Player Matchup

Cupid
Cupid
Silver I
IHandres
Cupid
Silver I
Level 185
God Stats
3W - 4L
1,507 SR
Queue Stats
32W - 32L
1,308 MMR
Party 1
Ah Puch
Ah Puch
Silver II
Rollings2
Ah Puch
Silver II
Level 62
God Stats
1W - 1L
1,857 SR
Queue Stats
27W - 30L
1,368 MMR
Party 1
Sylvanus
Sylvanus
Silver I
Yoloswim1
Sylvanus
Silver I
Level 137
God Stats
1W - 2L
1,470 SR
Queue Stats
27W - 25L
1,520 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 128
1,611 SR
1,399 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 104
1,500 SR
1,442 MMR
Bacchus
Bacchus
Silver II
CrowbarYourMom
Bacchus
Silver II
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 22L
1,327 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Bronze III
FindNadeshot
Ah Muzen Cab
Bronze III
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 MMR
Party 2
Tyr
Tyr
Bronze III
Inlist
Tyr
Bronze III
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
IHandres
Cupid
15
4 / 3 / 1
10,376
692
14,914
15,748
7,071
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
Rollings2
Ah Puch
13
1 / 6 / 3
9,302
620
12,416
12,468
5,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Yoloswim1
Sylvanus
14
1 / 3 / 3
9,012
601
4,397
13,628
10,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bans
AtlasCu ChulainnBake KujiraPoseidonAres

VS

Bans
OdinVulcanAnhurKukulkanCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 7
10,663
711
9,310
18,098
22,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
FindNadeshot
Ah Muzen Cab
18
3 / 0 / 6
11,336
756
16,679
13,319
6,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tyr
Inlist
Tyr
17
4 / 2 / 8
10,967
731
10,901
16,014
15,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
6
Kills
12
12
Deaths
6
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
5
4
7
2.13
W
Ah Muzen Cab
FindNadeshot
Ah Muzen Cab
3
0
6
6
L
Cupid
IHandres
Cupid
4
3
1
1.5
W
Tyr
Inlist
Tyr
4
2
8
4
L
Ah Puch
Rollings2
Ah Puch
1
6
3
0.42
L
Sylvanus
Yoloswim1
Sylvanus
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,727
Damage
36,890
41,844
Taken
47,431
23,112
Mitigated
45,064
10,141
Healing
10,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,310
702
392
4,701
18,098
22,543
0
5,747
12,351
12,174
1,501
W
Ah Muzen Cab
FindNadeshot
Ah Muzen Cab
16,679
5,126
411
1,577
13,319
6,743
2,207
6,270
7,049
0
92,059
L
Cupid
IHandres
Cupid
14,914
7,420
649
2,786
15,748
7,071
115
3,359
11,753
0
47,480
W
Tyr
Inlist
Tyr
10,901
590
0
3,514
16,014
15,778
239
4,361
11,653
0
37,104
L
Ah Puch
Rollings2
Ah Puch
12,416
433
0
1,215
12,468
5,460
0
1,997
10,051
35,426
772
L
Sylvanus
Yoloswim1
Sylvanus
4,397
1,179
2,582
2,909
13,628
10,581
0
2,268
10,865
11,738
1,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,690
Gold Earned
32,966
158
Minions Killed
225
0
Camps Cleared
0
715,561
Distance Traveled
895,124
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,663
711
19
1
0
277,036
0
W
Ah Muzen Cab
11,336
756
138
9
0
310,008
2
L
Cupid
10,376
692
91
6
0
245,640
0
W
Tyr
10,967
731
68
5
0
308,080
0
L
Ah Puch
9,302
620
38
3
0
234,601
0
L
Sylvanus
9,012
601
29
2
0
235,320
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role