Player Matchup

Thoth
Thoth
Masters
 
Thoth
Masters
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Diamond IV
 
Sobek
Diamond IV
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Masters
KaIIeeb
Thanatos
Masters
Level 130
God Stats
5W - 8L
1,572 SR
Queue Stats
127W - 112L
2,219 MMR
Solo
Hachiman
Hachiman
Diamond IV
a1rh3ad24
Hachiman
Diamond IV
Level 164
God Stats
7W - 7L
1,798 SR
Queue Stats
139W - 94L
2,200 MMR
Solo
Tyr
Tyr
Diamond IV
iEmotion
Tyr
Diamond IV
Level 203
God Stats
1W - 2L
1,505 SR
Queue Stats
112W - 94L
2,196 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 153
1,575 SR
1,923 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 184
1,539 SR
1,906 MMR
Janus
Janus
Diamond III
 
Janus
Diamond III
Level 243
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Diamond III
 
Susano
Diamond III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Diamond IV
DranKeya
Atlas
Diamond IV
Level 151
God Stats
16W - 16L
1,722 SR
Queue Stats
158W - 146L
2,131 MMR
Solo
Hou Yi
Hou Yi
Diamond III
IStaxks
Hou Yi
Diamond III
Level 156
God Stats
13W - 11L
1,606 SR
Queue Stats
139W - 125L
2,210 MMR
Solo
Cthulhu
Cthulhu
Diamond IV
KingNicholsx
Cthulhu
Diamond IV
Level 210
God Stats
17W - 9L
1,366 SR
Queue Stats
834W - 826L
2,189 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
2 / 1 / 1
5,709
714
3,460
4,679
1,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
 
Sobek
8
0 / 1 / 0
4,687
586
2,614
7,191
4,871
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
KaIIeeb
Thanatos
6
1 / 2 / 0
4,113
514
1,929
5,747
2,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
a1rh3ad24
Hachiman
9
0 / 1 / 0
4,571
571
3,933
4,205
1,373
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 1 / 0
5,096
637
1,920
7,588
3,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
OdinKuzenboMercury

VS

Bans
AthenaSun WukongAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
1 / 2 / 1
5,481
685
2,115
4,956
1,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Susano
 
Susano
9
0 / 2 / 2
4,572
572
3,615
6,740
2,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
DranKeya
Atlas
10
2 / 0 / 1
5,684
711
2,743
6,051
3,871
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hou Yi
IStaxks
Hou Yi
9
0 / 0 / 2
4,608
576
2,738
5,000
1,694
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
KingNicholsx
Cthulhu
10
3 / 0 / 2
5,999
750
5,266
6,384
4,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
14
4
Kills
6
6
Deaths
4
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
2
1
1
2.5
L
Sobek
 
Sobek
0
1
0
0
W
Janus
 
Janus
1
2
1
0.75
W
Susano
 
Susano
0
2
2
0.5
W
Atlas
DranKeya
Atlas
2
0
1
2.5
W
Hou Yi
IStaxks
Hou Yi
0
0
2
1
L
Thanatos
KaIIeeb
Thanatos
1
2
0
0.5
W
Cthulhu
KingNicholsx
Cthulhu
3
0
2
4
L
Hachiman
a1rh3ad24
Hachiman
0
1
0
0
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,856
Damage
16,477
29,410
Taken
29,131
13,430
Mitigated
13,891
11,403
Healing
10,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
3,460
127
0
1,000
4,679
1,309
0
1,346
3,135
36,116
929
L
Sobek
 
Sobek
2,614
450
0
3,093
7,191
4,871
0
1,614
5,551
15,744
0
W
Janus
 
Janus
2,115
462
0
1,250
4,956
1,502
0
1,870
2,818
45,956
0
W
Susano
 
Susano
3,615
1,336
0
2,350
6,740
2,272
0
1,071
5,547
0
28,309
W
Atlas
DranKeya
Atlas
2,743
1,252
0
1,841
6,051
3,871
0
1,551
4,490
24,167
0
W
Hou Yi
IStaxks
Hou Yi
2,738
1,409
0
2,723
5,000
1,694
0
941
4,059
0
31,936
L
Thanatos
KaIIeeb
Thanatos
1,929
1,138
0
2,505
5,747
2,022
0
1,236
4,305
0
19,640
W
Cthulhu
KingNicholsx
Cthulhu
5,266
867
47
1,839
6,384
4,552
0
241
6,143
28,139
1,664
L
Hachiman
a1rh3ad24
Hachiman
3,933
2,707
0
1,570
4,205
1,373
0
1,782
2,371
0
40,549
L
1,920
633
0
3,235
7,588
3,855
0
2,907
4,221
0
34,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,176
Gold Earned
26,344
295
Minions Killed
308
0
Camps Cleared
0
855,459
Distance Traveled
909,956
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
5,709
714
94
12
0
179,099
2
L
Sobek
4,687
586
26
3
0
184,868
3
W
Janus
5,481
685
100
13
0
176,485
2
W
Susano
4,572
572
46
6
0
193,603
0
W
Atlas
5,684
711
25
3
0
194,408
0
W
Hou Yi
4,608
576
70
9
0
168,286
2
L
Thanatos
4,113
514
35
4
0
144,162
0
W
Cthulhu
5,999
750
67
8
0
177,174
1
L
Hachiman
4,571
571
73
9
0
156,881
0
L
Tyr
5,096
637
67
8
0
190,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role