Player Matchup

Artemis
Artemis
KarmaKev
Artemis
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 50L
1,448 Elo+
Party 1
Sun Wukong
Sun Wukong
Rainbrostu
Sun Wukong
Level 105
God Stats
6W - 5L
1,723 SR
Queue Stats
60W - 54L
1,590 Elo+
Solo
Ymir
Ymir
ReAl BoI n3rVeZ
Ymir
Level 154
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 38L
1,403 Elo+
Party 1
Shiva
Shiva
TButler014
Shiva
Level 125
God Stats
7W - 9L
1,537 SR
Queue Stats
187W - 251L
1,513 Elo+
Party 1
Discordia
Discordia
oo Its Elite oo
Discordia
Level 127
God Stats
11W - 18L
1,483 SR
Queue Stats
144W - 180L
1,448 Elo+
Party 1
Team Averages
Level 127
1,549 SR
1,481 Elo+

VS

Team Averages
Level 64
1,556 SR
1,493 Elo+
Tsukuyomi
Tsukuyomi
ASweetDovekie
Tsukuyomi
Level 48
God Stats
44W - 29L
1,721 SR
Queue Stats
253W - 272L
1,412 Elo+
Solo
Yemoja
Yemoja
AyeeSteven
Yemoja
Level 17
God Stats
1W - 0L
1,438 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Hercules
Hercules
Opey24
Hercules
Level 68
God Stats
2W - 2L
1,715 SR
Queue Stats
196W - 180L
1,512 Elo+
Solo
Nu Wa
Nu Wa
TheMaestro895
Nu Wa
Level 124
God Stats
114W - 68L
1,665 SR
Queue Stats
362W - 329L
1,551 Elo+
Party 2
Ishtar
Ishtar
mrtanman919
Ishtar
Level 62
God Stats
1W - 2L
1,243 SR
Queue Stats
20W - 18L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
KarmaKev
Artemis
12
4 / 0 / 3
7,416
530
9,755
7,554
2,681
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
Rainbrostu
Sun Wukong
14
0 / 0 / 0
8,048
575
4,984
9,300
7,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 0 / 6
7,443
532
5,950
10,491
8,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Shiva
14
3 / 1 / 4
8,048
575
8,953
11,492
5,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
oo Its Elite oo
Discordia
15
3 / 0 / 1
9,013
644
6,184
5,358
1,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ASweetDovekie
Tsukuyomi
12
0 / 3 / 0
6,124
437
4,149
12,138
4,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
AyeeSteven
Yemoja
10
0 / 1 / 1
6,135
438
2,336
8,415
4,236
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
Opey24
Hercules
13
0 / 0 / 0
7,244
517
2,691
10,627
9,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 4 / 0
7,098
507
7,921
8,484
2,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
11
1 / 4 / 0
6,469
462
7,055
11,542
4,333
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
12
Kills
1
1
Deaths
12
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
ASweetDovekie
Tsukuyomi
0
3
0
0
W
Yemoja
AyeeSteven
Yemoja
0
1
1
0.5
L
Artemis
KarmaKev
Artemis
4
0
3
5.5
W
Hercules
Opey24
Hercules
0
0
0
0
L
Sun Wukong
Rainbrostu
Sun Wukong
0
0
0
0
L
2
0
6
5
L
Shiva
3
1
4
5
W
0
4
0
0
W
Ishtar
1
4
0
0.25
L
Discordia
oo Its Elite oo
Discordia
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,826
Damage
24,152
44,195
Taken
51,206
26,275
Mitigated
25,510
17,559
Healing
16,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
ASweetDovekie
Tsukuyomi
4,149
748
0
4,442
12,138
4,532
0
2,689
9,341
0
42,808
W
Yemoja
AyeeSteven
Yemoja
2,336
632
2,185
1,856
8,415
4,236
0
2,161
6,254
11,033
0
L
Artemis
KarmaKev
Artemis
9,755
5,387
0
3,515
7,554
2,681
823
1,276
6,278
0
41,674
W
Hercules
Opey24
Hercules
2,691
573
0
5,217
10,627
9,672
0
0
9,801
0
52,532
L
Sun Wukong
Rainbrostu
Sun Wukong
4,984
605
0
3,611
9,300
7,956
0
782
8,105
0
63,041
L
5,950
1,491
0
2,319
10,491
8,780
312
2,380
8,111
31,657
6,615
L
Shiva
8,953
1,849
398
5,792
11,492
5,108
0
2,545
8,947
0
68,680
W
7,921
2,334
0
250
8,484
2,737
0
4,078
3,710
67,400
0
W
Ishtar
7,055
4,000
0
2,361
11,542
4,333
0
1,785
9,757
0
56,958
L
Discordia
oo Its Elite oo
Discordia
6,184
288
0
1,924
5,358
1,750
827
3,274
2,084
79,177
3,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,968
Gold Earned
33,070
476
Minions Killed
434
0
Camps Cleared
0
1,347,953
Distance Traveled
1,231,485
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
6,124
437
78
6
0
249,404
3
W
Yemoja
6,135
438
17
1
0
240,624
0
L
Artemis
7,416
530
53
4
0
239,995
2
W
Hercules
7,244
517
111
8
0
256,123
3
L
Sun Wukong
8,048
575
88
6
0
252,947
0
L
Ymir
7,443
532
77
6
0
255,240
0
L
Shiva
8,048
575
93
7
0
330,590
0
W
Nu Wa
7,098
507
119
9
0
246,936
0
W
Ishtar
6,469
462
109
8
0
238,398
0
L
Discordia
9,013
644
165
12
0
269,181
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role