60
8
0
205,081
1
L
Rama
3,108
389
0
0
0
0
0
W
Cthulhu
5,967
746
91
11
0
169,640
0
W
Ganesha
5,523
690
0
0
0
165,428
0
W
Kukulkan
4,814
602
57
7
0
163,096
0
L
Vamana
4,866
608
66
8
0
156,528
2
L
Merlin
5,222
653
61
8
0
168,586
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role