Player Matchup

Nemesis
Nemesis
Gold V
II-MaxKO-II
Nemesis
Gold V
Level 109
God Stats
14W - 12L
1,651 SR
Queue Stats
22W - 21L
1,653 MMR
Party 1
Baron Samedi
Baron Samedi
Gold II
InFiniteHaV0K
Baron Samedi
Gold II
Level 134
God Stats
7W - 3L
1,779 SR
Queue Stats
105W - 119L
1,631 MMR
Party 1
Agni
Agni
Gold I
Sixunder66
Agni
Gold I
Level 147
God Stats
13W - 10L
1,676 SR
Queue Stats
109W - 121L
1,668 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 130
1,702 SR
1,650 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 149
1,726 SR
1,846 MMR
Atlas
Atlas
Platinum IV
Laurefinwë
Atlas
Platinum IV
Level 159
God Stats
4W - 4L
1,593 SR
Queue Stats
62W - 64L
1,614 MMR
Solo
Ix Chel
Ix Chel
Masters
QueenWasabii
Ix Chel
Masters
Level 157
God Stats
23W - 13L
1,714 SR
Queue Stats
777W - 605L
2,294 MMR
Solo
Danzaburou
Danzaburou
Gold IV
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Danzaburou
Gold IV
Level 131
God Stats
2W - 0L
1,872 SR
Queue Stats
90W - 60L
1,632 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
II-MaxKO-II
Nemesis
16
3 / 6 / 4
11,208
659
10,071
19,560
20,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Baron Samedi
InFiniteHaV0K
Baron Samedi
15
0 / 5 / 8
10,470
616
6,713
20,359
20,068
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
6 / 5 / 2
12,838
755
17,867
13,161
5,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
ThothKuzenboVulcanCharonAchilles

VS

Bans
Ne ZhaHou YiOdinNeithMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 8
11,340
667
9,756
16,090
17,714
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ix Chel
QueenWasabii
Ix Chel
18
8 / 3 / 5
12,774
751
21,172
11,308
4,914
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Danzaburou
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Danzaburou
18
6 / 3 / 7
13,032
767
13,985
15,639
7,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
36
9
Kills
16
16
Deaths
9
14
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nemesis
II-MaxKO-II
Nemesis
3
6
4
0.83
L
Baron Samedi
InFiniteHaV0K
Baron Samedi
0
5
8
0.8
W
2
3
8
2
W
Ix Chel
QueenWasabii
Ix Chel
8
3
5
3.5
L
6
5
2
1.4
W
Danzaburou
zJusTxCrePzeN
Danzaburou
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,651
Damage
44,913
53,080
Taken
43,037
46,173
Mitigated
29,784
14,009
Healing
8,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
II-MaxKO-II
Nemesis
10,071
2,918
0
3,423
19,560
20,777
729
10,461
9,030
0
24,883
L
Baron Samedi
InFiniteHaV0K
Baron Samedi
6,713
812
1,472
6,574
20,359
20,068
249
12,529
7,734
24,418
0
W
9,756
1,929
0
1,677
16,090
17,714
0
8,528
6,650
29,988
2,032
W
Ix Chel
QueenWasabii
Ix Chel
21,172
3,933
1,598
2,345
11,308
4,914
418
6,560
4,078
56,133
0
L
17,867
794
0
2,540
13,161
5,328
528
7,702
5,434
61,694
951
W
Danzaburou
zJusTxCrePzeN
Danzaburou
13,985
5,294
0
3,052
15,639
7,156
2,630
7,566
7,051
0
79,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,516
Gold Earned
37,146
169
Minions Killed
221
0
Camps Cleared
0
922,656
Distance Traveled
919,129
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,208
659
27
2
0
318,328
2
L
Baron Samedi
10,470
616
29
2
0
294,540
1
W
Atlas
11,340
667
34
2
0
319,175
2
W
Ix Chel
12,774
751
70
4
0
322,301
1
L
Agni
12,838
755
113
7
0
309,788
2
W
Danzaburou
13,032
767
117
7
0
277,653
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role