Player Matchup

Chaac
Chaac
 
Chaac
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
 
Ah Puch
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Dilanco420
Ah Muzen Cab
Level 10
God Stats
4W - 11L
1,166 SR
Queue Stats
35W - 35L
1,297 Elo+
Party 1
Team Averages
Level 73
1,389 SR
1,432 Elo+

VS

Team Averages
Level 90
1,491 SR
1,438 Elo+
Charybdis
Charybdis
DILLYDILLY11
Charybdis
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,527 Elo+
Solo
Sol
Sol
NorseGod895494
Sol
Level 85
God Stats
0W - 3L
1,500 SR
Queue Stats
492W - 500L
1,425 Elo+
Solo
Thor
Thor
Undead1993Gamer
Thor
Level 112
God Stats
5W - 2L
1,473 SR
Queue Stats
41W - 58L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
5 / 0 / 1
8,293
829
10,665
6,250
6,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ah Puch
 
Ah Puch
12
1 / 1 / 4
7,205
721
8,352
4,403
2,030
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Dilanco420
Ah Muzen Cab
12
0 / 0 / 5
7,172
717
3,820
3,052
1,394
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DILLYDILLY11
Charybdis
11
0 / 2 / 1
6,185
619
2,472
8,278
3,006
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 2 / 1
6,870
687
4,904
8,501
3,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
1 / 2 / 0
6,678
668
1,542
10,374
7,053
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
6
Kills
1
1
Deaths
6
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
0
1
5.5
W
Ah Puch
 
Ah Puch
1
1
4
3
L
Charybdis
DILLYDILLY11
Charybdis
0
2
1
0.25
W
Ah Muzen Cab
Dilanco420
Ah Muzen Cab
0
0
5
2.5
L
0
2
1
0.25
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,837
Damage
8,918
13,705
Taken
27,153
9,740
Mitigated
13,385
3,616
Healing
5,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
10,665
959
0
2,560
6,250
6,316
0
1,806
4,427
0
27,397
W
Ah Puch
 
Ah Puch
8,352
108
171
365
4,403
2,030
0
1,522
2,876
28,712
498
L
Charybdis
DILLYDILLY11
Charybdis
2,472
1,346
0
1,442
8,278
3,006
0
4,151
3,878
0
8,571
W
Ah Muzen Cab
Dilanco420
Ah Muzen Cab
3,820
1,494
0
520
3,052
1,394
337
1,379
1,673
0
18,103
L
4,904
1,039
0
2,661
8,501
3,326
0
1,388
6,793
28,245
4,872
L
1,542
339
0
1,088
10,374
7,053
0
2,812
7,088
0
14,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,670
Gold Earned
19,733
117
Minions Killed
122
0
Camps Cleared
0
551,187
Distance Traveled
519,747
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,293
829
26
3
0
212,938
6
W
Ah Puch
7,205
721
45
5
0
187,482
1
L
Charybdis
6,185
619
25
3
0
166,434
0
W
Ah Muzen Cab
7,172
717
46
5
0
150,767
0
L
Sol
6,870
687
66
7
0
182,758
0
L
Thor
6,678
668
31
3
0
170,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role