Player Matchup

Horus
Horus
ElfJoster
Horus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,224 Elo+
Party 1
Sol
Sol
RCSimms
Sol
Level 67
God Stats
4W - 8L
1,345 SR
Queue Stats
97W - 94L
1,464 Elo+
Party 1
Thor
Thor
RslDeadshot
Thor
Level 145
God Stats
1W - 1L
1,735 SR
Queue Stats
52W - 39L
1,629 Elo+
Party 1
Team Averages
Level 73
1,527 SR
1,439 Elo+

VS

Team Averages
Level 99
1,499 SR
1,514 Elo+
Chang'e
Chang'e
Kat_Scar
Chang'e
Level 87
God Stats
3W - 1L
1,630 SR
Queue Stats
8W - 6L
1,585 Elo+
Party 2
Cernunnos
Cernunnos
RO1990
Cernunnos
Level 87
God Stats
11W - 10L
1,428 SR
Queue Stats
179W - 165L
1,413 Elo+
Solo
Horus
Horus
Whippyk10
Horus
Level 123
God Stats
1W - 0L
1,438 SR
Queue Stats
30W - 29L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ElfJoster
Horus
12
0 / 7 / 0
8,226
548
5,485
20,439
19,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sol
14
1 / 3 / 1
9,605
640
13,785
14,204
5,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
2 / 4 / 0
10,320
688
19,408
16,865
8,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Kat_Scar
Chang'e
17
7 / 0 / 7
11,719
781
13,962
13,402
5,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
RO1990
Cernunnos
17
6 / 2 / 7
12,183
812
15,437
15,679
6,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Horus
Whippyk10
Horus
17
1 / 1 / 12
10,844
723
17,538
23,622
19,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
40
3
Kills
14
14
Deaths
3
1
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Horus
ElfJoster
Horus
0
7
0
0
W
Chang'e
Kat_Scar
Chang'e
7
0
7
10.5
L
Sol
1
3
1
0.5
W
Cernunnos
RO1990
Cernunnos
6
2
7
4.75
L
2
4
0
0.5
W
Horus
Whippyk10
Horus
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,678
Damage
46,937
51,508
Taken
52,703
32,595
Mitigated
31,923
7,283
Healing
34,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
ElfJoster
Horus
5,485
2,228
440
2,920
20,439
19,558
0
6,249
14,105
0
9,250
W
Chang'e
Kat_Scar
Chang'e
13,962
1,698
7,193
7,760
13,402
5,310
464
4,077
9,155
39,865
1,109
L
Sol
13,785
5,049
0
3,323
14,204
5,021
0
4,419
9,736
39,224
0
W
Cernunnos
RO1990
Cernunnos
15,437
6,901
0
6,159
15,679
6,637
1,980
2,056
13,427
0
73,586
L
19,408
1,953
0
600
16,865
8,016
0
3,534
13,168
0
63,235
W
Horus
Whippyk10
Horus
17,538
6,943
4,548
9,012
23,622
19,976
335
7,719
15,440
358
53,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,151
Gold Earned
34,746
159
Minions Killed
223
0
Camps Cleared
0
745,113
Distance Traveled
866,284
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,226
548
6
0
0
224,848
0
W
Chang'e
11,719
781
61
4
0
279,597
5
L
Sol
9,605
640
60
4
0
246,225
0
W
Cernunnos
12,183
812
114
8
0
273,536
0
L
Thor
10,320
688
93
6
0
274,040
0
W
Horus
10,844
723
48
3
0
313,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role