Player Matchup

Hun Batz
Hun Batz
Gold V
 
Hun Batz
Gold V
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Charybdis
Charybdis
Platinum V
 
Charybdis
Platinum V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Gold II
MJ Greatness
Xing Tian
Gold II
Level 196
God Stats
6W - 3L
1,959 SR
Queue Stats
118W - 118L
1,639 MMR
Solo
Khepri
Khepri
Gold I
b3dt1me
Khepri
Gold I
Level 89
God Stats
75W - 46L
1,598 SR
Queue Stats
324W - 319L
1,645 MMR
Solo
Nox
Nox
Gold I
kz8392
Nox
Gold I
Level 158
God Stats
22W - 19L
1,626 SR
Queue Stats
313W - 315L
1,685 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 148
1,636 SR
1,594 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 126
1,484 SR
1,592 MMR
Da Ji
Da Ji
Gold II
 
Da Ji
Gold II
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold II
 
Chaac
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Gold I
ChigBuns
Maui
Gold I
Level 121
God Stats
13W - 20L
1,162 SR
Queue Stats
281W - 282L
1,652 MMR
Solo
Apollo
Apollo
Platinum IV
Marvēls
Apollo
Platinum IV
Level 198
God Stats
5W - 2L
1,759 SR
Queue Stats
153W - 151L
1,638 MMR
Solo
He Bo
He Bo
Gold V
Ordmizer
He Bo
Gold V
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 75L
1,668 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
1 / 2 / 2
5,740
574
3,968
9,571
3,472
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
 
Charybdis
11
1 / 3 / 0
5,636
564
6,584
7,808
3,026
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
MJ Greatness
Xing Tian
9
0 / 1 / 1
5,101
510
3,761
7,955
6,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Khepri
b3dt1me
Khepri
10
1 / 0 / 1
5,491
549
2,244
6,955
5,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nox
kz8392
Nox
10
1 / 1 / 2
5,435
544
2,500
5,333
1,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
BastetBake KujiraAthenaOdin

VS

Bans
SobekThorThanatosCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
3 / 0 / 2
5,651
565
3,919
7,550
2,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chaac
 
Chaac
10
0 / 2 / 0
5,552
555
4,921
9,191
7,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Maui
10
3 / 0 / 1
5,761
576
2,416
5,823
3,970
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
Marvēls
Apollo
11
1 / 0 / 3
5,930
593
5,851
7,258
2,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
Ordmizer
He Bo
9
0 / 2 / 3
5,412
541
5,257
4,138
1,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
4
Kills
7
7
Deaths
4
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
1
2
2
1
W
Charybdis
 
Charybdis
1
3
0
0.33
L
Da Ji
 
Da Ji
3
0
2
4
L
Chaac
 
Chaac
0
2
0
0
L
Maui
3
0
1
3.5
W
Xing Tian
MJ Greatness
Xing Tian
0
1
1
0.5
L
Apollo
Marvēls
Apollo
1
0
3
2.5
L
He Bo
Ordmizer
He Bo
0
2
3
0.75
W
Khepri
b3dt1me
Khepri
1
0
1
1.5
W
Nox
kz8392
Nox
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,057
Damage
22,364
37,622
Taken
33,960
19,748
Mitigated
18,711
11,907
Healing
12,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
3,968
1,325
0
4,599
9,571
3,472
0
1,616
7,807
0
45,007
W
Charybdis
 
Charybdis
6,584
3,601
0
1,940
7,808
3,026
0
1,108
6,678
0
52,457
L
Da Ji
 
Da Ji
3,919
1,170
0
2,909
7,550
2,952
0
1,673
5,739
0
33,058
L
Chaac
 
Chaac
4,921
747
0
2,736
9,191
7,620
0
1,728
7,359
0
47,818
L
Maui
2,416
339
0
1,901
5,823
3,970
0
1,971
3,790
16,851
0
W
Xing Tian
MJ Greatness
Xing Tian
3,761
227
0
1,778
7,955
6,140
0
1,794
6,111
16,493
2,249
L
Apollo
Marvēls
Apollo
5,851
3,835
0
4,116
7,258
2,865
0
1,237
6,005
0
53,389
L
He Bo
Ordmizer
He Bo
5,257
302
0
748
4,138
1,304
0
1,067
2,951
35,404
0
W
Khepri
b3dt1me
Khepri
2,244
283
0
1,870
6,955
5,326
0
329
6,600
28,842
132
W
Nox
kz8392
Nox
2,500
253
0
1,720
5,333
1,784
0
2,232
2,753
24,375
429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,403
Gold Earned
28,306
322
Minions Killed
324
0
Camps Cleared
0
1,100,201
Distance Traveled
1,003,349
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
5,740
574
86
9
0
244,090
2
W
Charybdis
5,636
564
88
9
0
190,693
1
L
Da Ji
5,651
565
49
5
0
242,571
0
L
Chaac
5,552
555
80
8
0
184,805
1
L
Maui
5,761
576
23
2
0
216,196
2
W
Xing Tian
5,101
510
18
2
0
227,127
2
L
Apollo
5,930
593
95
10
0
186,741
0
L
He Bo
5,412
541
77
8
0
173,036
0
W
Khepri
5,491
549
57
6
0
224,078
2
W
Nox
5,435
544
73
7
0
214,213
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role