Player Matchup

Cthulhu
Cthulhu
Silver I
MRmortimerMan
Cthulhu
Silver I
Level 123
God Stats
16W - 12L
1,640 SR
Queue Stats
25W - 19L
1,630 MMR
Solo
Sylvanus
Sylvanus
Bronze III
Xernoq
Sylvanus
Bronze III
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,560 MMR
Solo
Medusa
Medusa
Diamond V
kalvarju
Medusa
Diamond V
Level 127
God Stats
3W - 1L
1,500 SR
Queue Stats
130W - 124L
2,166 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 119
1,547 SR
1,785 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 124
1,526 SR
1,482 MMR
Chang'e
Chang'e
Diamond I
 
Chang'e
Diamond I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Silver III
R3AP3RSTORM21
Thor
Silver III
Level 97
God Stats
68W - 52L
1,857 SR
Queue Stats
334W - 399L
1,465 MMR
Solo
Izanami
Izanami
Silver II
k3uT_57
Izanami
Silver II
Level 127
God Stats
0W - 1L
1,222 SR
Queue Stats
6W - 7L
1,482 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
3 / 0 / 7
9,245
840
11,174
9,772
7,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
Xernoq
Sylvanus
13
4 / 1 / 7
8,639
785
7,573
9,340
6,524
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Medusa
kalvarju
Medusa
15
6 / 2 / 6
9,684
880
12,916
8,694
3,617
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
ThothAchillesNe ZhaCharonXing Tian

VS

Bans
KuzenboAresSobekFafnirOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
1 / 4 / 1
7,989
726
8,593
12,840
5,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
1 / 3 / 1
7,267
661
6,860
14,209
8,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Izanami
k3uT_57
Izanami
11
1 / 6 / 1
7,320
665
3,339
9,260
3,230
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
13
Kills
3
3
Deaths
13
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
4
1
0.38
W
Cthulhu
3
0
7
6.5
L
1
3
1
0.5
W
Sylvanus
Xernoq
Sylvanus
4
1
7
7.5
L
Izanami
k3uT_57
Izanami
1
6
1
0.25
W
Medusa
kalvarju
Medusa
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,663
Damage
18,792
27,806
Taken
36,309
17,619
Mitigated
17,048
10,123
Healing
4,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
8,593
524
774
1,702
12,840
5,083
0
5,723
6,578
31,960
0
W
Cthulhu
11,174
891
274
1,764
9,772
7,478
518
2,693
6,561
41,029
3,280
L
6,860
338
0
2,144
14,209
8,735
0
7,291
6,387
0
13,139
W
Sylvanus
Xernoq
Sylvanus
7,573
1,381
3,061
3,703
9,340
6,524
316
3,480
5,025
17,240
4,674
L
Izanami
k3uT_57
Izanami
3,339
1,749
0
197
9,260
3,230
0
3,401
5,497
0
16,106
W
Medusa
kalvarju
Medusa
12,916
6,900
0
1,321
8,694
3,617
1,738
1,671
6,603
0
55,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,568
Gold Earned
22,576
181
Minions Killed
114
0
Camps Cleared
0
669,023
Distance Traveled
577,306
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,989
726
65
6
0
204,630
0
W
Cthulhu
9,245
840
81
7
0
236,745
1
L
Thor
7,267
661
15
1
0
205,700
0
W
Sylvanus
8,639
785
28
3
0
221,943
0
L
Izanami
7,320
665
34
3
0
166,976
4
W
Medusa
9,684
880
72
7
0
210,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role