Player Matchup

Ares
Ares
 
Ares
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
FinSheperd
Nu Wa
Level 129
God Stats
10W - 9L
1,594 SR
Queue Stats
158W - 154L
1,620 Elo+
Party 2
Tyr
Tyr
GpaShake
Tyr
Level 158
God Stats
3W - 2L
1,551 SR
Queue Stats
124W - 124L
1,621 Elo+
Party 2
Apollo
Apollo
davisdavis7983
Apollo
Level 148
God Stats
4W - 5L
1,615 SR
Queue Stats
65W - 75L
1,576 Elo+
Party 2
Ravana
Ravana
ishhhhh
Ravana
Level 133
God Stats
7W - 6L
1,514 SR
Queue Stats
110W - 92L
1,495 Elo+
Solo
Team Averages
Level 148
1,555 SR
1,563 Elo+

VS

Team Averages
Level 136
1,522 SR
1,610 Elo+
Lancelot
Lancelot
Chunkard
Lancelot
Level 118
God Stats
3W - 2L
1,579 SR
Queue Stats
472W - 433L
1,597 Elo+
Solo
Hun Batz
Hun Batz
Elfeee
Hun Batz
Level 128
God Stats
10W - 3L
1,711 SR
Queue Stats
264W - 241L
1,607 Elo+
Party 1
Skadi
Skadi
GimmethoseCheeks
Skadi
Level 132
God Stats
16W - 18L
1,741 SR
Queue Stats
313W - 291L
1,589 Elo+
Party 1
Thoth
Thoth
MrPeanutsLeftNut
Thoth
Level 144
God Stats
0W - 4L
1,194 SR
Queue Stats
120W - 104L
1,640 Elo+
Solo
Fafnir
Fafnir
Zebco32
Fafnir
Level 159
God Stats
4W - 8L
1,385 SR
Queue Stats
474W - 447L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
3 / 2 / 6
7,241
557
10,145
11,874
11,509
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
14
1 / 0 / 1
7,735
595
7,193
4,557
751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 0 / 2
8,600
662
7,960
10,284
10,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
1 / 1 / 5
7,168
551
7,294
8,211
3,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
ishhhhh
Ravana
14
7 / 2 / 3
7,672
590
8,550
8,288
3,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Chunkard
Lancelot
12
1 / 2 / 0
6,974
536
6,307
13,195
8,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
Elfeee
Hun Batz
13
4 / 5 / 1
7,177
552
6,630
12,436
4,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 4 / 2
5,809
447
5,538
9,888
3,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 2 / 0
7,431
572
4,336
7,321
2,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
Zebco32
Fafnir
9
0 / 1 / 3
6,368
490
3,552
11,351
9,997
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
14
Kills
5
5
Deaths
14
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
2
6
3
L
Lancelot
Chunkard
Lancelot
1
2
0
0.5
L
Hun Batz
Elfeee
Hun Batz
4
5
1
0.9
W
Nu Wa
1
0
1
1.5
L
0
4
2
0.25
W
2
0
2
3
L
0
2
0
0
L
Fafnir
Zebco32
Fafnir
0
1
3
1.5
W
1
1
5
3.5
W
Ravana
ishhhhh
Ravana
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,142
Damage
26,363
43,214
Taken
54,191
30,613
Mitigated
28,311
16,234
Healing
13,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
10,145
1,753
0
3,194
11,874
11,509
0
1,294
10,580
22,127
1,226
L
Lancelot
Chunkard
Lancelot
6,307
1,534
0
1,189
13,195
8,201
0
1,609
11,510
0
48,601
L
Hun Batz
Elfeee
Hun Batz
6,630
3,078
0
4,978
12,436
4,601
0
2,927
9,341
0
55,853
W
Nu Wa
7,193
617
0
893
4,557
751
0
3,457
750
59,067
695
L
5,538
1,897
0
659
9,888
3,357
0
4,212
5,570
0
44,973
W
7,960
1,391
0
6,194
10,284
10,974
0
247
10,037
1,097
67,895
L
4,336
149
0
1,177
7,321
2,155
0
2,932
3,725
67,637
563
L
Fafnir
Zebco32
Fafnir
3,552
859
1,462
3,952
11,351
9,997
0
4,201
7,002
12,082
0
W
7,294
4,076
0
3,638
8,211
3,511
305
2,039
6,172
0
68,061
W
Ravana
ishhhhh
Ravana
8,550
2,951
0
2,315
8,288
3,868
11
443
7,805
0
58,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,416
Gold Earned
33,759
467
Minions Killed
423
0
Camps Cleared
0
1,415,836
Distance Traveled
1,377,739
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,241
557
20
2
0
268,389
4
L
Lancelot
6,974
536
89
7
0
277,853
0
L
Hun Batz
7,177
552
90
7
0
289,156
0
W
Nu Wa
7,735
595
127
10
0
273,455
4
L
Skadi
5,809
447
99
8
0
259,852
0
W
Tyr
8,600
662
123
9
0
264,462
1
L
Thoth
7,431
572
135
10
0
268,687
4
L
Fafnir
6,368
490
10
1
0
282,191
8
W
Apollo
7,168
551
116
9
0
275,514
0
W
Ravana
7,672
590
81
6
0
334,016
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role