Player Matchup

Horus
Horus
BGWolf981
Horus
Level 43
God Stats
3W - 6L
1,521 SR
Queue Stats
43W - 70L
1,264 Elo+
Solo
Janus
Janus
Kirschat7
Janus
Level 59
God Stats
22W - 27L
1,358 SR
Queue Stats
70W - 67L
1,428 Elo+
Party 1
Surtr
Surtr
RogueShogun
Surtr
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 137L
1,457 Elo+
Solo
Kali
Kali
RoyalRobsn
Kali
Level 81
God Stats
47W - 39L
1,262 SR
Queue Stats
191W - 174L
1,457 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
paullysouth
Ah Muzen Cab
Level 43
God Stats
1W - 1L
1,303 SR
Queue Stats
9W - 15L
1,237 Elo+
Solo
Team Averages
Level 55
1,389 SR
1,369 Elo+

VS

Team Averages
Level 59
1,380 SR
1,373 Elo+
Ao Kuang
Ao Kuang
A8xily_
Ao Kuang
Level 47
God Stats
1W - 5L
1,149 SR
Queue Stats
12W - 18L
1,424 Elo+
Party 2
Neith
Neith
Dajno_loaf
Neith
Level 63
God Stats
10W - 10L
1,540 SR
Queue Stats
246W - 383L
1,389 Elo+
Solo
Surtr
Surtr
Dashtiii50
Surtr
Level 67
God Stats
31W - 21L
1,487 SR
Queue Stats
42W - 47L
1,329 Elo+
Party 2
Athena
Athena
brioucena
Athena
Level 47
God Stats
2W - 4L
1,469 SR
Queue Stats
347W - 339L
1,411 Elo+
Solo
Medusa
Medusa
dashtiii_q8
Medusa
Level 69
God Stats
4W - 6L
1,252 SR
Queue Stats
19W - 24L
1,313 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BGWolf981
Horus
13
3 / 1 / 10
9,125
480
7,219
14,674
14,330
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
Kirschat7
Janus
16
7 / 1 / 4
10,362
545
11,748
7,582
3,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 5 / 4
8,599
453
7,280
19,237
12,461
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
4 / 4 / 5
8,773
462
10,557
18,126
8,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
paullysouth
Ah Muzen Cab
16
7 / 2 / 2
10,173
535
8,676
10,676
4,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
A8xily_
Ao Kuang
13
4 / 7 / 4
8,858
466
8,140
17,065
7,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
12
1 / 3 / 3
7,718
406
3,517
10,141
3,692
Surtr
15
5 / 3 / 4
9,743
513
11,760
19,514
19,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
brioucena
Athena
12
0 / 2 / 1
7,469
393
1,378
10,240
10,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Medusa
15
2 / 7 / 2
8,916
469
11,760
16,782
7,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
26
22
Kills
12
13
Deaths
22
25
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
A8xily_
Ao Kuang
4
7
4
0.86
W
Horus
BGWolf981
Horus
3
1
10
8
L
Neith
1
3
3
0.83
L
Surtr
5
3
4
2.33
W
Janus
Kirschat7
Janus
7
1
4
9
W
1
5
4
0.6
W
4
4
5
1.63
L
Athena
brioucena
Athena
0
2
1
0.25
L
Medusa
2
7
2
0.43
W
Ah Muzen Cab
paullysouth
Ah Muzen Cab
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,480
Damage
36,555
70,295
Taken
73,742
43,017
Mitigated
47,678
21,904
Healing
16,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
A8xily_
Ao Kuang
8,140
1,229
0
1,486
17,065
7,307
753
4,655
12,027
43,523
0
W
Horus
BGWolf981
Horus
7,219
2,979
1,414
5,021
14,674
14,330
0
1,512
12,962
0
31,880
L
Neith
3,517
554
402
2,527
10,141
3,692
154
1,080
8,981
0
24,893
L
Surtr
11,760
4,341
141
8,537
19,514
19,380
420
4,163
15,009
1,613
65,831
W
Janus
Kirschat7
Janus
11,748
811
0
1,250
7,582
3,122
462
3,073
4,368
68,597
2,346
W
7,280
2,460
0
4,304
19,237
12,461
600
2,895
15,811
2,559
69,364
W
10,557
5,135
0
9,171
18,126
8,738
0
2,056
15,808
0
56,539
L
Athena
brioucena
Athena
1,378
268
0
699
10,240
10,232
27
773
9,389
32,569
0
L
Medusa
11,760
5,559
0
3,070
16,782
7,067
60
479
16,233
0
76,550
W
Ah Muzen Cab
paullysouth
Ah Muzen Cab
8,676
1,421
0
744
10,676
4,366
400
1,134
9,494
0
69,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,032
Gold Earned
42,704
418
Minions Killed
362
0
Camps Cleared
0
1,881,603
Distance Traveled
1,721,264
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,858
466
50
3
0
342,768
0
W
Horus
9,125
480
32
2
0
385,951
5
L
Neith
7,718
406
48
3
0
362,812
0
L
Surtr
9,743
513
94
5
0
373,693
0
W
Janus
10,362
545
121
6
0
393,872
4
W
Surtr
8,599
453
83
4
0
328,167
0
W
Kali
8,773
462
77
4
0
411,555
0
L
Athena
7,469
393
45
2
0
337,316
0
L
Medusa
8,916
469
125
7
0
304,675
0
W
Ah Muzen Cab
10,173
535
105
6
0
362,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role