Player Matchup

Merlin
Merlin
Pyis
Merlin
Level 10
God Stats
1W - 6L
1,135 SR
Queue Stats
34W - 38L
1,110 Elo+
Party 1
Sobek
Sobek
aarongt
Sobek
Level 26
God Stats
4W - 1L
1,500 SR
Queue Stats
86W - 91L
1,280 Elo+
Party 3
Anhur
Anhur
aframissa84
Anhur
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
249W - 247L
1,250 Elo+
Party 1
Athena
Athena
eaco_rocas
Athena
Level 129
God Stats
0W - 2L
1,213 SR
Queue Stats
38W - 36L
1,493 Elo+
Party 3
Arachne
Arachne
karkani89
Arachne
Level 42
God Stats
9W - 8L
1,547 SR
Queue Stats
56W - 76L
1,282 Elo+
Party 1
Team Averages
Level 45
1,379 SR
1,283 Elo+

VS

Team Averages
Level 74
1,661 SR
1,481 Elo+
Arachne
Arachne
Jocc011
Arachne
Level 36
God Stats
3W - 0L
1,775 SR
Queue Stats
23W - 16L
1,553 Elo+
Solo
Yu Huang
Yu Huang
MSP_LuCiEn597
Yu Huang
Level 90
God Stats
2W - 3L
1,745 SR
Queue Stats
581W - 578L
1,433 Elo+
Solo
Jormungandr
Jormungandr
MarrowOfAlb
Jormungandr
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 65L
1,444 Elo+
Party 2
Bellona
Bellona
Scriptiee
Bellona
Level 86
God Stats
22W - 15L
1,783 SR
Queue Stats
32W - 19L
1,550 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
donofalbion
Ah Muzen Cab
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 52L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Pyis
Merlin
19
2 / 7 / 1
12,155
506
13,393
17,464
7,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sobek
aarongt
Sobek
13
0 / 3 / 2
9,304
388
6,020
20,810
23,075
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
0 / 5 / 2
9,334
389
6,671
18,246
7,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
eaco_rocas
Athena
13
3 / 4 / 0
9,165
382
5,783
21,736
22,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
karkani89
Arachne
19
4 / 3 / 2
11,650
485
11,000
20,585
8,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Jocc011
Arachne
20
6 / 0 / 3
12,547
523
13,002
20,748
11,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yu Huang
MSP_LuCiEn597
Yu Huang
19
1 / 3 / 3
12,325
514
6,380
13,410
6,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jormungandr
MarrowOfAlb
Jormungandr
20
10 / 1 / 5
12,648
527
25,656
19,040
12,443
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
Scriptiee
Bellona
19
2 / 3 / 5
12,297
512
15,901
21,129
21,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ah Muzen Cab
donofalbion
Ah Muzen Cab
18
3 / 2 / 5
10,723
447
10,581
11,061
4,880
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
9
Kills
22
22
Deaths
9
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Arachne
Jocc011
Arachne
6
0
3
7.5
W
Yu Huang
MSP_LuCiEn597
Yu Huang
1
3
3
0.83
W
Jormungandr
MarrowOfAlb
Jormungandr
10
1
5
12.5
L
Merlin
Pyis
Merlin
2
7
1
0.36
W
Bellona
Scriptiee
Bellona
2
3
5
1.5
L
Sobek
aarongt
Sobek
0
3
2
0.33
L
0
5
2
0.2
W
Ah Muzen Cab
donofalbion
Ah Muzen Cab
3
2
5
2.75
L
Athena
eaco_rocas
Athena
3
4
0
0.75
L
Arachne
karkani89
Arachne
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,867
Damage
71,520
98,841
Taken
85,388
69,240
Mitigated
57,276
21,712
Healing
24,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Jocc011
Arachne
13,002
9,480
0
12,529
20,748
11,691
703
1,726
18,836
0
125,410
W
Yu Huang
MSP_LuCiEn597
Yu Huang
6,380
534
0
2,105
13,410
6,498
775
2,742
10,298
97,339
577
W
Jormungandr
MarrowOfAlb
Jormungandr
25,656
3,537
139
5,115
19,040
12,443
630
6,996
11,671
93,742
4,127
L
Merlin
Pyis
Merlin
13,393
494
0
1,225
17,464
7,316
1,016
5,158
12,086
93,694
1,763
W
Bellona
Scriptiee
Bellona
15,901
4,479
0
4,297
21,129
21,764
1,050
6,083
14,158
358
87,197
L
Sobek
aarongt
Sobek
6,020
441
0
4,088
20,810
23,075
0
8,812
11,902
29,968
990
L
6,671
2,857
0
4,598
18,246
7,623
1,323
6,437
11,694
0
78,576
W
Ah Muzen Cab
donofalbion
Ah Muzen Cab
10,581
4,093
0
334
11,061
4,880
288
4,838
5,901
0
70,654
L
Athena
eaco_rocas
Athena
5,783
937
0
1,233
21,736
22,255
0
7,013
13,904
29,462
369
L
Arachne
karkani89
Arachne
11,000
7,434
0
10,568
20,585
8,971
0
4,056
16,346
0
90,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,608
Gold Earned
60,540
545
Minions Killed
667
0
Camps Cleared
0
2,103,442
Distance Traveled
2,276,365
0
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,547
523
155
6
0
536,593
0
W
Yu Huang
12,325
514
169
7
0
438,563
3
W
Jormungandr
12,648
527
101
4
0
462,871
0
L
Merlin
12,155
506
165
7
0
379,221
0
W
Bellona
12,297
512
142
6
0
429,677
8
L
Sobek
9,304
388
50
2
0
435,145
0
L
Anhur
9,334
389
140
6
0
409,004
0
W
Ah Muzen Cab
10,723
447
100
4
0
408,661
4
L
Athena
9,165
382
50
2
0
350,436
0
L
Arachne
11,650
485
140
6
0
529,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role