Player Matchup

Janus
Janus
Gold IV
Firestine1998
Janus
Gold IV
Level 149
God Stats
3W - 4L
1,497 SR
Queue Stats
54W - 58L
1,280 MMR
Solo
Neith
Neith
Silver I
Herrera King666
Neith
Silver I
Level 146
God Stats
11W - 9L
1,536 SR
Queue Stats
32W - 39L
1,236 MMR
Solo
Bastet
Bastet
Silver I
JoKiGar
Bastet
Silver I
Level 120
God Stats
3W - 2L
1,573 SR
Queue Stats
17W - 18L
1,239 MMR
Solo
Odin
Odin
Gold V
Noc0ut
Odin
Gold V
Level 46
God Stats
3W - 3L
1,270 SR
Queue Stats
42W - 48L
1,364 MMR
Solo
Cerberus
Cerberus
Silver II
percy2677
Cerberus
Silver II
Level 303
God Stats
31W - 32L
1,434 SR
Queue Stats
776W - 808L
1,230 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 153
1,462 SR
1,270 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 115
1,572 SR
1,267 MMR
Raijin
Raijin
Silver III
Fame vs Reality
Raijin
Silver III
Level 149
God Stats
2W - 5L
1,383 SR
Queue Stats
110W - 133L
1,323 MMR
Solo
King Arthur
King Arthur
Silver I
Kchiporra4050
King Arthur
Silver I
Level 152
God Stats
1W - 6L
1,490 SR
Queue Stats
152W - 172L
1,207 MMR
Solo
Hachiman
Hachiman
Gold III
McRae20
Hachiman
Gold III
Level 85
God Stats
36W - 30L
1,551 SR
Queue Stats
70W - 63L
1,514 MMR
Party 1
Bacchus
Bacchus
Silver II
Shivsurti
Bacchus
Silver II
Level 60
God Stats
4W - 4L
1,865 SR
Queue Stats
89W - 91L
1,049 MMR
Party 1
Ratatoskr
Ratatoskr
Gold V
zatux2
Ratatoskr
Gold V
Level 128
God Stats
10W - 9L
1,571 SR
Queue Stats
46W - 51L
1,245 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 4
8,141
626
4,938
5,382
2,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
6 / 0 / 2
8,021
617
9,122
6,889
2,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bastet
JoKiGar
Bastet
12
4 / 2 / 4
7,269
559
5,885
10,365
4,376
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Odin
Noc0ut
Odin
11
0 / 1 / 8
6,665
513
4,771
7,793
5,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cerberus
percy2677
Cerberus
13
2 / 2 / 3
7,350
565
6,351
10,893
9,195
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AnubisAgniAresMorgan Le Fay

VS

Bans
ThorAo KuangThanatosAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
5,831
449
3,562
7,476
2,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Kchiporra4050
King Arthur
12
2 / 3 / 1
7,281
560
6,246
13,436
10,916
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
McRae20
Hachiman
8
0 / 2 / 0
5,447
419
3,228
6,289
2,115
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Shivsurti
Bacchus
10
0 / 2 / 1
6,225
479
3,925
10,295
8,002
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ratatoskr
zatux2
Ratatoskr
13
2 / 3 / 0
6,567
505
4,486
14,082
5,131
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
14
Kills
4
5
Deaths
14
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
2
0
4
4
W
6
0
2
7
W
Bastet
JoKiGar
Bastet
4
2
4
3
L
King Arthur
Kchiporra4050
King Arthur
2
3
1
0.83
L
Hachiman
McRae20
Hachiman
0
2
0
0
W
Odin
Noc0ut
Odin
0
1
8
4
L
Bacchus
Shivsurti
Bacchus
0
2
1
0.25
W
Cerberus
percy2677
Cerberus
2
2
3
1.75
L
Ratatoskr
zatux2
Ratatoskr
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,067
Damage
21,447
41,322
Taken
51,578
24,398
Mitigated
28,822
11,301
Healing
9,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,562
198
0
0
7,476
2,658
0
1,890
5,394
41,792
0
W
4,938
266
0
1,040
5,382
2,086
0
1,413
3,969
65,478
2,261
W
9,122
3,075
0
3,690
6,889
2,986
344
1,483
5,406
0
65,734
W
Bastet
JoKiGar
Bastet
5,885
1,470
0
1,608
10,365
4,376
392
2,289
8,076
0
30,579
L
King Arthur
Kchiporra4050
King Arthur
6,246
787
0
911
13,436
10,916
0
5,107
8,329
0
50,312
L
Hachiman
McRae20
Hachiman
3,228
1,496
0
1,846
6,289
2,115
0
230
6,059
0
33,115
W
Odin
Noc0ut
Odin
4,771
907
0
2,033
7,793
5,755
36
1,393
6,400
6,292
23,080
L
Bacchus
Shivsurti
Bacchus
3,925
225
0
1,633
10,295
8,002
0
1,282
8,935
19,407
0
W
Cerberus
percy2677
Cerberus
6,351
136
0
2,930
10,893
9,195
40
909
9,984
57,717
0
L
Ratatoskr
zatux2
Ratatoskr
4,486
322
0
4,661
14,082
5,131
0
3,320
10,536
0
55,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,446
Gold Earned
31,351
467
Minions Killed
317
0
Camps Cleared
0
1,419,531
Distance Traveled
1,299,614
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,831
449
56
4
0
245,578
1
W
Janus
8,141
626
137
11
0
306,324
2
W
Neith
8,021
617
108
8
0
255,703
2
W
Bastet
7,269
559
42
3
0
318,356
0
L
King Arthur
7,281
560
76
6
0
253,191
0
L
Hachiman
5,447
419
65
5
0
182,580
0
W
Odin
6,665
513
34
3
0
280,401
1
L
Bacchus
6,225
479
33
3
0
294,462
0
W
Cerberus
7,350
565
146
11
0
258,747
0
L
Ratatoskr
6,567
505
87
7
0
323,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role