Player Matchup

Ra
Ra
 
Ra
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
ASAF_tuxx
Horus
Level 145
God Stats
3W - 2L
1,789 SR
Queue Stats
236W - 222L
1,462 Elo+
Party 1
Freya
Freya
MRxFlyGuy12
Freya
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 68L
1,407 Elo+
Party 1
Bellona
Bellona
Product00
Bellona
Level 39
God Stats
2W - 3L
1,139 SR
Queue Stats
29W - 33L
1,281 Elo+
Solo
Team Averages
Level 105
1,486 SR
1,430 Elo+

VS

Team Averages
Level 71
1,452 SR
1,505 Elo+
Rama
Rama
IrishCannon1
Rama
Level 82
God Stats
2W - 7L
1,411 SR
Queue Stats
256W - 254L
1,448 Elo+
Solo
Merlin
Merlin
KaktusN
Merlin
Level 26
God Stats
0W - 1L
1,232 SR
Queue Stats
2W - 3L
1,725 Elo+
Party 2
Geb
Geb
Popcorn236
Geb
Level 98
God Stats
3W - 3L
1,758 SR
Queue Stats
324W - 308L
1,423 Elo+
Solo
Fenrir
Fenrir
alleshasser2
Fenrir
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,530 Elo+
Party 2
Kumbhakarna
Kumbhakarna
luxoo_77
Kumbhakarna
Level 116
God Stats
2W - 5L
1,358 SR
Queue Stats
36W - 47L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
6 / 0 / 2
6,941
694
8,112
8,363
3,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
 
Hun Batz
10
6 / 1 / 4
6,059
606
4,508
6,782
2,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
ASAF_tuxx
Horus
10
2 / 0 / 5
6,164
616
3,575
7,070
4,709
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 0 / 4
5,928
593
4,503
4,701
1,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
Product00
Bellona
10
0 / 0 / 0
5,921
592
2,026
6,259
4,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 0
4,859
486
3,592
5,429
1,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
KaktusN
Merlin
8
0 / 6 / 0
4,631
463
2,532
7,125
2,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 0
4,769
477
2,664
6,862
4,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
8
0 / 4 / 0
4,301
430
3,805
8,003
2,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
luxoo_77
Kumbhakarna
7
0 / 2 / 1
4,874
487
1,496
8,522
4,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
15
Kills
1
1
Deaths
16
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
6
0
2
7
W
Hun Batz
 
Hun Batz
6
1
4
8
W
Horus
ASAF_tuxx
Horus
2
0
5
4.5
L
1
3
0
0.33
L
Merlin
KaktusN
Merlin
0
6
0
0
W
1
0
4
3
L
0
1
0
0
W
Bellona
Product00
Bellona
0
0
0
0
L
Fenrir
0
4
0
0
L
Kumbhakarna
luxoo_77
Kumbhakarna
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,724
Damage
14,089
33,175
Taken
35,941
16,849
Mitigated
14,545
14,447
Healing
6,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
8,112
1,038
168
4,287
8,363
3,115
568
2,715
5,568
43,002
1,836
W
Hun Batz
 
Hun Batz
4,508
1,637
0
814
6,782
2,949
0
24
6,758
0
40,222
W
Horus
ASAF_tuxx
Horus
3,575
1,288
655
3,798
7,070
4,709
0
1,019
6,051
0
20,743
L
3,592
3,081
0
1,358
5,429
1,380
0
1,172
3,945
0
30,794
L
Merlin
KaktusN
Merlin
2,532
420
0
0
7,125
2,195
0
4,644
1,941
25,468
0
W
4,503
1,284
0
2,005
4,701
1,757
0
610
4,091
31,674
3,722
L
2,664
206
0
1,670
6,862
4,211
0
740
6,012
23,262
351
W
Bellona
Product00
Bellona
2,026
626
0
2,720
6,259
4,319
0
1,807
4,050
0
33,124
L
Fenrir
3,805
917
107
1,766
8,003
2,592
0
1,759
6,056
0
21,931
L
Kumbhakarna
luxoo_77
Kumbhakarna
1,496
216
0
1,934
8,522
4,167
0
2,228
5,738
11,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,013
Gold Earned
23,434
319
Minions Killed
190
0
Camps Cleared
0
995,704
Distance Traveled
994,656
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,941
694
86
9
0
190,834
0
W
Hun Batz
6,059
606
58
6
0
233,420
0
W
Horus
6,164
616
35
4
0
210,324
0
L
Rama
4,859
486
42
4
0
190,108
0
L
Merlin
4,631
463
49
5
0
166,700
0
W
Freya
5,928
593
72
7
0
177,384
0
L
Geb
4,769
477
50
5
0
226,378
0
W
Bellona
5,921
592
68
7
0
183,742
0
L
Fenrir
4,301
430
32
3
0
218,600
0
L
Kumbhakarna
4,874
487
17
2
0
192,870
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role