Player Matchup

Chaac
Chaac
Gold I
Novajekal
Chaac
Gold I
Level 86
God Stats
1W - 1L
1,632 SR
Queue Stats
24W - 12L
1,902 MMR
Party 2
Janus
Janus
Platinum V
Philip2275
Janus
Platinum V
Level 159
God Stats
10W - 11L
1,767 SR
Queue Stats
51W - 46L
1,805 MMR
Solo
Fafnir
Fafnir
Platinum IV
d0mbo
Fafnir
Platinum IV
Level 127
God Stats
12W - 18L
1,650 SR
Queue Stats
1,045W - 1,055L
1,825 MMR
Solo
Neith
Neith
Platinum III
powerandrade
Neith
Platinum III
Level 154
God Stats
6W - 7L
1,368 SR
Queue Stats
82W - 73L
1,848 MMR
Solo
Mercury
Mercury
Gold V
roodhee
Mercury
Gold V
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,717 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 126
1,584 SR
1,819 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 140
1,613 SR
1,778 MMR
Agni
Agni
Platinum IV
 
Agni
Platinum IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Platinum V
GodDααn
Anhur
Platinum V
Level 153
God Stats
5W - 1L
1,814 SR
Queue Stats
121W - 93L
1,785 MMR
Solo
Ao Kuang
Ao Kuang
Platinum IV
HARDEEZZ
Ao Kuang
Platinum IV
Level 127
God Stats
6W - 2L
1,752 SR
Queue Stats
209W - 213L
1,841 MMR
Solo
Horus
Horus
Platinum V
Paputrick
Horus
Platinum V
Level 130
God Stats
5W - 8L
1,497 SR
Queue Stats
81W - 79L
1,814 MMR
Solo
Ravana
Ravana
Platinum II
slоwdive
Ravana
Platinum II
Level 149
God Stats
6W - 5L
1,503 SR
Queue Stats
165W - 155L
1,948 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Novajekal
Chaac
18
1 / 3 / 1
11,258
563
9,534
19,958
19,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Janus
15
2 / 7 / 2
9,045
452
14,135
17,441
5,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
d0mbo
Fafnir
13
0 / 2 / 2
8,665
433
7,063
13,586
16,092
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
5 / 4 / 0
10,808
540
12,495
14,206
3,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
roodhee
Mercury
15
0 / 4 / 3
8,357
418
5,070
13,410
5,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
ThothOdinThorAthena

VS

Bans
CthulhuAresThanatosArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
18
3 / 5 / 8
10,871
544
15,560
13,478
5,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
GodDααn
Anhur
20
3 / 1 / 4
12,086
604
12,932
18,529
7,998
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ao Kuang
HARDEEZZ
Ao Kuang
19
9 / 2 / 7
11,424
571
11,326
18,205
8,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Horus
Paputrick
Horus
15
2 / 0 / 8
9,759
488
6,730
16,180
16,030
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ravana
slоwdive
Ravana
19
3 / 0 / 2
12,009
600
12,599
8,908
10,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
49
8
Kills
20
20
Deaths
8
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
3
5
8
1.4
W
Anhur
GodDααn
Anhur
3
1
4
5
W
Ao Kuang
HARDEEZZ
Ao Kuang
9
2
7
6.25
L
Chaac
Novajekal
Chaac
1
3
1
0.5
W
Horus
Paputrick
Horus
2
0
8
6
L
Janus
2
7
2
0.43
L
Fafnir
d0mbo
Fafnir
0
2
2
0.5
L
5
4
0
1.25
L
Mercury
roodhee
Mercury
0
4
3
0.38
W
Ravana
slоwdive
Ravana
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,297
Damage
59,147
78,601
Taken
75,300
49,791
Mitigated
49,271
18,549
Healing
35,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
15,560
1,296
0
865
13,478
5,586
0
6,216
6,814
81,131
2,711
W
Anhur
GodDααn
Anhur
12,932
6,555
0
10,437
18,529
7,998
880
3,384
15,037
0
128,358
W
Ao Kuang
HARDEEZZ
Ao Kuang
11,326
2,261
0
9,579
18,205
8,806
0
4,522
13,523
95,084
1,599
L
Chaac
Novajekal
Chaac
9,534
1,214
0
8,255
19,958
19,096
0
1,575
17,037
7,509
97,229
W
Horus
Paputrick
Horus
6,730
2,375
2,798
7,329
16,180
16,030
104
6,005
9,791
0
31,680
L
Janus
14,135
112
0
3,690
17,441
5,843
39
10,970
5,763
76,876
0
L
Fafnir
d0mbo
Fafnir
7,063
763
0
2,950
13,586
16,092
0
4,660
8,542
26,839
0
L
12,495
3,517
0
3,154
14,206
3,755
0
1,547
12,659
0
93,070
L
Mercury
roodhee
Mercury
5,070
2,590
0
500
13,410
5,005
0
6,224
6,854
0
80,218
W
Ravana
slоwdive
Ravana
12,599
2,559
0
4,274
8,908
10,851
0
1,104
7,752
0
104,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,133
Gold Earned
56,149
635
Minions Killed
704
0
Camps Cleared
0
1,950,390
Distance Traveled
2,092,018
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,871
544
168
8
0
390,346
2
W
Anhur
12,086
604
213
11
0
352,646
6
W
Ao Kuang
11,424
571
126
6
0
488,936
3
L
Chaac
11,258
563
188
9
0
381,868
2
W
Horus
9,759
488
22
1
0
453,376
5
L
Janus
9,045
452
140
7
0
359,367
1
L
Fafnir
8,665
433
23
1
0
407,953
7
L
Neith
10,808
540
170
9
0
348,120
7
L
Mercury
8,357
418
114
6
0
453,082
0
W
Ravana
12,009
600
175
9
0
406,714
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role