Player Matchup

Horus
Horus
Bronze III
CodeiineFeen
Horus
Bronze III
Level 143
God Stats
3W - 2L
1,406 SR
Queue Stats
4W - 3L
1,326 MMR
Party 2
Ymir
Ymir
Bronze IV
D-RA-Gon-3_3
Ymir
Bronze IV
Level 107
God Stats
1W - 0L
1,508 SR
Queue Stats
5W - 5L
1,267 MMR
Party 2
Hades
Hades
Bronze V
PronounsR_IM-HIM
Hades
Bronze V
Level 144
God Stats
3W - 0L
1,310 SR
Queue Stats
7W - 6L
1,274 MMR
Party 2
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 131
1,408 SR
1,289 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 122
1,409 SR
1,197 MMR
Jormungandr
Jormungandr
Bronze IV
Bruwar
Jormungandr
Bronze IV
Level 123
God Stats
1W - 5L
1,353 SR
Queue Stats
10W - 21L
1,133 MMR
Party 1
Jing Wei
Jing Wei
Silver III
GreatPretender
Jing Wei
Silver III
Level 120
God Stats
0W - 1L
1,703 SR
Queue Stats
4W - 10L
1,325 MMR
Party 1
Vulcan
Vulcan
Bronze IV
temp-152256
Vulcan
Bronze IV
Level 124
God Stats
0W - 2L
1,170 SR
Queue Stats
9W - 21L
1,133 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 11
10,066
719
10,489
16,070
9,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

15
1 / 0 / 8
9,043
646
4,352
16,615
13,846
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
10 / 0 / 3
11,598
828
17,251
17,892
11,144
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
DiscordiaCthulhuGilgameshBake KujiraMulan

VS

Bans
SurtrCu ChulainnMartichorasBacchusHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bruwar
Jormungandr
14
0 / 4 / 0
8,409
601
12,252
18,063
16,407
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Jing Wei
13
0 / 4 / 0
8,362
597
7,116
11,035
4,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
13
0 / 5 / 0
8,548
611
17,355
10,949
4,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
0
13
Kills
0
0
Deaths
13
22
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Bruwar
Jormungandr
0
4
0
0
W
2
0
11
7.5
W
1
0
8
5
L
Jing Wei
0
4
0
0
W
10
0
3
11.5
L
Vulcan
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,092
Damage
36,723
50,577
Taken
40,047
34,527
Mitigated
24,911
22,776
Healing
7,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Bruwar
Jormungandr
12,252
2,016
189
4,953
18,063
16,407
0
9,399
8,366
38,459
1,689
W
10,489
4,661
4,943
8,330
16,070
9,537
196
8,003
7,688
0
33,952
W
4,352
549
20
2,616
16,615
13,846
125
8,527
7,541
21,539
0
L
Jing Wei
7,116
5,683
0
444
11,035
4,079
24
4,762
6,076
0
19,645
W
17,251
957
997
5,870
17,892
11,144
1,698
11,046
6,498
55,810
4,633
L
Vulcan
17,355
8,109
0
2,030
10,949
4,425
24
5,187
5,486
45,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,707
Gold Earned
25,319
160
Minions Killed
154
0
Camps Cleared
0
813,770
Distance Traveled
741,806
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,409
601
43
3
0
242,849
3
W
Horus
10,066
719
45
3
0
303,040
0
W
Ymir
9,043
646
27
2
0
251,290
6
L
Jing Wei
8,362
597
37
3
0
249,007
0
W
Hades
11,598
828
88
6
0
259,440
0
L
Vulcan
8,548
611
74
5
0
249,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role