Player Matchup

Izanami
Izanami
 
Izanami
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
AniimatedDreamz
Zeus
Level 123
God Stats
4W - 2L
1,473 SR
Queue Stats
248W - 240L
1,495 Elo+
Solo
Ne Zha
Ne Zha
Jazze Senpai
Ne Zha
Level 134
God Stats
9W - 5L
1,500 SR
Queue Stats
441W - 491L
1,428 Elo+
Solo
Odin
Odin
xl_VanRoo_lx
Odin
Level 11
God Stats
0W - 4L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Team Averages
Level 115
1,495 SR
1,485 Elo+

VS

Team Averages
Level 132
1,612 SR
1,492 Elo+
Chang'e
Chang'e
 
Chang'e
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
Bonsly11
Ymir
Level 221
God Stats
2W - 2L
1,743 SR
Queue Stats
94W - 85L
1,474 Elo+
Party 3
Cabrakan
Cabrakan
FaD3xSWAGxB0Tx
Cabrakan
Level 117
God Stats
24W - 32L
1,781 SR
Queue Stats
45W - 45L
1,659 Elo+
Solo
Skadi
Skadi
Pinkymoshbosh
Skadi
Level 57
God Stats
27W - 25L
1,535 SR
Queue Stats
473W - 461L
1,405 Elo+
Party 1
Surtr
Surtr
irritaable
Surtr
Level 104
God Stats
4W - 2L
1,500 SR
Queue Stats
434W - 403L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 0 / 1
6,314
574
3,915
4,923
1,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Sun Wukong
 
Sun Wukong
10
0 / 4 / 0
5,607
510
3,740
12,825
12,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 5 / 0
5,240
476
5,375
7,462
2,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
9
1 / 2 / 0
5,109
464
2,470
7,845
3,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 3 / 1
5,060
460
1,224
7,345
5,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
1 / 0 / 6
6,382
580
3,557
5,928
2,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
11
3 / 1 / 6
6,838
622
4,725
9,028
7,888
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cabrakan
12
7 / 0 / 2
7,589
690
11,165
7,911
5,414
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 1 / 0
5,938
540
2,659
4,811
1,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Surtr
12
3 / 0 / 4
6,651
605
3,918
9,693
4,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
2
Kills
14
14
Deaths
2
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
0
1
1.5
L
Sun Wukong
 
Sun Wukong
0
4
0
0
W
Chang'e
 
Chang'e
1
0
6
4
L
0
5
0
0
W
Ymir
3
1
6
6
W
Cabrakan
7
0
2
8
L
Ne Zha
1
2
0
0.5
W
0
1
0
0
W
Surtr
3
0
4
5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,724
Damage
26,024
40,400
Taken
37,371
25,159
Mitigated
21,267
6,770
Healing
16,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,915
2,052
0
1,913
4,923
1,787
0
625
4,298
0
57,524
L
Sun Wukong
 
Sun Wukong
3,740
391
0
1,551
12,825
12,570
0
8,844
3,981
0
38,841
W
Chang'e
 
Chang'e
3,557
63
1,545
3,356
5,928
2,032
408
1,923
4,005
37,282
2,296
L
5,375
738
0
1,080
7,462
2,463
0
3,603
3,859
39,863
0
W
Ymir
4,725
1,036
0
1,516
9,028
7,888
340
2,893
6,135
21,172
2,657
W
Cabrakan
11,165
1,474
0
3,318
7,911
5,414
0
0
7,911
50,507
1,732
L
Ne Zha
2,470
480
0
1,119
7,845
3,173
0
1,813
6,032
0
30,578
W
2,659
428
0
332
4,811
1,511
0
0
4,811
0
43,143
W
Surtr
3,918
1,755
0
6,827
9,693
4,422
0
967
8,726
1,633
45,879
L
1,224
470
0
1,107
7,345
5,166
0
4,604
2,741
0
8,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,330
Gold Earned
33,398
309
Minions Killed
342
0
Camps Cleared
0
1,051,883
Distance Traveled
1,069,018
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,314
574
101
9
0
199,207
2
L
Sun Wukong
5,607
510
67
6
0
214,132
2
W
Chang'e
6,382
580
74
7
0
231,601
0
L
Zeus
5,240
476
71
6
0
173,826
2
W
Ymir
6,838
622
28
3
0
217,072
0
W
Cabrakan
7,589
690
83
8
0
190,551
0
L
Ne Zha
5,109
464
52
5
0
242,607
0
W
Skadi
5,938
540
72
7
0
196,286
0
W
Surtr
6,651
605
85
8
0
233,508
1
L
Odin
5,060
460
18
2
0
222,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role