Player Matchup

Sobek
Sobek
 
Sobek
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
AG IRambo
Sun Wukong
Level 125
God Stats
3W - 4L
1,632 SR
Queue Stats
180W - 168L
1,511 Elo+
Solo
Janus
Janus
Dedghhyyyy
Janus
Level 41
God Stats
29W - 46L
1,074 SR
Queue Stats
240W - 255L
1,419 Elo+
Party 2
Izanami
Izanami
Mochi-bun-bun
Izanami
Level 78
God Stats
8W - 8L
1,248 SR
Queue Stats
104W - 81L
1,485 Elo+
Party 1
Set
Set
SaruStrayeurs
Set
Level 47
God Stats
2W - 3L
1,615 SR
Queue Stats
373W - 401L
1,291 Elo+
Party 1
Team Averages
Level 76
1,414 SR
1,441 Elo+

VS

Team Averages
Level 90
1,512 SR
1,395 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
GhostTombie
Jing Wei
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 29L
1,272 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
IchBinKing
Ah Muzen Cab
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 29L
1,294 Elo+
Party 3
Bastet
Bastet
vilicarl
Bastet
Level 68
God Stats
126W - 97L
1,560 SR
Queue Stats
338W - 341L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
5
0 / 0 / 1
3,933
492
1,183
3,052
1,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
AG IRambo
Sun Wukong
8
1 / 0 / 0
4,540
568
2,528
5,942
3,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Janus
8
0 / 0 / 0
4,279
535
1,487
1,025
267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
7
0 / 5 / 1
3,950
494
2,904
5,863
1,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

7
1 / 3 / 0
4,071
509
1,812
6,208
2,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
9
1 / 0 / 0
5,190
649
307
2,489
813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ratatoskr
 
Ratatoskr
9
0 / 1 / 0
5,035
629
3,993
6,333
2,691
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jing Wei
GhostTombie
Jing Wei
8
5 / 1 / 2
5,334
667
3,655
3,848
1,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ah Muzen Cab
IchBinKing
Ah Muzen Cab
8
2 / 0 / 4
4,863
608
3,247
4,173
1,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mace

Mace

+10
Physical Power

Bastet
vilicarl
Bastet
8
0 / 0 / 2
4,346
543
1,988
5,983
1,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
2
Kills
8
8
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
0
1
0.5
W
Kukulkan
 
Kukulkan
1
0
0
1
W
Ratatoskr
 
Ratatoskr
0
1
0
0
L
Sun Wukong
AG IRambo
Sun Wukong
1
0
0
1
L
Janus
0
0
0
0
W
Jing Wei
GhostTombie
Jing Wei
5
1
2
6
W
Ah Muzen Cab
IchBinKing
Ah Muzen Cab
2
0
4
4
L
Izanami
0
5
1
0.1
L
1
3
0
0.33
W
Bastet
vilicarl
Bastet
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,914
Damage
13,190
22,090
Taken
22,826
9,630
Mitigated
7,541
4,292
Healing
7,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
1,183
311
0
1,904
3,052
1,867
0
82
2,970
6,152
0
W
Kukulkan
 
Kukulkan
307
0
0
668
2,489
813
0
844
1,463
37,960
1,538
W
Ratatoskr
 
Ratatoskr
3,993
1,156
0
3,204
6,333
2,691
0
0
5,990
0
33,558
L
Sun Wukong
AG IRambo
Sun Wukong
2,528
1,062
0
1,801
5,942
3,363
0
0
5,557
0
28,306
L
Janus
1,487
51
0
250
1,025
267
19
114
911
25,231
0
W
Jing Wei
GhostTombie
Jing Wei
3,655
2,270
0
181
3,848
1,070
704
383
3,465
0
21,715
W
Ah Muzen Cab
IchBinKing
Ah Muzen Cab
3,247
1,157
0
615
4,173
1,155
284
366
3,807
0
20,214
L
Izanami
2,904
1,755
0
337
5,863
1,672
0
0
5,863
0
28,351
L
1,812
1,095
0
0
6,208
2,461
0
68
6,107
0
17,660
W
Bastet
vilicarl
Bastet
1,988
885
0
2,992
5,983
1,812
115
851
5,088
0
20,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,773
Gold Earned
24,768
185
Minions Killed
255
0
Camps Cleared
0
709,492
Distance Traveled
767,597
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
3,933
492
8
1
0
122,114
0
W
Kukulkan
5,190
649
76
10
0
149,955
0
W
Ratatoskr
5,035
629
67
8
0
145,165
2
L
Sun Wukong
4,540
568
44
6
0
145,717
0
L
Janus
4,279
535
55
7
0
141,086
0
W
Jing Wei
5,334
667
55
7
0
153,578
0
W
Ah Muzen Cab
4,863
608
19
2
0
158,000
0
L
Izanami
3,950
494
48
6
0
143,322
0
L
Set
4,071
509
30
4
0
157,253
0
W
Bastet
4,346
543
38
5
0
160,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role