Player Matchup

Ymir
Ymir
Fimejam
Ymir
Level 36
God Stats
16W - 8L
1,562 SR
Queue Stats
68W - 68L
1,428 Elo+
Party 1
Da Ji
Da Ji
Os_car0
Da Ji
Level 106
God Stats
1W - 1L
1,321 SR
Queue Stats
225W - 232L
1,476 Elo+
Party 1
Janus
Janus
TheNextGenJew
Janus
Level 40
God Stats
9W - 11L
1,539 SR
Queue Stats
73W - 89L
1,405 Elo+
Party 1
Team Averages
Level 61
1,474 SR
1,436 Elo+

VS

Team Averages
Level 85
1,308 SR
1,455 Elo+
Heimdallr
Heimdallr
Hiding From Liz
Heimdallr
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 147L
1,455 Elo+
Party 2
Da Ji
Da Ji
Nu Wa is Mine
Da Ji
Level 83
God Stats
0W - 4L
1,245 SR
Queue Stats
24W - 26L
1,487 Elo+
Party 2
Kumbhakarna
Kumbhakarna
TTVnoodle793
Kumbhakarna
Level 55
God Stats
2W - 2L
1,179 SR
Queue Stats
180W - 174L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Fimejam
Ymir
15
1 / 1 / 10
9,581
684
8,080
13,554
18,104
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
Os_car0
Da Ji
16
7 / 0 / 4
10,631
759
14,718
11,734
7,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
3 / 3 / 5
10,046
718
11,648
8,535
3,588
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Hiding From Liz
Heimdallr
15
3 / 2 / 1
9,571
684
7,874
13,739
5,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 5 / 1
8,026
573
6,982
11,093
5,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kumbhakarna
TTVnoodle793
Kumbhakarna
12
0 / 4 / 3
7,976
570
6,999
15,623
15,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
11
Kills
3
4
Deaths
11
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ymir
Fimejam
Ymir
1
1
10
6
L
Heimdallr
Hiding From Liz
Heimdallr
3
2
1
1.75
L
0
5
1
0.1
W
Da Ji
Os_car0
Da Ji
7
0
4
9
L
Kumbhakarna
TTVnoodle793
Kumbhakarna
0
4
3
0.38
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,446
Damage
21,855
33,823
Taken
40,455
28,937
Mitigated
27,321
4,511
Healing
2,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Fimejam
Ymir
8,080
828
0
1,913
13,554
18,104
250
1,633
11,708
22,412
1,012
L
Heimdallr
Hiding From Liz
Heimdallr
7,874
2,588
0
1,867
13,739
5,879
0
6,151
7,505
0
37,320
L
6,982
476
0
40
11,093
5,684
0
4,979
6,014
0
24,496
W
Da Ji
Os_car0
Da Ji
14,718
3,238
0
2,182
11,734
7,245
1,390
2,235
9,014
0
49,597
L
Kumbhakarna
TTVnoodle793
Kumbhakarna
6,999
462
0
586
15,623
15,758
0
8,292
7,153
16,568
873
W
11,648
1,183
0
416
8,535
3,588
614
1,953
6,302
49,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,258
Gold Earned
25,573
168
Minions Killed
130
0
Camps Cleared
0
839,065
Distance Traveled
673,062
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,581
684
25
2
0
262,467
0
L
Heimdallr
9,571
684
79
6
0
222,323
0
L
Da Ji
8,026
573
35
3
0
233,894
0
W
Da Ji
10,631
759
61
4
0
301,001
0
L
Kumbhakarna
7,976
570
16
1
0
216,845
0
W
Janus
10,046
718
82
6
0
275,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role