Player Matchup

Arachne
Arachne
 
Arachne
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Ayleonus
Mulan
Level 155
God Stats
5W - 3L
1,506 SR
Queue Stats
170W - 154L
1,516 Elo+
Solo
Bakasura
Bakasura
DeceiveFatal
Bakasura
Level 157
God Stats
3W - 2L
1,786 SR
Queue Stats
230W - 170L
1,743 Elo+
Solo
Janus
Janus
Schleppo197
Janus
Level 115
God Stats
13W - 14L
1,379 SR
Queue Stats
157W - 143L
1,452 Elo+
Solo
Team Averages
Level 144
1,534 SR
1,542 Elo+

VS

Team Averages
Level 139
1,603 SR
1,572 Elo+
Sylvanus
Sylvanus
Allbrecht
Sylvanus
Level 143
God Stats
3W - 1L
1,819 SR
Queue Stats
8W - 7L
1,636 Elo+
Solo
Osiris
Osiris
CapturedBrush28
Osiris
Level 155
God Stats
14W - 6L
1,693 SR
Queue Stats
247W - 245L
1,538 Elo+
Party 1
Sol
Sol
EpsteinTourGuide
Sol
Level 100
God Stats
3W - 4L
1,408 SR
Queue Stats
206W - 189L
1,579 Elo+
Party 2
Cerberus
Cerberus
PushLikePregnant
Cerberus
Level 137
God Stats
2W - 4L
1,835 SR
Queue Stats
286W - 279L
1,569 Elo+
Party 2
Tsukuyomi
Tsukuyomi
THELONEHORSE680
Tsukuyomi
Level 159
God Stats
1W - 3L
1,260 SR
Queue Stats
245W - 243L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
0 / 0 / 0
4,493
562
2,844
5,475
2,802
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
 
Heimdallr
8
0 / 2 / 1
4,441
555
4,409
4,479
1,673
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
Ayleonus
Mulan
10
1 / 0 / 0
5,576
697
1,922
3,371
2,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Bakasura
DeceiveFatal
Bakasura
9
3 / 0 / 0
5,174
647
2,353
6,870
2,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 0 / 3
4,784
598
3,316
3,497
1,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Allbrecht
Sylvanus
8
0 / 1 / 2
4,931
616
2,673
7,575
3,622
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

2
0 / 1 / 0
3,195
399
91
1,168
626
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
2 / 0 / 0
4,685
586
4,943
4,512
1,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
0 / 2 / 0
4,902
613
1,858
5,394
2,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
THELONEHORSE680
Tsukuyomi
9
0 / 0 / 0
4,601
575
2,041
4,531
1,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
4
4
Kills
2
2
Deaths
4
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
0
0
0
0
W
Heimdallr
 
Heimdallr
0
2
1
0.25
L
Sylvanus
Allbrecht
Sylvanus
0
1
2
1
W
Mulan
Ayleonus
Mulan
1
0
0
1
L
0
1
0
0
W
Bakasura
DeceiveFatal
Bakasura
3
0
0
3
L
2
0
0
2
L
0
2
0
0
W
0
0
3
1.5
L
Tsukuyomi
THELONEHORSE680
Tsukuyomi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,844
Damage
11,606
23,692
Taken
23,180
10,877
Mitigated
9,136
8,250
Healing
9,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
2,844
2,417
139
2,601
5,475
2,802
0
3,593
1,882
0
11,194
W
Heimdallr
 
Heimdallr
4,409
1,365
0
1,155
4,479
1,673
0
3,471
1,008
0
33,895
L
Sylvanus
Allbrecht
Sylvanus
2,673
1,095
2,629
3,575
7,575
3,622
0
298
7,083
11,873
0
W
Mulan
Ayleonus
Mulan
1,922
236
0
1,152
3,371
2,796
0
0
3,371
0
36,744
L
91
91
0
51
1,168
626
0
0
1,100
0
2,460
W
Bakasura
DeceiveFatal
Bakasura
2,353
1,499
0
1,865
6,870
2,559
12
1,377
5,329
0
26,437
L
4,943
3,065
0
986
4,512
1,334
0
347
4,123
38,307
429
L
1,858
0
0
706
5,394
2,159
0
1,797
3,266
29,484
2,205
W
3,316
496
0
1,338
3,497
1,047
0
710
2,709
31,510
0
L
Tsukuyomi
THELONEHORSE680
Tsukuyomi
2,041
561
0
1,600
4,531
1,395
0
520
3,639
0
25,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,468
Gold Earned
22,314
261
Minions Killed
251
0
Camps Cleared
0
851,802
Distance Traveled
713,037
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
4,493
562
15
2
0
183,826
2
W
Heimdallr
4,441
555
60
8
0
160,280
0
L
Sylvanus
4,931
616
21
3
0
169,191
0
W
Mulan
5,576
697
84
11
0
119,357
2
L
Osiris
3,195
399
7
1
0
24,800
0
W
Bakasura
5,174
647
49
6
0
195,337
0
L
Sol
4,685
586
91
11
0
180,245
0
L
Cerberus
4,902
613
80
10
0
175,342
3
W
Janus
4,784
598
53
7
0
193,002
2
L
Tsukuyomi
4,601
575
52
7
0
163,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role