Player Matchup

Hercules
Hercules
Ablorok
Hercules
Level 43
God Stats
34W - 6L
2,070 SR
Queue Stats
115W - 36L
1,756 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
F6orFU
Ah Muzen Cab
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 33L
1,788 Elo+
Party 1
Loki
Loki
ShagBaggin
Loki
Level 23
God Stats
12W - 2L
1,803 SR
Queue Stats
56W - 30L
1,733 Elo+
Party 1
Charon
Charon
harlock94
Charon
Level 124
God Stats
91W - 23L
1,891 SR
Queue Stats
158W - 55L
1,776 Elo+
Party 1
Ra
Ra
xocream
Ra
Level 145
God Stats
15W - 5L
1,849 SR
Queue Stats
168W - 63L
1,761 Elo+
Party 1
Team Averages
Level 76
1,822 SR
1,763 Elo+

VS

Team Averages
Level 49
1,560 SR
1,395 Elo+
Erlang Shen
Erlang Shen
FLORES_SYDNEY
Erlang Shen
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,331 Elo+
Solo
Baron Samedi
Baron Samedi
KungFury69
Baron Samedi
Level 158
God Stats
14W - 17L
1,605 SR
Queue Stats
460W - 408L
1,534 Elo+
Party 2
Camazotz
Camazotz
OneCoffeePlzz
Camazotz
Level 25
God Stats
0W - 2L
1,703 SR
Queue Stats
44W - 63L
1,300 Elo+
Solo
Sobek
Sobek
VirginKing
Sobek
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 23L
1,386 Elo+
Party 2
Kukulkan
Kukulkan
oTheBlackHulko
Kukulkan
Level 32
God Stats
46W - 47L
1,490 SR
Queue Stats
93W - 115L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Ablorok
Hercules
15
2 / 2 / 7
8,763
797
10,005
14,220
18,603
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Muzen Cab
F6orFU
Ah Muzen Cab
17
3 / 0 / 6
9,571
870
14,286
7,919
4,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 2 / 4
8,195
745
3,987
8,262
4,029
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charon
harlock94
Charon
14
1 / 3 / 8
8,313
756
6,594
14,822
16,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
4 / 1 / 4
9,859
896
8,495
4,982
2,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
FLORES_SYDNEY
Erlang Shen
15
0 / 4 / 4
8,412
765
6,203
13,172
16,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
KungFury69
Baron Samedi
16
5 / 0 / 2
9,211
837
11,290
9,149
5,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Camazotz
OneCoffeePlzz
Camazotz
12
0 / 3 / 0
7,458
678
1,901
7,967
3,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sobek
14
1 / 1 / 5
8,280
753
7,169
13,884
15,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
15
1 / 3 / 2
8,498
773
5,170
7,403
3,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
20
11
Kills
7
8
Deaths
11
29
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hercules
Ablorok
Hercules
2
2
7
2.75
W
Ah Muzen Cab
F6orFU
Ah Muzen Cab
3
0
6
6
L
Erlang Shen
FLORES_SYDNEY
Erlang Shen
0
4
4
0.5
L
Baron Samedi
KungFury69
Baron Samedi
5
0
2
6
L
Camazotz
OneCoffeePlzz
Camazotz
0
3
0
0
W
1
2
4
1.5
L
Sobek
1
1
5
3.5
W
Charon
harlock94
Charon
1
3
8
1.67
L
Kukulkan
1
3
2
0.67
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,367
Damage
31,733
50,205
Taken
51,575
45,224
Mitigated
45,422
15,983
Healing
13,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Ablorok
Hercules
10,005
1,836
0
5,478
14,220
18,603
48
5,874
7,497
1,692
22,810
W
Ah Muzen Cab
F6orFU
Ah Muzen Cab
14,286
5,735
0
452
7,919
4,090
2,318
4,607
2,932
0
43,475
L
Erlang Shen
FLORES_SYDNEY
Erlang Shen
6,203
1,915
0
1,805
13,172
16,675
93
2,978
9,881
311
20,652
L
Baron Samedi
KungFury69
Baron Samedi
11,290
455
2,870
4,562
9,149
5,838
0
2,928
6,069
35,658
0
L
Camazotz
OneCoffeePlzz
Camazotz
1,901
166
0
818
7,967
3,320
0
1,865
5,936
0
8,940
W
3,987
283
0
470
8,262
4,029
0
3,204
4,893
0
18,131
L
Sobek
7,169
100
0
3,362
13,884
15,780
0
3,823
9,534
15,656
0
W
Charon
harlock94
Charon
6,594
369
0
1,077
14,822
16,207
60
6,642
7,295
13,158
300
L
Kukulkan
5,170
495
0
230
7,403
3,809
0
2,687
4,451
23,083
0
W
8,495
306
5,731
2,775
4,982
2,295
797
1,779
2,870
40,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,701
Gold Earned
41,859
234
Minions Killed
190
0
Camps Cleared
0
1,242,242
Distance Traveled
1,079,354
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,763
797
36
3
0
245,946
0
W
Ah Muzen Cab
9,571
870
73
7
0
238,942
0
L
Erlang Shen
8,412
765
39
4
0
212,748
0
L
Baron Samedi
9,211
837
66
6
0
233,252
0
L
Camazotz
7,458
678
12
1
0
168,229
0
W
Loki
8,195
745
21
2
0
236,639
0
L
Sobek
8,280
753
18
2
0
261,580
0
W
Charon
8,313
756
11
1
0
245,108
5
L
Kukulkan
8,498
773
55
5
0
203,545
0
W
Ra
9,859
896
93
8
0
275,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role