Player Matchup

Scylla
Scylla
 
Scylla
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
BlackFist_97
Ares
Level 133
God Stats
2W - 3L
1,595 SR
Queue Stats
119W - 124L
1,498 Elo+
Party 2
King Arthur
King Arthur
Litlbate
King Arthur
Level 121
God Stats
60W - 58L
1,380 SR
Queue Stats
642W - 570L
1,448 Elo+
Solo
He Bo
He Bo
RisingTempest13
He Bo
Level 149
God Stats
1W - 3L
1,499 SR
Queue Stats
118W - 113L
1,508 Elo+
Party 2
Hachiman
Hachiman
alber1208
Hachiman
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 52L
1,497 Elo+
Party 2
Team Averages
Level 121
1,495 SR
1,490 Elo+

VS

Team Averages
Level 80
1,552 SR
1,430 Elo+
He Bo
He Bo
I Freega I
He Bo
Level 75
God Stats
2W - 2L
1,447 SR
Queue Stats
206W - 184L
1,534 Elo+
Party 3
Medusa
Medusa
NotoriousPaiin
Medusa
Level 150
God Stats
1W - 1L
1,555 SR
Queue Stats
4W - 7L
1,500 Elo+
Solo
Achilles
Achilles
Sethhuynh
Achilles
Level 26
God Stats
2W - 0L
1,305 SR
Queue Stats
12W - 17L
1,329 Elo+
Party 1
Charon
Charon
Smokln Who
Charon
Level 84
God Stats
6W - 4L
1,731 SR
Queue Stats
170W - 167L
1,472 Elo+
Party 3
Sylvanus
Sylvanus
ThugificenT-
Sylvanus
Level 64
God Stats
2W - 1L
1,722 SR
Queue Stats
13W - 17L
1,316 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
0 / 3 / 1
7,431
495
2,644
6,812
2,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 3 / 0
6,263
418
2,400
10,390
9,363
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

King Arthur
Litlbate
King Arthur
14
1 / 2 / 1
8,355
557
9,600
14,574
12,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
3 / 3 / 1
7,510
501
4,095
10,700
3,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
alber1208
Hachiman
12
0 / 2 / 0
5,990
399
2,663
6,261
2,371
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
15
4 / 2 / 3
7,920
528
5,608
10,251
3,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 1 / 3
7,889
526
7,535
8,708
4,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Achilles
Sethhuynh
Achilles
14
2 / 1 / 2
7,326
488
6,814
12,192
12,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charon
Smokln Who
Charon
15
3 / 0 / 2
8,973
598
6,794
4,255
2,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
ThugificenT-
Sylvanus
13
0 / 0 / 8
7,924
528
2,837
12,111
10,941
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
4
Kills
12
13
Deaths
4
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
3
1
0.17
L
0
3
0
0
W
He Bo
4
2
3
2.75
L
King Arthur
Litlbate
King Arthur
1
2
1
0.75
W
3
1
3
4.5
L
3
3
1
1.17
W
Achilles
Sethhuynh
Achilles
2
1
2
3
W
Charon
Smokln Who
Charon
3
0
2
4
W
Sylvanus
ThugificenT-
Sylvanus
0
0
8
4
L
Hachiman
alber1208
Hachiman
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,402
Damage
29,588
48,737
Taken
47,517
30,607
Mitigated
33,635
11,876
Healing
17,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
2,644
152
0
500
6,812
2,341
0
4,130
2,170
52,659
769
L
2,400
0
0
1,682
10,390
9,363
0
2,221
8,134
22,942
0
W
He Bo
5,608
493
0
5,680
10,251
3,766
0
2,982
7,269
56,758
761
L
King Arthur
Litlbate
King Arthur
9,600
944
0
3,435
14,574
12,714
0
3,277
10,221
2,517
61,743
W
7,535
2,547
0
715
8,708
4,133
410
3,058
5,650
0
68,155
L
4,095
220
0
4,230
10,700
3,818
0
3,540
6,919
63,706
0
W
Achilles
Sethhuynh
Achilles
6,814
1,015
0
2,382
12,192
12,596
0
715
11,477
0
39,555
W
Charon
Smokln Who
Charon
6,794
586
0
1,164
4,255
2,199
1
1,084
3,171
60,819
1,021
W
Sylvanus
ThugificenT-
Sylvanus
2,837
1,113
3,417
4,347
12,111
10,941
298
3,160
8,951
31,952
1,857
L
Hachiman
alber1208
Hachiman
2,663
634
0
2,029
6,261
2,371
0
1,178
5,012
0
34,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,549
Gold Earned
40,032
366
Minions Killed
406
0
Camps Cleared
0
1,383,164
Distance Traveled
1,417,266
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,431
495
103
7
0
278,186
0
L
Ares
6,263
418
20
1
0
283,213
4
W
He Bo
7,920
528
84
6
0
291,347
0
L
King Arthur
8,355
557
101
7
0
279,911
0
W
Medusa
7,889
526
97
6
0
279,231
0
L
He Bo
7,510
501
90
6
0
291,910
0
W
Achilles
7,326
488
59
4
0
300,213
0
W
Charon
8,973
598
117
8
0
289,183
0
W
Sylvanus
7,924
528
49
3
0
257,292
2
L
Hachiman
5,990
399
52
3
0
249,944
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role