Player Matchup

Awilix
Awilix
Caca3ater
Awilix
Level 71
God Stats
8W - 5L
1,458 SR
Queue Stats
284W - 252L
1,482 Elo+
Party 3
Discordia
Discordia
Flavio2433
Discordia
Level 128
God Stats
5W - 3L
1,791 SR
Queue Stats
178W - 172L
1,527 Elo+
Party 3
Rama
Rama
IllegalMac
Rama
Level 41
God Stats
1W - 0L
1,766 SR
Queue Stats
9W - 14L
1,502 Elo+
Party 2
Cthulhu
Cthulhu
ItzElementaryRly
Cthulhu
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 96L
1,594 Elo+
Party 2
Jormungandr
Jormungandr
RAMIRO_AG
Jormungandr
Level 109
God Stats
8W - 2L
1,734 SR
Queue Stats
14W - 9L
1,631 Elo+
Party 2
Team Averages
Level 88
1,650 SR
1,547 Elo+

VS

Team Averages
Level 93
1,451 SR
1,545 Elo+
Cthulhu
Cthulhu
PongaZer0
Cthulhu
Level 69
God Stats
0W - 3L
1,500 SR
Queue Stats
119W - 89L
1,638 Elo+
Solo
Vulcan
Vulcan
SirLlamaIV
Vulcan
Level 172
God Stats
0W - 2L
1,312 SR
Queue Stats
116W - 109L
1,579 Elo+
Solo
Ullr
Ullr
UnrelentingTruth
Ullr
Level 107
God Stats
31W - 29L
1,506 SR
Queue Stats
244W - 217L
1,534 Elo+
Party 1
Odin
Odin
VIonejesse
Odin
Level 69
God Stats
0W - 1L
1,334 SR
Queue Stats
177W - 176L
1,541 Elo+
Party 1
Jing Wei
Jing Wei
numa888
Jing Wei
Level 46
God Stats
14W - 8L
1,605 SR
Queue Stats
126W - 122L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Caca3ater
Awilix
16
3 / 1 / 3
9,466
526
5,789
13,293
5,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Discordia
Flavio2433
Discordia
15
0 / 3 / 2
8,958
498
9,223
12,026
4,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
8 / 0 / 1
11,093
616
14,268
9,341
4,588
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
2 / 1 / 3
11,292
627
8,119
11,251
11,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jormungandr
RAMIRO_AG
Jormungandr
13
2 / 0 / 4
8,981
499
8,662
14,996
11,920
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
PongaZer0
Cthulhu
11
0 / 2 / 1
7,296
405
8,365
17,040
12,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
SirLlamaIV
Vulcan
15
2 / 4 / 1
9,163
509
14,180
13,331
5,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
3 / 3 / 2
8,607
478
7,450
14,957
6,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

14
0 / 2 / 0
7,833
435
3,400
11,087
9,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jing Wei
numa888
Jing Wei
14
0 / 4 / 0
7,978
443
3,241
12,111
4,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
15
Kills
5
5
Deaths
15
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Awilix
Caca3ater
Awilix
3
1
3
4.5
W
Discordia
Flavio2433
Discordia
0
3
2
0.33
W
8
0
1
8.5
W
2
1
3
3.5
L
Cthulhu
PongaZer0
Cthulhu
0
2
1
0.25
W
Jormungandr
RAMIRO_AG
Jormungandr
2
0
4
4
L
Vulcan
SirLlamaIV
Vulcan
2
4
1
0.63
L
3
3
2
1.33
L
0
2
0
0
L
Jing Wei
numa888
Jing Wei
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,061
Damage
36,636
60,907
Taken
68,526
37,485
Mitigated
38,634
16,558
Healing
16,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
Caca3ater
Awilix
5,789
1,319
0
5,451
13,293
5,750
0
4,234
8,839
0
73,202
W
Discordia
Flavio2433
Discordia
9,223
676
0
1,885
12,026
4,157
0
6,848
4,848
66,616
2,179
W
14,268
11,206
0
6,409
9,341
4,588
0
2,627
6,708
0
118,350
W
8,119
719
0
875
11,251
11,070
137
1,274
9,329
81,815
1,788
L
Cthulhu
PongaZer0
Cthulhu
8,365
997
109
4,018
17,040
12,644
0
5,341
11,336
36,974
0
W
Jormungandr
RAMIRO_AG
Jormungandr
8,662
2,363
0
1,938
14,996
11,920
2
7,323
7,495
42,230
0
L
Vulcan
SirLlamaIV
Vulcan
14,180
7,119
0
1,117
13,331
5,552
0
8,348
4,311
79,203
192
L
7,450
2,537
0
5,101
14,957
6,494
0
3,578
11,223
0
70,193
L
3,400
524
0
2,923
11,087
9,271
0
5,522
4,773
0
54,830
L
Jing Wei
numa888
Jing Wei
3,241
1,804
0
2,770
12,111
4,673
9
762
11,349
0
65,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,790
Gold Earned
40,877
618
Minions Killed
512
0
Camps Cleared
0
1,880,473
Distance Traveled
1,802,127
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
9,466
526
106
6
0
442,415
5
W
Discordia
8,958
498
121
7
0
363,743
5
W
Rama
11,093
616
155
9
0
329,276
2
W
Cthulhu
11,292
627
171
10
0
376,778
0
L
Cthulhu
7,296
405
51
3
0
407,922
2
W
Jormungandr
8,981
499
65
4
0
368,261
7
L
Vulcan
9,163
509
151
8
0
364,871
4
L
Ullr
8,607
478
108
6
0
374,659
5
L
Odin
7,833
435
95
5
0
284,563
4
L
Jing Wei
7,978
443
107
6
0
370,112
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role