Player Matchup

Bakasura
Bakasura
AkaashSSJBLU
Bakasura
Level 97
God Stats
24W - 12L
1,800 SR
Queue Stats
202W - 174L
1,484 Elo+
Solo
Horus
Horus
Kingjojo7171
Horus
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,498 Elo+
Solo
Thoth
Thoth
MegaBoss_307
Thoth
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 13L
1,352 Elo+
Solo
Cupid
Cupid
iTziGuzz
Cupid
Level 69
God Stats
10W - 8L
1,474 SR
Queue Stats
47W - 48L
1,421 Elo+
Solo
Artio
Artio
mccubbin
Artio
Level 123
God Stats
10W - 15L
1,397 SR
Queue Stats
303W - 315L
1,473 Elo+
Solo
Team Averages
Level 86
1,534 SR
1,446 Elo+

VS

Team Averages
Level 95
1,472 SR
1,439 Elo+
Izanami
Izanami
FernandesFlavio
Izanami
Level 88
God Stats
0W - 3L
1,500 SR
Queue Stats
37W - 24L
1,592 Elo+
Solo
Vamana
Vamana
I Smily l
Vamana
Level 123
God Stats
4W - 5L
1,504 SR
Queue Stats
120W - 117L
1,432 Elo+
Party 1
Serqet
Serqet
ParksIkaros
Serqet
Level 83
God Stats
1W - 4L
1,340 SR
Queue Stats
31W - 40L
1,384 Elo+
Party 1
Cerberus
Cerberus
ShadowFlareSoul
Cerberus
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
107W - 111L
1,462 Elo+
Solo
Nu Wa
Nu Wa
soru007
Nu Wa
Level 50
God Stats
0W - 2L
1,515 SR
Queue Stats
12W - 20L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AkaashSSJBLU
Bakasura
17
7 / 0 / 1
9,286
619
7,094
11,907
6,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 2
7,586
506
5,887
16,644
12,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
0 / 1 / 1
6,860
457
3,292
6,637
2,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cupid
iTziGuzz
Cupid
12
2 / 0 / 1
7,473
498
11,642
9,947
3,469
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artio
mccubbin
Artio
15
0 / 0 / 2
8,630
575
8,944
13,594
10,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
6,563
438
7,028
9,690
3,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
I Smily l
Vamana
12
0 / 2 / 0
7,055
470
7,652
13,927
9,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Serqet
12
0 / 3 / 1
6,460
431
3,314
11,860
5,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
11
0 / 0 / 1
6,940
463
7,686
13,954
10,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
soru007
Nu Wa
14
1 / 2 / 0
8,146
543
6,964
5,717
2,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
10
Kills
2
2
Deaths
10
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bakasura
AkaashSSJBLU
Bakasura
7
0
1
7.5
L
1
3
0
0.33
L
Vamana
I Smily l
Vamana
0
2
0
0
W
1
1
2
2
W
0
1
1
0.5
L
Serqet
0
3
1
0.17
L
Cerberus
0
0
1
0.5
W
Cupid
iTziGuzz
Cupid
2
0
1
2.5
W
Artio
mccubbin
Artio
0
0
2
1
L
Nu Wa
soru007
Nu Wa
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,859
Damage
32,644
58,729
Taken
55,148
35,082
Mitigated
30,856
29,975
Healing
18,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
AkaashSSJBLU
Bakasura
7,094
4,370
0
6,410
11,907
6,496
0
1,146
10,333
0
87,834
L
7,028
4,244
0
2,162
9,690
3,604
228
0
9,690
0
51,644
L
Vamana
I Smily l
Vamana
7,652
2,978
0
2,786
13,927
9,823
0
6,128
5,860
0
44,446
W
5,887
3,666
2,885
7,589
16,644
12,852
186
4,284
12,072
0
25,221
W
3,292
98
0
1,250
6,637
2,014
404
3,989
2,648
40,771
391
L
Serqet
3,314
331
0
4,314
11,860
5,014
0
878
10,303
0
42,470
L
Cerberus
7,686
748
0
8,296
13,954
10,390
0
0
13,674
30,873
0
W
Cupid
iTziGuzz
Cupid
11,642
7,340
503
4,026
9,947
3,469
309
4,012
5,791
0
63,998
W
Artio
mccubbin
Artio
8,944
704
100
7,212
13,594
10,251
0
1,212
11,325
56,422
4,057
L
Nu Wa
soru007
Nu Wa
6,964
1,334
0
940
5,717
2,025
296
2,869
2,470
60,437
1,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,835
Gold Earned
35,164
455
Minions Killed
403
0
Camps Cleared
0
1,534,658
Distance Traveled
1,411,916
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,286
619
159
11
0
379,493
0
L
Izanami
6,563
438
102
7
0
241,415
0
L
Vamana
7,055
470
75
5
0
260,569
1
W
Horus
7,586
506
25
2
0
309,975
4
W
Thoth
6,860
457
63
4
0
283,754
0
L
Serqet
6,460
431
79
5
0
359,057
0
L
Cerberus
6,940
463
38
3
0
277,062
5
W
Cupid
7,473
498
96
6
0
259,409
0
W
Artio
8,630
575
112
7
0
302,027
1
L
Nu Wa
8,146
543
109
7
0
273,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role