Player Matchup

Anubis
Anubis
GAW HYPN0TIC
Anubis
Level 46
God Stats
98W - 103L
1,504 SR
Queue Stats
172W - 193L
1,370 Elo+
Solo
Lancelot
Lancelot
Laurelophelia
Lancelot
Level 48
God Stats
0W - 2L
1,520 SR
Queue Stats
11W - 29L
1,248 Elo+
Party 3
Hachiman
Hachiman
Roushenk
Hachiman
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,237 Elo+
Party 4
Kuzenbo
Kuzenbo
jehrko
Kuzenbo
Level 51
God Stats
0W - 1L
1,289 SR
Queue Stats
0W - 2L
1,237 Elo+
Party 4
Gilgamesh
Gilgamesh
lentilillness
Gilgamesh
Level 47
God Stats
0W - 2L
1,517 SR
Queue Stats
45W - 36L
1,510 Elo+
Party 3
Team Averages
Level 39
1,466 SR
1,320 Elo+

VS

Team Averages
Level 62
1,590 SR
1,455 Elo+
Odin
Odin
ArjanSoWavy
Odin
Level 41
God Stats
5W - 4L
1,921 SR
Queue Stats
97W - 123L
1,469 Elo+
Solo
Kali
Kali
Greatwitenarwal
Kali
Level 135
God Stats
3W - 2L
1,500 SR
Queue Stats
34W - 26L
1,478 Elo+
Party 1
Thoth
Thoth
Zesty Clouds
Thoth
Level 64
God Stats
4W - 5L
1,500 SR
Queue Stats
158W - 136L
1,443 Elo+
Party 2
Hou Yi
Hou Yi
Zesty Longhorn
Hou Yi
Level 28
God Stats
30W - 23L
1,465 SR
Queue Stats
132W - 111L
1,435 Elo+
Party 2
Sol
Sol
narwhalqueenie
Sol
Level 43
God Stats
36W - 33L
1,563 SR
Queue Stats
41W - 39L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
9
1 / 5 / 0
5,629
563
3,283
8,336
3,904
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Lancelot
Laurelophelia
Lancelot
8
0 / 1 / 1
4,692
469
1,941
6,684
2,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
Roushenk
Hachiman
6
0 / 5 / 0
4,102
410
564
5,193
1,319
Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
jehrko
Kuzenbo
6
0 / 3 / 0
4,424
442
1,159
8,059
6,831
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gilgamesh
lentilillness
Gilgamesh
9
2 / 2 / 0
5,735
574
5,510
10,437
4,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
6,109
611
5,062
7,467
6,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
4 / 1 / 2
6,887
689
4,626
8,308
3,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
5 / 0 / 4
7,130
713
5,834
5,063
2,823
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
5 / 0 / 3
6,380
638
5,813
3,098
1,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
2 / 0 / 2
6,462
646
3,213
5,184
1,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
3
Kills
16
16
Deaths
3
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
2
2
0.5
L
Anubis
1
5
0
0.2
W
4
1
2
5
L
Lancelot
Laurelophelia
Lancelot
0
1
1
0.5
L
Hachiman
Roushenk
Hachiman
0
5
0
0
W
5
0
4
7
W
5
0
3
6.5
L
Kuzenbo
jehrko
Kuzenbo
0
3
0
0
L
Gilgamesh
lentilillness
Gilgamesh
2
2
0
1
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,457
Damage
24,548
38,709
Taken
29,120
19,697
Mitigated
14,618
8,509
Healing
13,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,062
1,346
0
3,311
7,467
6,345
0
0
7,467
0
38,673
L
Anubis
3,283
289
0
2,498
8,336
3,904
0
2,447
5,889
34,039
1,022
W
4,626
2,031
0
4,267
8,308
3,132
0
1,117
7,191
0
50,392
L
Lancelot
Laurelophelia
Lancelot
1,941
412
0
1,676
6,684
2,887
0
1,476
5,208
0
29,200
L
Hachiman
Roushenk
Hachiman
564
564
0
745
5,193
1,319
0
1,426
3,767
0
8,269
W
5,834
1,033
0
1,712
5,063
2,823
0
714
4,349
33,089
2,431
W
5,813
3,253
0
1,367
3,098
1,038
196
445
2,653
0
33,246
L
Kuzenbo
jehrko
Kuzenbo
1,159
846
0
2,418
8,059
6,831
0
2,467
5,592
13,183
0
L
Gilgamesh
lentilillness
Gilgamesh
5,510
2,010
0
1,172
10,437
4,756
0
874
8,907
0
31,316
W
3,213
827
0
3,231
5,184
1,280
1,590
1,936
3,248
43,525
5,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,582
Gold Earned
32,968
211
Minions Killed
348
0
Camps Cleared
0
919,965
Distance Traveled
957,968
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
6,109
611
68
7
0
172,061
2
L
Anubis
5,629
563
65
7
0
187,146
2
W
Kali
6,887
689
87
9
0
231,957
0
L
Lancelot
4,692
469
48
5
0
208,073
1
L
Hachiman
4,102
410
18
2
0
161,832
0
W
Thoth
7,130
713
54
5
0
196,954
0
W
Hou Yi
6,380
638
62
6
0
175,869
0
L
Kuzenbo
4,424
442
14
1
0
195,729
0
L
Gilgamesh
5,735
574
66
7
0
167,185
0
W
Sol
6,462
646
77
8
0
181,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role