Player Matchup

He Bo
He Bo
Gold IV
ItsDitto
He Bo
Gold IV
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,602 MMR
Party 1
Ne Zha
Ne Zha
Gold V
MirrorsEdges
Ne Zha
Gold V
Level 127
God Stats
2W - 0L
1,839 SR
Queue Stats
16W - 13L
1,535 MMR
Party 1
Cthulhu
Cthulhu
Gold V
TheInerno
Cthulhu
Gold V
Level 79
God Stats
2W - 1L
1,660 SR
Queue Stats
16W - 13L
1,535 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 118
1,666 SR
1,557 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 79
1,500 SR
1,096 MMR
Merlin
Merlin
Bronze III
Jakipus
Merlin
Bronze III
Level 45
God Stats
6W - 5L
1,519 SR
Queue Stats
31W - 34L
1,500 MMR
Party 2
Kuzenbo
Kuzenbo
Silver I
RxDillyDilly
Kuzenbo
Silver I
Level 143
God Stats
1W - 3L
1,606 SR
Queue Stats
53W - 53L
1,566 MMR
Party 2
Cernunnos
Cernunnos
Bronze III
dysenteryshawn
Cernunnos
Bronze III
Level 48
God Stats
1W - 13L
1,376 SR
Queue Stats
46W - 104L
221 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
ItsDitto
He Bo
15
5 / 3 / 5
10,373
741
11,055
9,795
4,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ne Zha
17
6 / 1 / 8
11,133
795
14,527
14,689
14,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
TheInerno
Cthulhu
17
3 / 0 / 9
10,646
760
12,968
13,301
13,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
DanzaburouThothBacchusAgniVulcan

VS

Bans
AchillesMartichorasOdinAnhurGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Jakipus
Merlin
13
1 / 5 / 3
8,871
634
3,160
9,693
4,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kuzenbo
RxDillyDilly
Kuzenbo
14
3 / 4 / 1
9,392
671
11,514
21,590
29,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
dysenteryshawn
Cernunnos
13
0 / 5 / 3
8,578
613
5,679
11,589
5,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
14
Kills
4
4
Deaths
14
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
He Bo
ItsDitto
He Bo
5
3
5
2.5
L
Merlin
Jakipus
Merlin
1
5
3
0.5
W
Ne Zha
6
1
8
10
L
Kuzenbo
RxDillyDilly
Kuzenbo
3
4
1
0.88
W
Cthulhu
TheInerno
Cthulhu
3
0
9
7.5
L
Cernunnos
dysenteryshawn
Cernunnos
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,550
Damage
20,353
37,785
Taken
42,872
32,076
Mitigated
39,443
6,173
Healing
5,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
ItsDitto
He Bo
11,055
1,112
0
1,060
9,795
4,229
1,019
4,627
4,640
38,748
0
L
Merlin
Jakipus
Merlin
3,160
0
0
150
9,693
4,320
84
3,364
5,927
28,810
0
W
Ne Zha
14,527
1,684
0
3,164
14,689
14,281
781
3,111
10,911
0
50,094
L
Kuzenbo
RxDillyDilly
Kuzenbo
11,514
1,928
0
5,012
21,590
29,686
0
12,150
7,701
28,622
4,364
W
Cthulhu
TheInerno
Cthulhu
12,968
618
599
1,350
13,301
13,566
648
3,523
9,028
41,236
996
L
Cernunnos
dysenteryshawn
Cernunnos
5,679
2,335
0
615
11,589
5,437
438
5,597
5,321
0
26,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,152
Gold Earned
26,841
190
Minions Killed
157
0
Camps Cleared
0
838,884
Distance Traveled
752,461
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,373
741
59
4
0
235,917
0
L
Merlin
8,871
634
79
6
0
244,398
0
W
Ne Zha
11,133
795
63
5
0
304,512
0
L
Kuzenbo
9,392
671
34
2
0
285,574
0
W
Cthulhu
10,646
760
68
5
0
298,455
0
L
Cernunnos
8,578
613
44
3
0
222,489
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role