Player Matchup

Ix Chel
Ix Chel
Gold III
AdderallXR831
Ix Chel
Gold III
Level 137
God Stats
82W - 59L
1,543 SR
Queue Stats
341W - 339L
1,399 MMR
Solo
Cthulhu
Cthulhu
Gold IV
CthulhuRises440
Cthulhu
Gold IV
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 48L
1,363 MMR
Party 1
Mulan
Mulan
Gold III
FallenPlayz96
Mulan
Gold III
Level 176
God Stats
6W - 6L
1,661 SR
Queue Stats
68W - 69L
1,434 MMR
Solo
Neith
Neith
Gold II
LilYuh
Neith
Gold II
Level 127
God Stats
10W - 8L
1,506 SR
Queue Stats
138W - 128L
1,512 MMR
Solo
Thor
Thor
Gold I
Rëshiram
Thor
Gold I
Level 160
God Stats
5W - 6L
1,536 SR
Queue Stats
95W - 92L
1,581 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 148
1,549 SR
1,458 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 129
1,491 SR
1,470 MMR
Hera
Hera
Bronze III
 
Hera
Bronze III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold III
Cxhill
Geb
Gold III
Level 104
God Stats
1W - 5L
1,776 SR
Queue Stats
190W - 176L
1,498 MMR
Solo
Mercury
Mercury
Gold IV
JJCrown
Mercury
Gold IV
Level 102
God Stats
0W - 2L
1,512 SR
Queue Stats
28W - 36L
1,527 MMR
Solo
Hachiman
Hachiman
Silver I
jonyomar4
Hachiman
Silver I
Level 151
God Stats
7W - 11L
1,344 SR
Queue Stats
125W - 118L
1,417 MMR
Solo
Merlin
Merlin
Gold III
miguelescamilla3
Merlin
Gold III
Level 148
God Stats
1W - 5L
1,325 SR
Queue Stats
124W - 125L
1,408 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
11
1 / 0 / 3
5,967
597
5,321
4,660
2,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 1 / 3
5,293
529
4,072
7,741
5,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
4 / 1 / 3
7,537
754
4,864
8,617
4,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
LilYuh
Neith
12
4 / 0 / 3
6,525
653
5,481
6,566
2,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Thor
11
6 / 1 / 5
6,406
641
5,306
8,137
3,207
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
Ao KuangAgniKukulkanCliodhna

VS

Bans
ThanatosLancelotNutOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
9
0 / 5 / 0
5,343
534
2,753
6,457
1,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Geb
Cxhill
Geb
8
0 / 3 / 1
5,195
520
4,478
10,675
6,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
JJCrown
Mercury
10
1 / 4 / 1
5,286
529
1,819
10,193
3,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
jonyomar4
Hachiman
10
1 / 3 / 0
5,478
548
4,055
7,199
2,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 1 / 0
6,039
604
2,941
4,695
1,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
16
Kills
3
3
Deaths
16
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
5
0
0
W
Ix Chel
1
0
3
2.5
W
1
1
3
2.5
L
Geb
Cxhill
Geb
0
3
1
0.17
W
4
1
3
5.5
L
Mercury
JJCrown
Mercury
1
4
1
0.38
W
Neith
LilYuh
Neith
4
0
3
5.5
W
Thor
6
1
5
8.5
L
Hachiman
jonyomar4
Hachiman
1
3
0
0.33
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,044
Damage
16,046
35,721
Taken
39,219
17,468
Mitigated
16,153
12,591
Healing
10,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
2,753
811
0
768
6,457
1,883
0
0
6,457
28,177
342
W
Ix Chel
5,321
507
563
1,150
4,660
2,048
0
2,741
1,919
37,971
0
W
4,072
312
0
2,177
7,741
5,480
0
2,406
5,335
18,566
0
L
Geb
Cxhill
Geb
4,478
691
0
3,069
10,675
6,983
0
4,035
6,408
19,454
1,063
W
4,864
840
0
3,015
8,617
4,286
0
2,389
5,872
0
52,917
L
Mercury
JJCrown
Mercury
1,819
735
0
3,882
10,193
3,249
0
1,258
8,853
0
31,406
W
Neith
LilYuh
Neith
5,481
1,287
0
2,042
6,566
2,447
0
1,376
5,190
0
50,515
W
Thor
5,306
1,188
0
3,644
8,137
3,207
0
857
7,280
0
49,126
L
Hachiman
jonyomar4
Hachiman
4,055
2,707
0
1,609
7,199
2,342
0
1,387
5,772
0
38,331
L
2,941
41
0
1,218
4,695
1,696
0
2,129
2,336
45,099
258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,728
Gold Earned
27,341
356
Minions Killed
302
0
Camps Cleared
0
1,100,314
Distance Traveled
986,369
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
5,343
534
61
6
0
190,060
0
W
Ix Chel
5,967
597
80
8
0
230,525
1
W
Cthulhu
5,293
529
28
3
0
224,418
0
L
Geb
5,195
520
20
2
0
205,751
2
W
Mulan
7,537
754
98
10
0
199,594
2
L
Mercury
5,286
529
68
7
0
232,126
0
W
Neith
6,525
653
79
8
0
207,322
0
W
Thor
6,406
641
71
7
0
238,455
0
L
Hachiman
5,478
548
74
7
0
174,771
1
L
Merlin
6,039
604
79
8
0
183,661
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role