Player Matchup

Cthulhu
Cthulhu
Daniel_Ipock
Cthulhu
Level 67
God Stats
5W - 2L
1,854 SR
Queue Stats
70W - 65L
1,503 Elo+
Party 3
Loki
Loki
GnomeGnome17
Loki
Level 105
God Stats
14W - 7L
1,564 SR
Queue Stats
260W - 280L
1,451 Elo+
Party 2
Thoth
Thoth
Human_Torch17
Thoth
Level 105
God Stats
8W - 13L
1,411 SR
Queue Stats
102W - 142L
1,404 Elo+
Party 2
Danzaburou
Danzaburou
ProsaicFGC
Danzaburou
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 42L
1,469 Elo+
Party 3
Sun Wukong
Sun Wukong
roxas6141
Sun Wukong
Level 108
God Stats
7W - 11L
1,528 SR
Queue Stats
146W - 173L
1,483 Elo+
Party 2
Team Averages
Level 97
1,572 SR
1,462 Elo+

VS

Team Averages
Level 86
1,521 SR
1,453 Elo+
Horus
Horus
Daikunda
Horus
Level 107
God Stats
7W - 5L
1,570 SR
Queue Stats
81W - 74L
1,483 Elo+
Party 1
Freya
Freya
Integimus
Freya
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 92L
1,455 Elo+
Party 1
Chaac
Chaac
LaxGodTMan
Chaac
Level 73
God Stats
13W - 15L
1,359 SR
Queue Stats
235W - 209L
1,489 Elo+
Solo
Ares
Ares
LucasAkd93
Ares
Level 60
God Stats
2W - 2L
1,500 SR
Queue Stats
14W - 19L
1,332 Elo+
Solo
Heimdallr
Heimdallr
udtf
Heimdallr
Level 79
God Stats
32W - 13L
1,674 SR
Queue Stats
157W - 144L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Daniel_Ipock
Cthulhu
13
0 / 1 / 6
8,108
541
6,941
11,757
9,064
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
10 / 0 / 2
9,984
666
10,552
11,560
4,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
1 / 0 / 2
9,493
633
4,947
4,581
1,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
ProsaicFGC
Danzaburou
14
3 / 2 / 3
8,187
546
11,274
12,671
5,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
roxas6141
Sun Wukong
15
1 / 0 / 2
9,708
647
8,149
13,764
10,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Daikunda
Horus
13
1 / 2 / 0
7,095
473
5,396
12,062
4,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Freya
Integimus
Freya
12
0 / 4 / 0
6,958
464
3,644
9,084
2,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chaac
15
0 / 3 / 0
8,795
586
10,615
15,829
15,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 3 / 2
5,812
387
5,673
11,748
8,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
udtf
Heimdallr
12
2 / 3 / 1
7,233
482
8,899
13,244
5,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
15
Kills
3
3
Deaths
15
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Horus
Daikunda
Horus
1
2
0
0.5
W
Cthulhu
Daniel_Ipock
Cthulhu
0
1
6
3
W
10
0
2
11
W
1
0
2
2
L
Freya
Integimus
Freya
0
4
0
0
L
Chaac
0
3
0
0
L
0
3
2
0.33
W
Danzaburou
ProsaicFGC
Danzaburou
3
2
3
2.25
W
Sun Wukong
roxas6141
Sun Wukong
1
0
2
2
L
Heimdallr
udtf
Heimdallr
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,863
Damage
34,227
54,333
Taken
61,967
31,838
Mitigated
36,522
20,404
Healing
18,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Daikunda
Horus
5,396
2,030
320
3,535
12,062
4,839
0
2,202
9,660
0
72,013
W
Cthulhu
Daniel_Ipock
Cthulhu
6,941
928
2,315
1,789
11,757
9,064
180
3,253
8,206
30,796
1,255
W
10,552
3,805
0
7,015
11,560
4,952
20
942
10,618
0
100,197
W
4,947
157
0
1,460
4,581
1,497
0
1,326
3,255
70,725
733
L
Freya
Integimus
Freya
3,644
1,042
0
2,284
9,084
2,649
0
2,926
5,780
45,426
4,014
L
Chaac
10,615
1,516
0
4,398
15,829
15,284
0
665
15,164
0
85,810
L
5,673
347
0
1,936
11,748
8,433
0
2,847
8,901
15,552
0
W
Danzaburou
ProsaicFGC
Danzaburou
11,274
5,909
0
3,833
12,671
5,371
632
2,399
9,845
0
57,893
W
Sun Wukong
roxas6141
Sun Wukong
8,149
2,846
0
3,992
13,764
10,954
0
873
12,891
0
82,810
L
Heimdallr
udtf
Heimdallr
8,899
5,680
0
6,035
13,244
5,317
0
2,308
10,936
0
59,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,480
Gold Earned
35,893
586
Minions Killed
479
0
Camps Cleared
0
1,634,866
Distance Traveled
1,414,153
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,095
473
102
7
0
315,856
2
W
Cthulhu
8,108
541
54
4
0
341,872
1
W
Loki
9,984
666
145
10
0
399,980
0
W
Thoth
9,493
633
147
10
0
312,633
0
L
Freya
6,958
464
85
6
0
281,328
2
L
Chaac
8,795
586
162
11
0
271,359
2
L
Ares
5,812
387
13
1
0
276,447
1
W
Danzaburou
8,187
546
82
5
0
265,879
0
W
Sun Wukong
9,708
647
158
11
0
314,502
0
L
Heimdallr
7,233
482
117
8
0
269,163
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role