Player Matchup

Odin
Odin
 
Odin
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Iippa
Ra
Level 124
God Stats
8W - 7L
1,646 SR
Queue Stats
63W - 43L
1,596 Elo+
Party 1
Hou Yi
Hou Yi
Joker721
Hou Yi
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,282 Elo+
Solo
Sobek
Sobek
PyyDys
Sobek
Level 122
God Stats
8W - 4L
1,945 SR
Queue Stats
44W - 33L
1,568 Elo+
Party 1
Bakasura
Bakasura
RamboKeisari
Bakasura
Level 109
God Stats
7W - 2L
1,542 SR
Queue Stats
35W - 26L
1,595 Elo+
Solo
Team Averages
Level 98
1,627 SR
1,508 Elo+

VS

Team Averages
Level 93
1,494 SR
1,350 Elo+
Chiron
Chiron
BeatMe97
Chiron
Level 158
God Stats
3W - 6L
1,363 SR
Queue Stats
14W - 32L
1,355 Elo+
Solo
Loki
Loki
BolzenKoenig
Loki
Level 159
God Stats
0W - 2L
1,351 SR
Queue Stats
51W - 65L
1,557 Elo+
Solo
King Arthur
King Arthur
Zz-CLM-zZ
King Arthur
Level 103
God Stats
1W - 4L
1,114 SR
Queue Stats
20W - 31L
1,091 Elo+
Party 2
Janus
Janus
babydolphin_food
Janus
Level 28
God Stats
4W - 3L
1,927 SR
Queue Stats
8W - 9L
1,597 Elo+
Solo
Chaac
Chaac
machett08
Chaac
Level 15
God Stats
1W - 2L
1,713 SR
Queue Stats
18W - 31L
1,150 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
3 / 1 / 5
8,400
764
7,027
10,561
8,056
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ra
17
4 / 1 / 6
9,644
877
14,643
8,205
4,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
Joker721
Hou Yi
15
1 / 0 / 6
8,561
778
6,618
6,308
2,771
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sobek
PyyDys
Sobek
15
1 / 0 / 7
8,422
766
7,292
9,186
9,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
RamboKeisari
Bakasura
15
2 / 1 / 6
8,755
796
3,971
11,801
8,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
BeatMe97
Chiron
14
0 / 3 / 1
7,927
721
5,654
9,100
3,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 2 / 1
7,936
721
6,052
11,599
4,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Zz-CLM-zZ
King Arthur
14
1 / 1 / 0
7,870
715
6,526
10,156
9,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
0 / 2 / 3
8,504
773
8,140
6,515
2,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
machett08
Chaac
14
2 / 3 / 0
8,539
776
4,489
11,637
10,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
11
Kills
3
3
Deaths
11
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
3
1
5
5.5
L
Chiron
BeatMe97
Chiron
0
3
1
0.17
L
0
2
1
0.25
W
Ra
4
1
6
7
W
Hou Yi
Joker721
Hou Yi
1
0
6
4
W
Sobek
PyyDys
Sobek
1
0
7
4.5
W
Bakasura
RamboKeisari
Bakasura
2
1
6
5
L
King Arthur
Zz-CLM-zZ
King Arthur
1
1
0
1
L
0
2
3
0.75
L
Chaac
machett08
Chaac
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,551
Damage
30,861
46,061
Taken
49,007
33,330
Mitigated
30,459
20,912
Healing
8,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
7,027
957
0
2,358
10,561
8,056
174
2,501
7,698
0
11,275
L
Chiron
BeatMe97
Chiron
5,654
3,261
287
1,452
9,100
3,761
204
2,749
6,017
0
26,545
L
6,052
596
0
2,527
11,599
4,590
0
6,072
5,217
0
24,565
W
Ra
14,643
2,074
3,831
4,330
8,205
4,429
337
1,842
6,159
56,300
3,255
W
Hou Yi
Joker721
Hou Yi
6,618
3,314
0
1,130
6,308
2,771
916
627
5,615
0
25,938
W
Sobek
PyyDys
Sobek
7,292
445
0
4,378
9,186
9,233
33
725
8,311
15,671
0
W
Bakasura
RamboKeisari
Bakasura
3,971
2,788
0
4,885
11,801
8,841
1,351
2,033
9,528
0
12,562
L
King Arthur
Zz-CLM-zZ
King Arthur
6,526
385
0
1,604
10,156
9,058
0
4,364
5,115
0
17,492
L
8,140
27
0
613
6,515
2,947
49
3,569
2,775
33,027
0
L
Chaac
machett08
Chaac
4,489
691
0
2,024
11,637
10,103
122
3,188
7,867
2,331
21,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,782
Gold Earned
40,776
213
Minions Killed
231
0
Camps Cleared
0
1,169,490
Distance Traveled
1,076,449
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,400
764
12
1
0
216,097
0
L
Chiron
7,927
721
49
4
0
200,178
0
L
Loki
7,936
721
41
4
0
232,132
2
W
Ra
9,644
877
98
9
0
249,038
0
W
Hou Yi
8,561
778
41
4
0
198,316
0
W
Sobek
8,422
766
13
1
0
255,488
0
W
Bakasura
8,755
796
49
4
0
250,551
0
L
King Arthur
7,870
715
28
3
0
202,917
0
L
Janus
8,504
773
72
7
0
233,746
0
L
Chaac
8,539
776
41
4
0
207,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role