Player Matchup

Horus
Horus
 
Horus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
DidAnyoneAsk
Nut
Level 135
God Stats
1W - 1L
1,463 SR
Queue Stats
72W - 53L
1,602 Elo+
Solo
Guan Yu
Guan Yu
HeathWonGoofy
Guan Yu
Level 165
God Stats
25W - 15L
1,611 SR
Queue Stats
89W - 75L
1,599 Elo+
Solo
Sylvanus
Sylvanus
InerHookElite
Sylvanus
Level 146
God Stats
73W - 61L
1,606 SR
Queue Stats
349W - 291L
1,642 Elo+
Solo
Scylla
Scylla
MrShleemypants
Scylla
Level 224
God Stats
3W - 3L
1,500 SR
Queue Stats
539W - 548L
1,514 Elo+
Solo
Team Averages
Level 163
1,536 SR
1,571 Elo+

VS

Team Averages
Level 151
1,603 SR
1,532 Elo+
Xbalanque
Xbalanque
JCSALA
Xbalanque
Level 146
God Stats
5W - 2L
1,725 SR
Queue Stats
29W - 40L
1,421 Elo+
Solo
Mulan
Mulan
McMatterhorn
Mulan
Level 62
God Stats
6W - 0L
1,872 SR
Queue Stats
208W - 216L
1,501 Elo+
Solo
Ra
Ra
PrimevalFox
Ra
Level 157
God Stats
2W - 1L
1,331 SR
Queue Stats
173W - 156L
1,571 Elo+
Party 1
Erlang Shen
Erlang Shen
ShieldWalllTaunt
Erlang Shen
Level 200
God Stats
2W - 6L
1,500 SR
Queue Stats
101W - 98L
1,610 Elo+
Party 1
Artio
Artio
TyruhBehnks
Artio
Level 191
God Stats
8W - 6L
1,588 SR
Queue Stats
196W - 186L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
1
0 / 0 / 0
927
185
0
0
0
7
0 / 1 / 0
3,470
694
1,560
4,769
1,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Guan Yu
6
1 / 0 / 0
3,680
736
2,810
5,085
3,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sylvanus
InerHookElite
Sylvanus
6
1 / 1 / 1
3,674
735
2,144
3,846
1,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 0 / 1
3,665
733
1,178
2,158
527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
JCSALA
Xbalanque
7
1 / 0 / 0
3,753
751
1,461
2,727
746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

6
0 / 1 / 0
3,406
681
2,653
4,211
2,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

7
0 / 1 / 1
3,705
741
1,123
2,582
909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
ShieldWalllTaunt
Erlang Shen
6
1 / 0 / 0
3,358
672
1,386
3,000
1,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

4
0 / 0 / 2
3,330
666
639
2,480
1,580
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
5
2
Kills
2
2
Deaths
2
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
0
0
0
L
0
1
0
0
L
Guan Yu
1
0
0
1
L
Sylvanus
InerHookElite
Sylvanus
1
1
1
1.5
W
Xbalanque
JCSALA
Xbalanque
1
0
0
1
W
0
1
0
0
L
0
0
1
0.5
W
0
1
1
0.5
W
Erlang Shen
ShieldWalllTaunt
Erlang Shen
1
0
0
1
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,692
Damage
7,262
15,858
Taken
15,000
7,424
Mitigated
6,758
7,682
Healing
6,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
0
0
0
0
0
0
0
0
0
0
0
L
1,560
944
0
2,875
4,769
1,405
0
444
4,325
0
20,821
L
Guan Yu
2,810
668
68
2,154
5,085
3,814
0
0
5,085
674
18,247
L
Sylvanus
InerHookElite
Sylvanus
2,144
666
120
1,965
3,846
1,678
0
757
3,017
12,962
6,061
W
Xbalanque
JCSALA
Xbalanque
1,461
897
0
1,809
2,727
746
32
0
2,727
0
24,255
W
2,653
689
0
1,223
4,211
2,490
0
283
3,928
0
18,777
L
1,178
121
0
500
2,158
527
0
359
1,697
17,606
358
W
1,123
123
173
724
2,582
909
0
1,482
990
19,405
1,108
W
Erlang Shen
ShieldWalllTaunt
Erlang Shen
1,386
852
0
1,340
3,000
1,033
0
904
2,096
0
17,392
W
639
124
0
998
2,480
1,580
0
530
1,924
5,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,416
Gold Earned
17,552
157
Minions Killed
165
0
Camps Cleared
0
423,368
Distance Traveled
513,899
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
927
185
0
0
0
0
0
L
Nut
3,470
694
42
8
0
97,936
0
L
Guan Yu
3,680
736
39
8
0
103,709
0
L
Sylvanus
3,674
735
34
7
0
119,367
2
W
Xbalanque
3,753
751
44
9
0
93,101
0
W
Mulan
3,406
681
34
7
0
74,132
0
L
Scylla
3,665
733
42
8
0
102,356
0
W
Ra
3,705
741
51
10
0
98,845
0
W
Erlang Shen
3,358
672
32
6
0
126,308
0
W
Artio
3,330
666
4
1
0
121,513
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role