Player Matchup

Janus
Janus
HeartSparkles
Janus
Level 107
God Stats
0W - 2L
1,177 SR
Queue Stats
35W - 23L
1,586 Elo+
Party 1
Tyr
Tyr
LazerLights
Tyr
Level 108
God Stats
1W - 2L
1,792 SR
Queue Stats
25W - 15L
1,614 Elo+
Party 1
Zeus
Zeus
Niborami
Zeus
Level 66
God Stats
2W - 1L
1,441 SR
Queue Stats
63W - 40L
1,571 Elo+
Party 1
Tiamat
Tiamat
Syvic
Tiamat
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,471 Elo+
Party 1
Hou Yi
Hou Yi
Zantowchicken
Hou Yi
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 31L
1,507 Elo+
Party 1
Team Averages
Level 86
1,482 SR
1,550 Elo+

VS

Team Averages
Level 105
1,588 SR
1,427 Elo+
Khepri
Khepri
BackDoorStuffer
Khepri
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 17L
1,435 Elo+
Party 2
Merlin
Merlin
Dasboot74
Merlin
Level 94
God Stats
1W - 0L
1,773 SR
Queue Stats
27W - 24L
1,464 Elo+
Party 2
Sobek
Sobek
Mintman219
Sobek
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 23L
1,438 Elo+
Party 2
Bastet
Bastet
Unre1enting
Bastet
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 48L
1,332 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Voorrtexx
Ah Muzen Cab
Level 127
God Stats
1W - 0L
1,667 SR
Queue Stats
117W - 134L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 2
6,751
675
5,134
9,892
3,581
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 5 / 2
7,213
721
8,015
12,094
12,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
15
4 / 5 / 1
8,203
820
11,222
9,965
3,475
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
Syvic
Tiamat
15
1 / 3 / 4
7,576
758
4,704
8,405
5,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 5 / 4
9,210
921
11,740
12,912
5,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 16
9,284
928
4,964
10,498
13,130
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Dasboot74
Merlin
17
7 / 2 / 10
9,624
962
13,056
8,492
5,075
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
13
3 / 2 / 14
8,927
893
4,992
12,938
15,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bastet
15
4 / 2 / 12
8,943
894
8,756
10,460
5,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Ah Muzen Cab
Voorrtexx
Ah Muzen Cab
18
7 / 1 / 12
10,123
1,012
18,682
11,109
7,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
88
8
Kills
24
24
Deaths
9
13
Assists
64
Player
Kills
Deaths
Assists
KDA
W
3
2
16
5.5
W
Merlin
Dasboot74
Merlin
7
2
10
6
L
0
6
2
0.17
L
1
5
2
0.4
W
Sobek
3
2
14
5
L
Zeus
4
5
1
0.9
L
Tiamat
Syvic
Tiamat
1
3
4
1
W
Bastet
4
2
12
5
W
Ah Muzen Cab
Voorrtexx
Ah Muzen Cab
7
1
12
13
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,815
Damage
50,450
53,268
Taken
53,497
30,177
Mitigated
47,017
13,802
Healing
22,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,964
0
2,333
1,398
10,498
13,130
104
5,044
5,454
11,611
0
W
Merlin
Dasboot74
Merlin
13,056
337
493
2,548
8,492
5,075
716
2,634
5,858
27,038
0
L
5,134
577
355
594
9,892
3,581
0
5,198
4,694
13,467
0
L
8,015
1,158
209
1,272
12,094
12,365
0
4,875
7,219
0
10,925
W
Sobek
4,992
133
1,663
3,781
12,938
15,550
563
3,981
8,957
6,229
598
L
Zeus
11,222
847
4,558
2,230
9,965
3,475
0
4,114
5,851
20,259
63
L
Tiamat
Syvic
Tiamat
4,704
644
1,197
1,421
8,405
5,547
0
3,343
5,062
12,298
0
W
Bastet
8,756
3,372
1,418
3,563
10,460
5,920
875
4,174
6,286
0
12,371
W
Ah Muzen Cab
Voorrtexx
Ah Muzen Cab
18,682
6,376
1,680
3,305
11,109
7,342
1,819
5,193
5,916
0
41,837
L
11,740
5,384
527
1,439
12,912
5,209
0
5,236
7,676
0
23,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,953
Gold Earned
46,901
126
Minions Killed
115
0
Camps Cleared
0
902,519
Distance Traveled
1,060,842
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,284
928
10
1
0
207,023
4
W
Merlin
9,624
962
36
4
0
204,712
1
L
Janus
6,751
675
24
2
0
169,079
0
L
Tyr
7,213
721
10
1
0
207,291
0
W
Sobek
8,927
893
7
1
0
209,487
2
L
Zeus
8,203
820
34
3
0
152,523
0
L
Tiamat
7,576
758
23
2
0
201,569
0
W
Bastet
8,943
894
8
1
0
222,982
0
W
Ah Muzen Cab
10,123
1,012
54
5
0
216,638
0
L
Hou Yi
9,210
921
35
4
0
172,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role