Player Matchup

Bacchus
Bacchus
ABeeseChurger
Bacchus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 117L
1,508 Elo+
Party 3
Guan Yu
Guan Yu
Gamewinner375
Guan Yu
Level 46
God Stats
2W - 5L
1,376 SR
Queue Stats
55W - 80L
1,356 Elo+
Solo
Nut
Nut
KingShaman
Nut
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 63L
1,517 Elo+
Party 3
He Bo
He Bo
joeyb948
He Bo
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 162L
1,522 Elo+
Party 3
Mercury
Mercury
koaladuck2022
Mercury
Level 65
God Stats
5W - 5L
1,529 SR
Queue Stats
195W - 205L
1,465 Elo+
Solo
Team Averages
Level 60
1,481 SR
1,474 Elo+

VS

Team Averages
Level 94
1,503 SR
1,472 Elo+
Arachne
Arachne
RenéLP12
Arachne
Level 64
God Stats
4W - 3L
1,500 SR
Queue Stats
172W - 165L
1,466 Elo+
Party 2
Ullr
Ullr
YuyoElPro
Ullr
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 160L
1,453 Elo+
Party 2
Yu Huang
Yu Huang
dmay58
Yu Huang
Level 103
God Stats
1W - 0L
1,322 SR
Queue Stats
5W - 9L
1,443 Elo+
Party 1
Chaac
Chaac
jacobdrez
Chaac
Level 115
God Stats
1W - 1L
1,692 SR
Queue Stats
32W - 39L
1,476 Elo+
Party 1
Ganesha
Ganesha
mantyship66
Ganesha
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 19L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
12
4 / 2 / 5
8,422
526
10,849
15,305
12,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
14
1 / 2 / 1
8,084
505
7,425
15,797
18,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
7 / 3 / 2
9,193
575
12,940
11,167
4,681
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
joeyb948
He Bo
11
0 / 6 / 0
6,273
392
5,929
12,299
3,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
14
1 / 3 / 0
7,359
460
4,386
13,350
6,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
RenéLP12
Arachne
18
12 / 1 / 1
10,225
639
13,172
15,916
7,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ullr
14
0 / 6 / 1
7,913
495
3,410
13,266
5,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yu Huang
dmay58
Yu Huang
13
1 / 3 / 6
7,889
493
9,573
10,524
4,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chaac
jacobdrez
Chaac
16
3 / 2 / 1
10,010
626
14,900
15,599
12,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

Ganesha
mantyship66
Ganesha
12
0 / 1 / 8
7,880
493
6,327
15,353
13,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
33
13
Kills
16
16
Deaths
13
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bacchus
4
2
5
3.25
L
Guan Yu
1
2
1
0.75
L
7
3
2
2.67
W
Arachne
RenéLP12
Arachne
12
1
1
12.5
W
Ullr
0
6
1
0.08
W
Yu Huang
dmay58
Yu Huang
1
3
6
1.33
W
Chaac
jacobdrez
Chaac
3
2
1
1.75
L
He Bo
joeyb948
He Bo
0
6
0
0
L
Mercury
1
3
0
0.33
W
Ganesha
mantyship66
Ganesha
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,529
Damage
47,382
67,918
Taken
70,658
45,509
Mitigated
42,928
19,087
Healing
20,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
10,849
2,343
0
5,341
15,305
12,880
0
4,494
10,811
38,644
0
L
Guan Yu
7,425
1,536
128
5,695
15,797
18,605
0
0
15,797
0
45,077
L
12,940
9,808
0
4,567
11,167
4,681
1,251
2,682
8,485
0
65,759
W
Arachne
RenéLP12
Arachne
13,172
10,330
0
8,110
15,916
7,962
51
4,130
11,786
0
96,602
W
Ullr
3,410
1,680
0
1,770
13,266
5,449
628
1,409
11,857
0
54,225
W
Yu Huang
dmay58
Yu Huang
9,573
980
0
1,672
10,524
4,403
0
6,399
4,125
48,845
1,310
W
Chaac
jacobdrez
Chaac
14,900
2,769
0
4,480
15,599
12,005
674
0
14,506
0
87,491
L
He Bo
joeyb948
He Bo
5,929
370
0
2,613
12,299
3,324
0
6,303
5,996
36,646
1,612
L
Mercury
4,386
2,280
0
743
13,350
6,019
0
1,373
11,977
0
67,180
W
Ganesha
mantyship66
Ganesha
6,327
736
0
3,999
15,353
13,109
0
4,638
10,715
25,988
2,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,331
Gold Earned
43,917
387
Minions Killed
481
0
Camps Cleared
0
1,605,966
Distance Traveled
1,530,693
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,422
526
44
3
0
323,253
3
L
Guan Yu
8,084
505
96
6
0
329,170
2
L
Nut
9,193
575
109
7
0
284,535
0
W
Arachne
10,225
639
126
8
0
398,813
0
W
Ullr
7,913
495
109
7
0
262,087
0
W
Yu Huang
7,889
493
93
6
0
281,811
0
W
Chaac
10,010
626
147
9
0
274,761
1
L
He Bo
6,273
392
52
3
0
311,688
0
L
Mercury
7,359
460
86
5
0
357,320
0
W
Ganesha
7,880
493
6
0
0
313,221
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role