Player Matchup

Horus
Horus
 
Horus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Abelxo7638
Baron Samedi
Level 66
God Stats
27W - 14L
1,670 SR
Queue Stats
29W - 17L
1,586 Elo+
Solo
Nemesis
Nemesis
ChrissRivers
Nemesis
Level 136
God Stats
10W - 5L
1,697 SR
Queue Stats
120W - 107L
1,513 Elo+
Party 2
King Arthur
King Arthur
Slapadanuts
King Arthur
Level 143
God Stats
2W - 6L
1,273 SR
Queue Stats
133W - 123L
1,504 Elo+
Solo
Skadi
Skadi
YamiRivers
Skadi
Level 55
God Stats
75W - 72L
1,544 SR
Queue Stats
330W - 338L
1,467 Elo+
Party 2
Team Averages
Level 109
1,537 SR
1,514 Elo+

VS

Team Averages
Level 95
1,400 SR
1,506 Elo+
Vamana
Vamana
AmissFortune
Vamana
Level 139
God Stats
0W - 2L
1,239 SR
Queue Stats
258W - 251L
1,502 Elo+
Solo
Jormungandr
Jormungandr
VectR Oysters
Jormungandr
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 37L
1,481 Elo+
Party 1
Ao Kuang
Ao Kuang
Xx SMOKER505 xX
Ao Kuang
Level 123
God Stats
24W - 16L
1,530 SR
Queue Stats
76W - 76L
1,439 Elo+
Solo
Vulcan
Vulcan
XxSquareXPantxX
Vulcan
Level 88
God Stats
0W - 2L
1,245 SR
Queue Stats
83W - 89L
1,526 Elo+
Party 1
Jing Wei
Jing Wei
miniwheat6025
Jing Wei
Level 40
God Stats
0W - 1L
1,486 SR
Queue Stats
51W - 43L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
3 / 0 / 10
9,116
506
6,254
17,209
16,044
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Baron Samedi
Abelxo7638
Baron Samedi
15
3 / 6 / 7
9,645
536
7,457
13,528
7,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
ChrissRivers
Nemesis
18
14 / 0 / 6
11,246
625
15,733
20,139
9,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
Slapadanuts
King Arthur
17
3 / 1 / 7
10,725
596
15,195
17,622
20,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Skadi
16
4 / 1 / 4
9,901
550
6,753
7,785
3,104
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
15
2 / 5 / 0
9,188
510
10,230
18,892
23,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jormungandr
VectR Oysters
Jormungandr
13
1 / 2 / 1
8,314
462
7,449
13,164
12,546
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ao Kuang
14
3 / 8 / 1
7,997
444
8,877
19,674
8,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 7 / 0
7,880
438
10,851
9,517
4,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
miniwheat6025
Jing Wei
13
0 / 6 / 1
7,824
435
6,299
12,269
5,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
11
27
Kills
8
8
Deaths
28
34
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
0
10
8
W
Baron Samedi
Abelxo7638
Baron Samedi
3
6
7
1.08
L
Vamana
2
5
0
0.4
W
Nemesis
ChrissRivers
Nemesis
14
0
6
17
W
King Arthur
Slapadanuts
King Arthur
3
1
7
6.5
L
Jormungandr
VectR Oysters
Jormungandr
1
2
1
0.75
L
Ao Kuang
3
8
1
0.44
L
2
7
0
0.29
W
Skadi
4
1
4
6
L
Jing Wei
miniwheat6025
Jing Wei
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,392
Damage
43,706
76,283
Taken
73,516
56,702
Mitigated
55,077
31,424
Healing
11,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
6,254
2,471
2,392
9,089
17,209
16,044
102
6,205
11,004
0
35,023
W
Baron Samedi
Abelxo7638
Baron Samedi
7,457
479
658
3,130
13,528
7,049
338
10,529
2,999
59,341
1,957
L
Vamana
10,230
3,706
0
1,026
18,892
23,806
0
991
17,901
0
85,082
W
Nemesis
ChrissRivers
Nemesis
15,733
9,009
0
11,052
20,139
9,999
0
5,615
14,524
0
103,365
W
King Arthur
Slapadanuts
King Arthur
15,195
1,999
0
4,090
17,622
20,506
102
3,086
14,536
1,919
89,100
L
Jormungandr
VectR Oysters
Jormungandr
7,449
2,314
206
2,616
13,164
12,546
0
2,293
10,871
48,900
418
L
Ao Kuang
8,877
2,748
0
5,528
19,674
8,806
0
1,409
18,265
54,418
1,317
L
10,851
3,079
0
76
9,517
4,223
0
3,640
5,877
64,267
0
W
Skadi
6,753
2,944
0
1,013
7,785
3,104
0
2,169
5,616
0
79,403
L
Jing Wei
miniwheat6025
Jing Wei
6,299
5,319
0
2,257
12,269
5,696
0
0
12,269
0
53,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,633
Gold Earned
41,203
544
Minions Killed
485
0
Camps Cleared
0
1,844,797
Distance Traveled
1,618,060
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,116
506
37
2
0
392,656
2
W
Baron Samedi
9,645
536
111
6
0
305,635
0
L
Vamana
9,188
510
133
7
0
341,699
0
W
Nemesis
11,246
625
119
7
0
430,977
3
W
King Arthur
10,725
596
148
8
0
363,464
2
L
Jormungandr
8,314
462
80
4
0
347,247
7
L
Ao Kuang
7,997
444
87
5
0
322,179
2
L
Vulcan
7,880
438
103
6
0
307,447
7
W
Skadi
9,901
550
129
7
0
352,065
2
L
Jing Wei
7,824
435
82
5
0
299,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role