Player Matchup

Tyr
Tyr
Silver I
Juicepusher
Tyr
Silver I
Level 159
God Stats
4W - 2L
1,687 SR
Queue Stats
164W - 182L
1,205 MMR
Party 1
Hades
Hades
Silver IV
PsiLobster
Hades
Silver IV
Level 141
God Stats
1W - 1L
1,758 SR
Queue Stats
11W - 16L
1,336 MMR
Party 1
Cthulhu
Cthulhu
Gold IV
StayClassy015
Cthulhu
Gold IV
Level 149
God Stats
11W - 7L
1,740 SR
Queue Stats
122W - 138L
1,392 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 150
1,728 SR
1,311 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 120
1,544 SR
1,313 MMR
Chaac
Chaac
Gold V
McTronel
Chaac
Gold V
Level 116
God Stats
20W - 21L
1,563 SR
Queue Stats
23W - 22L
1,291 MMR
Solo
Nu Wa
Nu Wa
Silver I
PrincessRayla
Nu Wa
Silver I
Level 123
God Stats
133W - 126L
1,538 SR
Queue Stats
150W - 168L
1,316 MMR
Solo
Sobek
Sobek
Silver II
Sultea
Sobek
Silver II
Level 122
God Stats
8W - 13L
1,531 SR
Queue Stats
91W - 113L
1,332 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 2
8,157
680
6,914
10,796
8,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hades
14
2 / 0 / 1
8,320
693
9,879
7,990
4,676
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
14
0 / 0 / 3
8,070
673
12,491
14,037
11,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
AchillesThothBacchusAresHera

VS

Bans
KukulkanGilgameshSurtrOdinMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
McTronel
Chaac
12
0 / 1 / 0
7,395
616
11,093
14,610
11,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 1 / 0
7,526
627
8,450
7,323
2,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
Sultea
Sobek
13
0 / 1 / 0
7,377
615
7,149
12,610
12,241
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
3
Kills
0
0
Deaths
3
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
L
Chaac
McTronel
Chaac
0
1
0
0
L
0
1
0
0
W
Hades
2
0
1
2.5
W
Cthulhu
0
0
3
1.5
L
Sobek
Sultea
Sobek
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,284
Damage
26,692
32,823
Taken
34,543
24,883
Mitigated
26,760
14,013
Healing
11,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,914
117
0
2,270
10,796
8,349
0
4,719
5,600
0
26,451
L
Chaac
McTronel
Chaac
11,093
1,905
0
4,277
14,610
11,528
0
7,913
6,123
0
19,668
L
8,450
4,215
0
2,607
7,323
2,991
0
4,955
2,002
40,045
805
W
Hades
9,879
309
2,652
5,163
7,990
4,676
0
2,084
5,540
38,313
0
W
Cthulhu
12,491
502
127
3,801
14,037
11,858
0
7,454
6,266
59,702
835
L
Sobek
Sultea
Sobek
7,149
156
657
3,986
12,610
12,241
0
7,568
4,171
19,075
4,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,547
Gold Earned
22,298
201
Minions Killed
138
0
Camps Cleared
0
757,822
Distance Traveled
719,480
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,157
680
31
3
0
269,682
0
L
Chaac
7,395
616
36
3
0
260,669
0
L
Nu Wa
7,526
627
71
6
0
201,170
0
W
Hades
8,320
693
83
7
0
233,392
0
W
Cthulhu
8,070
673
87
7
0
254,748
0
L
Sobek
7,377
615
31
3
0
257,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role