Player Matchup

Jormungandr
Jormungandr
EvoG_MaDaa
Jormungandr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 59L
1,460 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
FelsSplitter773
Morgan Le Fay
Level 148
God Stats
15W - 17L
1,500 SR
Queue Stats
129W - 139L
1,533 Elo+
Party 2
Chaac
Chaac
Idorisu78
Chaac
Level 18
God Stats
1W - 5L
1,274 SR
Queue Stats
19W - 24L
1,452 Elo+
Party 3
Medusa
Medusa
TDN_94
Medusa
Level 80
God Stats
3W - 2L
1,611 SR
Queue Stats
35W - 40L
1,440 Elo+
Party 3
Ullr
Ullr
xHeHe Boi
Ullr
Level 147
God Stats
3W - 7L
1,500 SR
Queue Stats
75W - 86L
1,436 Elo+
Party 2
Team Averages
Level 92
1,477 SR
1,464 Elo+

VS

Team Averages
Level 197
1,511 SR
1,519 Elo+
Hercules
Hercules
 
Hercules
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Aldo-Apache2
Fenrir
Level 374
God Stats
3W - 6L
1,737 SR
Queue Stats
1,213W - 1,378L
1,552 Elo+
Party 1
Arachne
Arachne
EdN_-SHADOW-
Arachne
Level 171
God Stats
6W - 4L
1,561 SR
Queue Stats
503W - 521L
1,573 Elo+
Party 1
Neith
Neith
Zenatos626
Neith
Level 157
God Stats
15W - 9L
1,246 SR
Queue Stats
167W - 193L
1,566 Elo+
Party 1
Nu Wa
Nu Wa
candy lord9682
Nu Wa
Level 127
God Stats
43W - 32L
1,510 SR
Queue Stats
403W - 394L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
EvoG_MaDaa
Jormungandr
9
0 / 2 / 1
5,246
477
5,960
11,519
7,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
FelsSplitter773
Morgan Le Fay
13
1 / 0 / 0
6,653
605
5,621
5,832
2,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chaac
Idorisu78
Chaac
9
1 / 4 / 1
5,585
508
5,877
9,035
6,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
TDN_94
Medusa
8
1 / 6 / 0
4,975
452
3,263
9,088
3,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ullr
6
0 / 1 / 1
4,437
403
576
3,874
1,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
3 / 0 / 4
5,955
541
5,319
9,333
8,163
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
12
0 / 0 / 2
6,013
547
3,977
9,781
4,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
EdN_-SHADOW-
Arachne
12
4 / 2 / 1
7,007
637
6,915
9,731
5,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
11
6 / 1 / 4
7,550
686
7,035
5,623
2,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

10
0 / 0 / 1
5,590
508
2,699
4,825
1,605
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
13
13
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
0
4
5
W
Fenrir
0
0
2
1
W
Arachne
EdN_-SHADOW-
Arachne
4
2
1
2.25
L
Jormungandr
EvoG_MaDaa
Jormungandr
0
2
1
0.25
L
Morgan Le Fay
FelsSplitter773
Morgan Le Fay
1
0
0
1
L
Chaac
Idorisu78
Chaac
1
4
1
0.38
L
Medusa
TDN_94
Medusa
1
6
0
0.17
W
Neith
6
1
4
8
W
0
0
1
0.5
L
Ullr
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,297
Damage
25,945
39,348
Taken
39,293
20,765
Mitigated
22,282
5,773
Healing
19,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,319
1,932
0
3,976
9,333
8,163
0
2,027
7,306
0
23,150
W
Fenrir
3,977
918
0
6,826
9,781
4,489
0
2,164
7,503
0
54,418
W
Arachne
EdN_-SHADOW-
Arachne
6,915
4,120
0
5,332
9,731
5,847
0
508
9,185
0
43,108
L
Jormungandr
EvoG_MaDaa
Jormungandr
5,960
1,860
25
527
11,519
7,788
0
175
11,344
27,384
0
L
Morgan Le Fay
FelsSplitter773
Morgan Le Fay
5,621
624
0
1,580
5,832
2,322
0
1,630
4,154
58,280
1,123
L
Chaac
Idorisu78
Chaac
5,877
1,494
0
1,596
9,035
6,240
0
275
8,392
0
31,487
L
Medusa
TDN_94
Medusa
3,263
1,714
0
361
9,088
3,230
0
303
8,738
0
20,582
W
Neith
7,035
2,599
0
3,217
5,623
2,178
424
2,813
2,810
0
45,047
W
2,699
1,114
0
630
4,825
1,605
18
3,569
908
37,195
1,621
L
Ullr
576
184
0
1,684
3,874
1,185
0
309
3,530
0
14,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,896
Gold Earned
32,115
291
Minions Killed
330
0
Camps Cleared
0
932,764
Distance Traveled
1,115,647
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,955
541
19
2
0
260,302
5
W
Fenrir
6,013
547
96
9
0
235,199
0
W
Arachne
7,007
637
78
7
0
242,958
0
L
Jormungandr
5,246
477
51
5
0
221,601
0
L
Morgan Le Fay
6,653
605
107
10
0
226,480
2
L
Chaac
5,585
508
69
6
0
186,833
0
L
Medusa
4,975
452
33
3
0
190,053
0
W
Neith
7,550
686
84
8
0
194,478
0
W
Nu Wa
5,590
508
53
5
0
182,710
0
L
Ullr
4,437
403
31
3
0
107,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role