Player Matchup

Osiris
Osiris
BLEEDING-CORPSES
Osiris
Level 68
God Stats
16W - 15L
1,642 SR
Queue Stats
176W - 201L
1,454 Elo+
Party 2
Ah Puch
Ah Puch
V2Cosby
Ah Puch
Level 124
God Stats
3W - 1L
1,463 SR
Queue Stats
140W - 126L
1,501 Elo+
Solo
Thanatos
Thanatos
bubbaBballin
Thanatos
Level 104
God Stats
24W - 11L
1,481 SR
Queue Stats
660W - 651L
1,458 Elo+
Party 2
Chaac
Chaac
did_I_make_salty
Chaac
Level 87
God Stats
5W - 5L
1,576 SR
Queue Stats
110W - 112L
1,518 Elo+
Solo
Hachiman
Hachiman
yuckyfoot
Hachiman
Level 45
God Stats
9W - 10L
1,385 SR
Queue Stats
17W - 30L
1,324 Elo+
Solo
Team Averages
Level 86
1,509 SR
1,451 Elo+

VS

Team Averages
Level 59
1,505 SR
1,403 Elo+
Thanatos
Thanatos
Borleu
Thanatos
Level 23
God Stats
25W - 19L
1,288 SR
Queue Stats
208W - 202L
1,417 Elo+
Party 1
Mulan
Mulan
MrWoofgang
Mulan
Level 44
God Stats
29W - 21L
1,689 SR
Queue Stats
282W - 278L
1,498 Elo+
Party 1
Nu Wa
Nu Wa
Spicy_quesa9
Nu Wa
Level 107
God Stats
11W - 4L
1,846 SR
Queue Stats
153W - 167L
1,452 Elo+
Party 1
Ares
Ares
TrumpsHumps
Ares
Level 3
God Stats
1W - 2L
1,252 SR
Queue Stats
1W - 5L
1,178 Elo+
Party 1
Izanami
Izanami
xFaIlenAngeI
Izanami
Level 120
God Stats
5W - 12L
1,450 SR
Queue Stats
486W - 458L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 2
6,313
631
4,237
8,015
6,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Ah Puch
V2Cosby
Ah Puch
11
3 / 0 / 2
6,475
648
7,181
5,524
1,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Thanatos
bubbaBballin
Thanatos
11
8 / 1 / 3
6,999
700
6,899
9,983
4,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

9
1 / 0 / 2
5,091
509
1,979
7,967
5,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
yuckyfoot
Hachiman
10
0 / 0 / 2
5,212
521
4,028
7,079
2,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Borleu
Thanatos
9
0 / 3 / 1
4,892
489
3,425
10,201
3,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mulan
9
1 / 3 / 0
5,551
555
4,287
8,858
3,710
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 5 / 0
4,980
498
4,888
7,312
2,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 1 / 0
4,983
498
1,841
4,864
3,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
xFaIlenAngeI
Izanami
10
0 / 1 / 0
5,420
542
4,516
5,064
1,905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
13
Kills
1
1
Deaths
13
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
L
Thanatos
Borleu
Thanatos
0
3
1
0.17
L
Mulan
1
3
0
0.33
L
0
5
0
0
L
0
1
0
0
W
Ah Puch
V2Cosby
Ah Puch
3
0
2
4
W
Thanatos
bubbaBballin
Thanatos
8
1
3
9.5
W
1
0
2
2
L
Izanami
xFaIlenAngeI
Izanami
0
1
0
0
W
Hachiman
yuckyfoot
Hachiman
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,324
Damage
18,957
38,568
Taken
36,299
19,817
Mitigated
15,003
18,161
Healing
11,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,237
1,661
0
4,023
8,015
6,678
488
254
7,663
0
41,106
L
Thanatos
Borleu
Thanatos
3,425
1,019
0
6,700
10,201
3,555
0
2,437
7,764
0
28,784
L
Mulan
4,287
399
0
1,205
8,858
3,710
0
0
8,858
0
28,503
L
4,888
1,449
0
532
7,312
2,361
0
4,664
2,648
29,256
680
L
1,841
199
64
1,364
4,864
3,472
0
0
4,864
13,950
409
W
Ah Puch
V2Cosby
Ah Puch
7,181
0
0
1,488
5,524
1,854
528
1,425
3,753
54,259
1,929
W
Thanatos
bubbaBballin
Thanatos
6,899
1,721
0
7,493
9,983
4,066
0
923
8,956
0
44,442
W
1,979
186
177
2,208
7,967
5,196
296
1,714
5,742
0
22,450
L
Izanami
xFaIlenAngeI
Izanami
4,516
2,646
49
1,532
5,064
1,905
35
0
5,064
0
58,087
W
Hachiman
yuckyfoot
Hachiman
4,028
2,133
0
2,772
7,079
2,023
0
910
5,887
0
34,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,090
Gold Earned
25,826
284
Minions Killed
282
0
Camps Cleared
0
1,034,224
Distance Traveled
988,450
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,313
631
54
5
0
171,745
0
L
Thanatos
4,892
489
59
6
0
224,079
0
L
Mulan
5,551
555
44
4
0
196,144
0
L
Nu Wa
4,980
498
65
7
0
194,304
0
L
Ares
4,983
498
26
3
0
189,056
0
W
Ah Puch
6,475
648
89
9
0
207,717
0
W
Thanatos
6,999
700
59
6
0
259,650
1
W
Chaac
5,091
509
33
3
0
198,664
0
L
Izanami
5,420
542
88
9
0
184,867
0
W
Hachiman
5,212
521
49
5
0
196,448
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role