Player Matchup

Nut
Nut
Bronze III
NotClownishjoe
Nut
Bronze III
Level 36
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 MMR
Party 2
Charon
Charon
Bronze III
NotKylowinn
Charon
Bronze III
Level 55
God Stats
3W - 1L
1,500 SR
Queue Stats
6W - 1L
1,500 MMR
Party 2
Bacchus
Bacchus
Bronze III
namechanged8605
Bacchus
Bronze III
Level 45
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 0L
1,600 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 45
1,500 SR
1,533 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 121
1,487 SR
1,454 MMR
Sylvanus
Sylvanus
Gold III
 
Sylvanus
Gold III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Gold III
Donkey26
Janus
Gold III
Level 155
God Stats
7W - 6L
1,774 SR
Queue Stats
221W - 230L
1,467 MMR
Party 1
Anhur
Anhur
Gold III
KingMachiavel
Anhur
Gold III
Level 103
God Stats
6W - 22L
1,188 SR
Queue Stats
229W - 255L
1,396 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 3
8,551
855
9,691
4,890
2,332
Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charon
13
2 / 1 / 6
7,800
780
4,154
8,402
7,367
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 0 / 6
7,571
757
5,422
5,822
6,787
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
AchillesKuzenboThothNe ZhaOdin

VS

Bans
Morgan Le FayAh Muzen CabHeraHachimanVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
0 / 2 / 1
6,407
641
1,753
8,600
4,535
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Janus
Donkey26
Janus
10
0 / 6 / 0
6,268
627
2,967
8,523
3,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

11
1 / 1 / 0
6,353
635
4,527
5,158
2,164
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
9
Kills
1
1
Deaths
9
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
2
1
0.25
L
Janus
Donkey26
Janus
0
6
0
0
L
1
1
0
1
W
6
0
3
7.5
W
Charon
2
1
6
5
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,267
Damage
9,247
19,114
Taken
22,281
16,486
Mitigated
9,789
6,717
Healing
3,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
1,753
278
321
1,983
8,600
4,535
0
2,033
6,470
14,962
1,009
L
Janus
Donkey26
Janus
2,967
72
0
996
8,523
3,090
0
4,214
4,276
18,329
399
L
4,527
2,612
0
468
5,158
2,164
0
2,769
2,349
0
19,831
W
9,691
6,122
0
2,202
4,890
2,332
1,792
1,325
3,505
0
51,787
W
Charon
4,154
709
0
2,744
8,402
7,367
309
1,364
6,864
17,021
1,701
W
5,422
708
0
1,771
5,822
6,787
386
1,756
3,993
19,515
1,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,922
Gold Earned
19,028
163
Minions Killed
99
0
Camps Cleared
0
589,926
Distance Traveled
513,439
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,407
641
27
3
0
178,336
0
L
Janus
6,268
627
39
4
0
176,899
4
L
Anhur
6,353
635
33
3
0
158,204
0
W
Nut
8,551
855
96
10
0
177,177
0
W
Charon
7,800
780
37
4
0
197,484
0
W
Bacchus
7,571
757
30
3
0
215,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role