Player Matchup

Anhur
Anhur
CrookedStick
Anhur
Level 159
God Stats
6W - 3L
1,604 SR
Queue Stats
106W - 83L
1,599 Elo+
Party 1
Sylvanus
Sylvanus
Fεxx
Sylvanus
Level 147
God Stats
16W - 12L
1,748 SR
Queue Stats
157W - 122L
1,619 Elo+
Party 1
Gilgamesh
Gilgamesh
Jonath4nn
Gilgamesh
Level 149
God Stats
11W - 4L
1,791 SR
Queue Stats
310W - 174L
1,626 Elo+
Party 1
Thoth
Thoth
Pro1Pro99
Thoth
Level 100
God Stats
10W - 4L
1,889 SR
Queue Stats
249W - 183L
1,597 Elo+
Party 1
Ne Zha
Ne Zha
QuietPoint
Ne Zha
Level 107
God Stats
27W - 14L
1,705 SR
Queue Stats
162W - 94L
1,631 Elo+
Party 1
Team Averages
Level 132
1,747 SR
1,614 Elo+

VS

Team Averages
Level 122
1,460 SR
1,511 Elo+
Lancelot
Lancelot
Contopia02
Lancelot
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 100L
1,515 Elo+
Party 2
Skadi
Skadi
FaZe_Noivern
Skadi
Level 122
God Stats
15W - 24L
1,502 SR
Queue Stats
91W - 101L
1,478 Elo+
Party 2
Thor
Thor
GankGodGayde
Thor
Level 60
God Stats
1W - 5L
1,346 SR
Queue Stats
81W - 80L
1,517 Elo+
Solo
Zeus
Zeus
Gravepleb
Zeus
Level 156
God Stats
5W - 8L
1,366 SR
Queue Stats
520W - 508L
1,542 Elo+
Solo
Bacchus
Bacchus
Rl11_Boismortier
Bacchus
Level 115
God Stats
18W - 19L
1,586 SR
Queue Stats
40W - 50L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 2
6,258
626
6,032
4,363
1,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
Fεxx
Sylvanus
9
2 / 0 / 5
5,803
580
4,926
7,448
4,438
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
Jonath4nn
Gilgamesh
12
4 / 0 / 4
7,151
715
6,413
10,661
5,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thoth
Pro1Pro99
Thoth
12
3 / 0 / 1
6,423
642
4,156
2,990
905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
QuietPoint
Ne Zha
10
1 / 0 / 5
5,397
540
3,486
6,538
2,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Contopia02
Lancelot
9
0 / 6 / 0
5,149
515
6,106
10,834
5,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 5 / 0
4,325
433
2,490
8,195
1,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

8
0 / 2 / 0
4,530
453
1,679
9,297
2,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zeus
12
0 / 1 / 0
5,952
595
842
4,694
1,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
0 / 1 / 0
4,448
445
2,639
7,918
4,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
0
15
Kills
0
0
Deaths
15
17
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Contopia02
Lancelot
0
6
0
0
W
5
0
2
6
L
0
5
0
0
W
Sylvanus
Fεxx
Sylvanus
2
0
5
4.5
L
0
2
0
0
L
Zeus
0
1
0
0
W
Gilgamesh
Jonath4nn
Gilgamesh
4
0
4
6
W
Thoth
Pro1Pro99
Thoth
3
0
1
3.5
W
Ne Zha
QuietPoint
Ne Zha
1
0
5
3.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,013
Damage
13,756
32,000
Taken
40,938
14,732
Mitigated
16,134
13,502
Healing
10,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Contopia02
Lancelot
6,106
1,085
0
2,574
10,834
5,218
0
1,479
9,243
0
36,923
W
6,032
2,972
0
1,886
4,363
1,824
0
969
3,394
0
46,856
L
2,490
755
0
250
8,195
1,777
0
2,492
5,703
0
25,323
W
Sylvanus
Fεxx
Sylvanus
4,926
1,583
1,279
2,828
7,448
4,438
0
1,634
5,814
16,980
1,898
L
1,679
553
0
2,903
9,297
2,797
0
1,530
7,693
0
20,092
L
Zeus
842
71
0
2,279
4,694
1,455
0
1,382
3,108
49,005
785
W
Gilgamesh
Jonath4nn
Gilgamesh
6,413
3,041
0
2,450
10,661
5,359
0
0
10,085
0
50,879
W
Thoth
Pro1Pro99
Thoth
4,156
78
0
435
2,990
905
0
499
2,491
47,251
720
W
Ne Zha
QuietPoint
Ne Zha
3,486
1,141
0
4,624
6,538
2,206
0
341
6,197
0
42,413
L
2,639
574
0
2,158
7,918
4,887
0
1,665
6,253
10,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,032
Gold Earned
24,404
374
Minions Killed
265
0
Camps Cleared
0
1,007,900
Distance Traveled
972,084
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,149
515
59
6
0
193,962
0
W
Anhur
6,258
626
90
9
0
185,590
2
L
Skadi
4,325
433
39
4
0
187,821
0
W
Sylvanus
5,803
580
27
3
0
177,131
0
L
Thor
4,530
453
39
4
0
200,692
0
L
Zeus
5,952
595
109
11
0
186,379
1
W
Gilgamesh
7,151
715
89
9
0
214,109
0
W
Thoth
6,423
642
98
10
0
203,315
0
W
Ne Zha
5,397
540
70
7
0
227,755
0
L
Bacchus
4,448
445
19
2
0
203,230
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role