Player Matchup

Lancelot
Lancelot
Gold III
Difficult
Lancelot
Gold III
Level 219
God Stats
5W - 0L
1,704 SR
Queue Stats
9W - 2L
1,770 MMR
Party 1
Surtr
Surtr
Gold III
LiquidSnakeVX
Surtr
Gold III
Level 245
God Stats
8W - 2L
1,700 SR
Queue Stats
24W - 4L
1,770 MMR
Party 1
Yu Huang
Yu Huang
Gold III
MTBresil
Yu Huang
Gold III
Level 230
God Stats
5W - 1L
1,304 SR
Queue Stats
24W - 4L
1,770 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 231
1,569 SR
1,770 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 104
1,395 SR
1,642 MMR
The Morrigan
The Morrigan
Gold V
FLORES_SYDNEY
The Morrigan
Gold V
Level 33
God Stats
0W - 1L
1,413 SR
Queue Stats
5W - 4L
1,666 MMR
Solo
Atlas
Atlas
Gold IV
GrandmasterDabs
Atlas
Gold IV
Level 123
God Stats
24W - 18L
1,556 SR
Queue Stats
94W - 116L
1,578 MMR
Solo
Tyr
Tyr
Gold II
Ilovejoust
Tyr
Gold II
Level 156
God Stats
0W - 2L
1,216 SR
Queue Stats
44W - 44L
1,683 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Difficult
Lancelot
14
8 / 3 / 10
9,345
935
11,846
10,433
7,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
5 / 2 / 16
8,718
872
10,506
13,764
11,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Yu Huang
MTBresil
Yu Huang
14
9 / 0 / 9
9,203
920
10,337
4,971
2,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Ne ZhaBake KujiraBacchusThothAh Puch

VS

Bans
AchillesAresSobekAthenaKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
FLORES_SYDNEY
The Morrigan
11
2 / 8 / 2
7,188
719
2,938
8,632
3,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 7 / 0
6,181
618
3,575
12,235
8,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 7 / 2
7,348
735
3,944
14,686
10,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
9
22
Kills
5
5
Deaths
22
35
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Difficult
Lancelot
8
3
10
4.33
L
The Morrigan
FLORES_SYDNEY
The Morrigan
2
8
2
0.38
L
1
7
0
0.14
L
2
7
2
0.43
W
5
2
16
6.5
W
Yu Huang
MTBresil
Yu Huang
9
0
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,689
Damage
10,457
29,168
Taken
35,553
21,303
Mitigated
21,315
3,484
Healing
2,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Difficult
Lancelot
11,846
2,163
0
750
10,433
7,800
92
3,117
7,132
0
56,773
L
The Morrigan
FLORES_SYDNEY
The Morrigan
2,938
324
0
614
8,632
3,143
0
1,978
6,368
11,410
147
L
3,575
1,004
0
70
12,235
8,138
0
4,005
7,903
13,356
250
L
3,944
205
0
2,105
14,686
10,034
0
4,010
9,904
0
16,799
W
10,506
3,446
0
1,859
13,764
11,233
619
2,282
11,216
1,641
25,827
W
Yu Huang
MTBresil
Yu Huang
10,337
928
0
875
4,971
2,270
426
595
4,350
36,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,266
Gold Earned
20,717
174
Minions Killed
72
0
Camps Cleared
0
602,690
Distance Traveled
489,238
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,345
935
70
7
0
210,000
0
L
The Morrigan
7,188
719
33
3
0
132,542
0
L
Atlas
6,181
618
13
1
0
169,481
0
L
Tyr
7,348
735
26
3
0
187,215
6
W
Surtr
8,718
872
32
3
0
203,534
0
W
Yu Huang
9,203
920
72
7
0
189,156
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role