Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vamana
Vamana
MikeyFresh2001
Vamana
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 128L
1,536 Elo+
Party 2
Thoth
Thoth
Qipsyy
Thoth
Level 114
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 29L
1,515 Elo+
Solo
Bacchus
Bacchus
Xundaii
Bacchus
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 37L
1,535 Elo+
Solo
Cthulhu
Cthulhu
ovillel
Cthulhu
Level 159
God Stats
31W - 25L
1,757 SR
Queue Stats
410W - 420L
1,536 Elo+
Solo
Team Averages
Level 121
1,551 SR
1,525 Elo+

VS

Team Averages
Level 135
1,446 SR
1,529 Elo+
Hachiman
Hachiman
Gankalicious
Hachiman
Level 137
God Stats
3W - 6L
1,755 SR
Queue Stats
199W - 185L
1,524 Elo+
Party 1
Ares
Ares
ITZ 0CH0A
Ares
Level 129
God Stats
1W - 4L
1,500 SR
Queue Stats
39W - 45L
1,567 Elo+
Solo
Erlang Shen
Erlang Shen
IlZekkenIl
Erlang Shen
Level 125
God Stats
0W - 4L
1,119 SR
Queue Stats
59W - 64L
1,516 Elo+
Solo
Cliodhna
Cliodhna
disclosure98
Cliodhna
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
263W - 247L
1,502 Elo+
Solo
Eset
Eset
tmickeyd29
Eset
Level 129
God Stats
10W - 7L
1,356 SR
Queue Stats
294W - 275L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
4 / 0 / 4
7,507
626
6,945
6,093
2,617
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 1 / 3
6,321
527
5,522
9,295
3,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thoth
Qipsyy
Thoth
11
0 / 2 / 1
6,442
537
3,070
5,925
1,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Xundaii
Bacchus
9
2 / 3 / 4
6,044
504
5,592
10,208
8,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
ovillel
Cthulhu
12
1 / 0 / 1
6,799
567
4,673
9,190
7,258
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Gankalicious
Hachiman
10
0 / 4 / 1
5,948
496
3,937
8,052
2,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ares
9
2 / 4 / 1
5,776
481
3,481
9,335
6,976
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Erlang Shen
IlZekkenIl
Erlang Shen
12
0 / 1 / 0
6,105
509
4,590
9,663
5,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cliodhna
disclosure98
Cliodhna
10
0 / 2 / 1
5,504
459
3,576
12,209
4,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
4 / 0 / 1
7,169
597
6,241
5,119
1,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
11
Kills
6
6
Deaths
11
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
4
0
4
6
L
Hachiman
Gankalicious
Hachiman
0
4
1
0.13
L
Ares
2
4
1
0.63
L
Erlang Shen
IlZekkenIl
Erlang Shen
0
1
0
0
W
4
1
3
5.5
W
Thoth
Qipsyy
Thoth
0
2
1
0.25
W
Bacchus
Xundaii
Bacchus
2
3
4
1.33
L
Cliodhna
disclosure98
Cliodhna
0
2
1
0.25
W
Cthulhu
ovillel
Cthulhu
1
0
1
1.5
L
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,802
Damage
21,825
40,711
Taken
44,378
23,631
Mitigated
21,354
12,463
Healing
14,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
6,945
5,661
0
3,111
6,093
2,617
422
782
5,311
0
67,298
L
Hachiman
Gankalicious
Hachiman
3,937
2,409
0
1,663
8,052
2,600
0
1,784
6,268
0
38,590
L
Ares
3,481
395
0
1,395
9,335
6,976
0
3,601
5,734
11,842
0
L
Erlang Shen
IlZekkenIl
Erlang Shen
4,590
2,319
0
5,523
9,663
5,610
0
3,034
6,629
0
46,161
W
5,522
2,419
0
3,584
9,295
3,811
235
1,916
7,239
0
43,513
W
Thoth
Qipsyy
Thoth
3,070
43
0
750
5,925
1,874
0
2,707
2,956
51,512
0
W
Bacchus
Xundaii
Bacchus
5,592
593
0
2,203
10,208
8,071
0
3,177
6,854
20,213
0
L
Cliodhna
disclosure98
Cliodhna
3,576
310
0
4,571
12,209
4,307
0
2,145
10,064
0
49,943
W
Cthulhu
ovillel
Cthulhu
4,673
1,472
0
2,815
9,190
7,258
0
560
8,630
51,523
0
L
6,241
540
0
1,590
5,119
1,861
0
2,771
2,348
45,269
801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,113
Gold Earned
30,502
397
Minions Killed
336
0
Camps Cleared
0
1,189,122
Distance Traveled
1,217,085
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,507
626
101
8
0
222,998
0
L
Hachiman
5,948
496
77
6
0
209,625
1
L
Ares
5,776
481
10
1
0
235,112
0
L
Erlang Shen
6,105
509
77
6
0
240,603
2
W
Vamana
6,321
527
82
7
0
281,250
0
W
Thoth
6,442
537
96
8
0
209,679
1
W
Bacchus
6,044
504
25
2
0
249,709
3
L
Cliodhna
5,504
459
69
6
0
276,516
0
W
Cthulhu
6,799
567
93
8
0
225,486
0
L
Eset
7,169
597
103
9
0
255,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role