Player Matchup

Ao Kuang
Ao Kuang
AL-CAPONE--51
Ao Kuang
Level 80
God Stats
52W - 41L
1,557 SR
Queue Stats
177W - 205L
1,414 Elo+
Party 2
Nut
Nut
BANTOVNI
Nut
Level 47
God Stats
5W - 6L
1,309 SR
Queue Stats
58W - 83L
1,363 Elo+
Party 2
Charon
Charon
El_ParaDis_51
Charon
Level 17
God Stats
9W - 14L
1,294 SR
Queue Stats
15W - 31L
1,263 Elo+
Party 2
Anubis
Anubis
MsT_CoussCousse_
Anubis
Level 66
God Stats
60W - 69L
1,458 SR
Queue Stats
126W - 158L
1,365 Elo+
Party 2
Fenrir
Fenrir
YKZ__AROUF54
Fenrir
Level 71
God Stats
12W - 11L
1,614 SR
Queue Stats
292W - 268L
1,462 Elo+
Solo
Team Averages
Level 56
1,447 SR
1,373 Elo+

VS

Team Averages
Level 66
1,468 SR
1,412 Elo+
Fenrir
Fenrir
Dazai_XDD
Fenrir
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 25L
1,423 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Kaneki_XDD
Morgan Le Fay
Level 66
God Stats
7W - 6L
1,483 SR
Queue Stats
36W - 29L
1,444 Elo+
Party 1
Cerberus
Cerberus
Sam1th
Cerberus
Level 83
God Stats
21W - 14L
1,660 SR
Queue Stats
577W - 577L
1,461 Elo+
Solo
He Bo
He Bo
Uapa6eu
He Bo
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,332 Elo+
Solo
Ullr
Ullr
adam3103
Ullr
Level 68
God Stats
3W - 7L
1,197 SR
Queue Stats
387W - 381L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
AL-CAPONE--51
Ao Kuang
17
10 / 0 / 0
11,240
624
16,715
20,919
9,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

16
4 / 3 / 4
9,274
515
7,199
12,857
5,532
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

15
2 / 3 / 9
10,221
568
8,735
18,821
15,380
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
4 / 6 / 10
9,776
543
18,968
17,425
8,946
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
16
6 / 3 / 5
9,600
533
10,987
16,410
6,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dazai_XDD
Fenrir
14
4 / 7 / 1
8,159
453
11,481
22,742
10,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
Kaneki_XDD
Morgan Le Fay
13
3 / 5 / 6
8,672
482
17,331
11,321
4,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
Sam1th
Cerberus
14
2 / 4 / 5
8,653
481
9,459
27,040
20,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

He Bo
Uapa6eu
He Bo
11
0 / 7 / 1
6,961
387
6,030
10,042
3,817
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ullr
13
6 / 4 / 1
8,274
460
14,163
16,131
6,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
29
26
Kills
15
15
Deaths
27
28
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
AL-CAPONE--51
Ao Kuang
10
0
0
10
W
4
3
4
2
L
Fenrir
Dazai_XDD
Fenrir
4
7
1
0.64
W
2
3
9
2.17
L
Morgan Le Fay
Kaneki_XDD
Morgan Le Fay
3
5
6
1.2
W
4
6
10
1.5
L
Cerberus
Sam1th
Cerberus
2
4
5
1.13
L
He Bo
Uapa6eu
He Bo
0
7
1
0.07
W
Fenrir
6
3
5
2.83
L
Ullr
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,604
Damage
58,464
86,432
Taken
87,276
46,218
Mitigated
45,661
37,100
Healing
19,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
AL-CAPONE--51
Ao Kuang
16,715
6,417
0
13,453
20,919
9,406
366
7,239
13,680
75,950
9,416
W
7,199
3,513
0
3,911
12,857
5,532
2,559
1,286
11,531
0
73,998
L
Fenrir
Dazai_XDD
Fenrir
11,481
3,812
0
4,034
22,742
10,817
0
10,579
12,163
0
74,881
W
8,735
3,013
0
3,324
18,821
15,380
410
6,914
11,589
36,026
1,050
L
Morgan Le Fay
Kaneki_XDD
Morgan Le Fay
17,331
1,784
0
493
11,321
4,091
0
5,799
5,522
50,754
1,751
W
18,968
425
482
8,961
17,425
8,946
905
10,040
6,537
89,643
0
L
Cerberus
Sam1th
Cerberus
9,459
1,207
0
11,787
27,040
20,744
399
13,327
13,713
38,140
1,262
L
He Bo
Uapa6eu
He Bo
6,030
961
0
250
10,042
3,817
242
7,115
2,927
32,699
0
W
Fenrir
10,987
3,367
0
6,969
16,410
6,954
0
5,041
11,029
0
63,821
L
Ullr
14,163
5,091
0
3,222
16,131
6,192
410
6,324
9,807
0
48,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,111
Gold Earned
40,719
463
Minions Killed
338
0
Camps Cleared
0
1,626,550
Distance Traveled
1,555,291
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
11,240
624
115
6
0
347,795
0
W
Nut
9,274
515
106
6
0
310,291
0
L
Fenrir
8,159
453
96
5
0
358,470
0
W
Charon
10,221
568
40
2
0
262,075
0
L
Morgan Le Fay
8,672
482
82
5
0
310,524
0
W
Anubis
9,776
543
120
7
0
329,591
0
L
Cerberus
8,653
481
59
3
0
302,716
0
L
He Bo
6,961
387
39
2
0
281,123
0
W
Fenrir
9,600
533
82
5
0
376,798
0
L
Ullr
8,274
460
62
3
0
302,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role