Player Matchup

Chaac
Chaac
KosherKodaks
Chaac
Level 55
God Stats
87W - 77L
1,573 SR
Queue Stats
177W - 205L
1,314 Elo+
Solo
Danzaburou
Danzaburou
tsrjukeworld
Danzaburou
Level 49
God Stats
78W - 58L
1,600 SR
Queue Stats
95W - 92L
1,427 Elo+
Party 2
Baron Samedi
Baron Samedi
vElixirz
Baron Samedi
Level 66
God Stats
2W - 1L
1,524 SR
Queue Stats
123W - 117L
1,445 Elo+
Party 2
Team Averages
Level 57
1,566 SR
1,395 Elo+

VS

Team Averages
Level 47
1,326 SR
1,258 Elo+
Thor
Thor
KINGALE10
Thor
Level 47
God Stats
0W - 2L
1,178 SR
Queue Stats
5W - 19L
1,179 Elo+
Party 1
Janus
Janus
TheReapingGecko
Janus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 44L
1,512 Elo+
Solo
Ymir
Ymir
snorlax845
Ymir
Level 26
God Stats
1W - 4L
1,302 SR
Queue Stats
3W - 17L
1,081 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 2 / 11
12,382
884
12,606
12,423
7,136
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Danzaburou
tsrjukeworld
Danzaburou
17
8 / 4 / 7
12,189
871
16,851
14,034
5,970
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
vElixirz
Baron Samedi
16
6 / 5 / 12
11,140
796
15,378
13,252
10,709
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
2 / 9 / 4
9,308
665
8,275
17,220
8,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
5 / 6 / 4
10,947
782
11,706
13,364
5,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 6 / 5
9,885
706
5,876
22,412
21,676
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
22
21
Kills
9
11
Deaths
21
30
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Thor
2
9
4
0.44
W
7
2
11
6.25
L
5
6
4
1.17
L
2
6
5
0.75
W
Danzaburou
tsrjukeworld
Danzaburou
8
4
7
2.88
W
Baron Samedi
vElixirz
Baron Samedi
6
5
12
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,835
Damage
25,857
39,709
Taken
52,996
23,815
Mitigated
35,978
11,586
Healing
2,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
8,275
1,865
0
1,638
17,220
8,318
0
5,027
12,163
0
22,946
W
12,606
4,346
0
3,631
12,423
7,136
950
5,816
6,583
0
41,695
L
11,706
913
0
1,199
13,364
5,984
0
4,757
8,607
40,509
0
L
5,876
306
0
0
22,412
21,676
0
5,315
17,069
22,204
0
W
Danzaburou
tsrjukeworld
Danzaburou
16,851
9,214
0
3,477
14,034
5,970
1,145
6,159
7,875
0
72,168
W
Baron Samedi
vElixirz
Baron Samedi
15,378
1,688
1,199
3,279
13,252
10,709
413
5,704
7,465
30,157
1,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,711
Gold Earned
30,140
166
Minions Killed
129
0
Camps Cleared
0
739,758
Distance Traveled
613,969
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,308
665
35
3
0
187,075
0
W
Chaac
12,382
884
54
4
0
302,570
0
L
Janus
10,947
782
58
4
0
214,270
0
L
Ymir
9,885
706
36
3
0
212,624
0
W
Danzaburou
12,189
871
83
6
0
234,516
0
W
Baron Samedi
11,140
796
29
2
0
202,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role