Player Matchup

Hou Yi
Hou Yi
Aruma
Hou Yi
Level 85
God Stats
3W - 5L
1,499 SR
Queue Stats
214W - 218L
1,558 Elo+
Solo
Skadi
Skadi
KneeKnight
Skadi
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,443 Elo+
Solo
The Morrigan
The Morrigan
WenisJones2190
The Morrigan
Level 29
God Stats
3W - 5L
1,532 SR
Queue Stats
524W - 525L
1,520 Elo+
Solo
Sobek
Sobek
bouser
Sobek
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,537 Elo+
Solo
Nu Wa
Nu Wa
sacrilege
Nu Wa
Level 167
God Stats
1W - 3L
1,552 SR
Queue Stats
102W - 91L
1,533 Elo+
Solo
Team Averages
Level 89
1,516 SR
1,518 Elo+

VS

Team Averages
Level 113
1,548 SR
1,569 Elo+
He Bo
He Bo
 
He Bo
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
DoubleDice24
Kukulkan
Level 131
God Stats
8W - 4L
1,500 SR
Queue Stats
187W - 181L
1,564 Elo+
Solo
Jing Wei
Jing Wei
MojoMavros
Jing Wei
Level 123
God Stats
4W - 0L
1,693 SR
Queue Stats
294W - 236L
1,543 Elo+
Party 1
Cthulhu
Cthulhu
d3rpnye
Cthulhu
Level 96
God Stats
2W - 1L
1,769 SR
Queue Stats
52W - 35L
1,637 Elo+
Solo
Tyr
Tyr
seisfrys
Tyr
Level 149
God Stats
4W - 2L
1,278 SR
Queue Stats
108W - 72L
1,602 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Aruma
Hou Yi
15
1 / 3 / 3
8,477
652
10,134
10,581
5,787
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Skadi
13
0 / 4 / 3
7,792
599
7,059
10,816
5,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Morrigan
WenisJones2190
The Morrigan
17
4 / 3 / 3
9,452
727
8,746
7,852
4,544
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sobek
bouser
Sobek
15
3 / 3 / 4
9,352
719
6,879
16,766
21,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
sacrilege
Nu Wa
16
1 / 1 / 5
8,599
661
18,792
8,745
4,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
0 / 3 / 9
8,003
616
4,512
11,840
5,259
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
DoubleDice24
Kukulkan
16
3 / 1 / 7
9,209
708
10,992
8,529
4,487
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
MojoMavros
Jing Wei
17
3 / 2 / 7
9,391
722
8,444
11,325
5,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
d3rpnye
Cthulhu
18
4 / 1 / 9
9,758
751
14,590
12,751
13,299
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 2 / 8
8,993
692
11,051
14,486
12,808
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
54
9
Kills
14
14
Deaths
9
18
Assists
40
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
0
3
9
1.5
L
Hou Yi
Aruma
Hou Yi
1
3
3
0.83
W
Kukulkan
DoubleDice24
Kukulkan
3
1
7
6.5
L
Skadi
0
4
3
0.38
W
Jing Wei
MojoMavros
Jing Wei
3
2
7
3.25
L
The Morrigan
WenisJones2190
The Morrigan
4
3
3
1.83
L
Sobek
bouser
Sobek
3
3
4
1.67
W
Cthulhu
d3rpnye
Cthulhu
4
1
9
8.5
L
Nu Wa
sacrilege
Nu Wa
1
1
5
3.5
W
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,610
Damage
49,589
54,760
Taken
58,931
42,061
Mitigated
41,478
17,781
Healing
26,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
4,512
0
1,918
3,238
11,840
5,259
317
5,092
6,114
12,615
10
L
Hou Yi
Aruma
Hou Yi
10,134
3,813
1,261
1,626
10,581
5,787
0
6,534
4,047
0
21,781
W
Kukulkan
DoubleDice24
Kukulkan
10,992
39
755
2,054
8,529
4,487
392
4,802
3,151
30,382
0
L
Skadi
7,059
1,934
690
1,732
10,816
5,499
0
5,681
5,135
0
15,171
W
Jing Wei
MojoMavros
Jing Wei
8,444
7,295
4,375
3,260
11,325
5,625
824
6,856
3,839
0
30,136
L
The Morrigan
WenisJones2190
The Morrigan
8,746
624
981
1,441
7,852
4,544
0
3,548
4,248
27,998
3,374
L
Sobek
bouser
Sobek
6,879
226
680
4,826
16,766
21,516
0
7,900
8,866
11,594
0
W
Cthulhu
d3rpnye
Cthulhu
14,590
21
3,863
2,591
12,751
13,299
136
6,777
5,229
49,515
2,223
L
Nu Wa
sacrilege
Nu Wa
18,792
4,179
2,828
1,716
8,745
4,715
0
5,122
3,623
22,465
683
W
11,051
1,045
1,601
2,886
14,486
12,808
49
6,248
7,588
221
20,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,672
Gold Earned
45,354
138
Minions Killed
201
0
Camps Cleared
0
1,178,645
Distance Traveled
1,372,458
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,003
616
15
1
0
272,715
0
L
Hou Yi
8,477
652
32
2
0
229,160
0
W
Kukulkan
9,209
708
41
3
0
274,636
0
L
Skadi
7,792
599
25
2
0
240,210
0
W
Jing Wei
9,391
722
51
4
0
256,666
0
L
The Morrigan
9,452
727
50
4
0
200,112
0
L
Sobek
9,352
719
7
1
0
252,426
0
W
Cthulhu
9,758
751
62
5
0
294,437
0
L
Nu Wa
8,599
661
24
2
0
256,737
0
W
Tyr
8,993
692
32
2
0
274,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role