Player Matchup

Thoth
Thoth
Diamond IV
CreamingManny
Thoth
Diamond IV
Level 110
God Stats
1W - 2L
1,683 SR
Queue Stats
109W - 92L
2,220 MMR
Party 1
Hachiman
Hachiman
Platinum I
MelodiusRL
Hachiman
Platinum I
Level 197
God Stats
1W - 6L
1,230 SR
Queue Stats
282W - 254L
2,066 MMR
Solo
Sun Wukong
Sun Wukong
Platinum I
RagingBonr69
Sun Wukong
Platinum I
Level 118
God Stats
3W - 1L
1,801 SR
Queue Stats
148W - 132L
2,011 MMR
Party 1
Ganesha
Ganesha
Diamond IV
mom2banda
Ganesha
Diamond IV
Level 67
God Stats
3W - 3L
1,354 SR
Queue Stats
145W - 123L
2,129 MMR
Solo
Nemesis
Nemesis
Diamond IV
o0MAZE0o
Nemesis
Diamond IV
Level 141
God Stats
6W - 8L
1,632 SR
Queue Stats
228W - 222L
2,082 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 127
1,540 SR
2,102 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 126
1,685 SR
2,101 MMR
King Arthur
King Arthur
Diamond III
Bib1ical
King Arthur
Diamond III
Level 155
God Stats
24W - 29L
1,665 SR
Queue Stats
396W - 366L
2,218 MMR
Party 2
Bacchus
Bacchus
Platinum III
GuardianAbuser
Bacchus
Platinum III
Level 47
God Stats
6W - 7L
1,795 SR
Queue Stats
55W - 40L
2,091 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond V
Kiba787
Ah Muzen Cab
Diamond V
Level 159
God Stats
90W - 57L
1,766 SR
Queue Stats
649W - 645L
2,074 MMR
Party 2
Kuzenbo
Kuzenbo
Diamond V
SuppleFemboy
Kuzenbo
Diamond V
Level 107
God Stats
4W - 3L
1,628 SR
Queue Stats
167W - 150L
2,062 MMR
Solo
Anhur
Anhur
Diamond IV
kevinRQ123
Anhur
Diamond IV
Level 163
God Stats
8W - 9L
1,573 SR
Queue Stats
191W - 177L
2,060 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 8 / 1
11,494
500
11,597
16,713
6,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hachiman
MelodiusRL
Hachiman
18
1 / 6 / 1
10,817
470
16,390
19,436
6,654
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
RagingBonr69
Sun Wukong
17
0 / 4 / 0
10,797
469
8,335
25,969
23,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ganesha
mom2banda
Ganesha
15
0 / 5 / 2
10,134
441
9,402
30,228
34,875
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nemesis
o0MAZE0o
Nemesis
19
2 / 5 / 2
10,826
471
9,576
20,420
10,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
VulcanOdinLoki

VS

Bans
Da JiAgniThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bib1ical
King Arthur
20
4 / 1 / 8
14,987
652
19,940
19,675
18,903
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

20
9 / 0 / 11
14,715
640
17,546
16,168
13,168
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ah Muzen Cab
Kiba787
Ah Muzen Cab
20
8 / 2 / 12
15,137
658
22,893
18,345
7,537
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
SuppleFemboy
Kuzenbo
18
1 / 1 / 20
13,290
578
10,362
24,018
35,073
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
20
6 / 1 / 6
14,994
652
17,134
18,333
9,733
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
85
5
Kills
28
28
Deaths
5
6
Assists
57
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Bib1ical
King Arthur
4
1
8
8
L
2
8
1
0.31
W
9
0
11
14.5
W
Ah Muzen Cab
Kiba787
Ah Muzen Cab
8
2
12
7
L
Hachiman
MelodiusRL
Hachiman
1
6
1
0.25
L
Sun Wukong
RagingBonr69
Sun Wukong
0
4
0
0
W
Kuzenbo
SuppleFemboy
Kuzenbo
1
1
20
11
W
Anhur
6
1
6
9
L
Ganesha
mom2banda
Ganesha
0
5
2
0.2
L
Nemesis
o0MAZE0o
Nemesis
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,300
Damage
87,875
112,766
Taken
96,539
82,001
Mitigated
84,414
19,130
Healing
42,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Bib1ical
King Arthur
19,940
2,123
0
8,116
19,675
18,903
0
3,182
16,413
183
134,296
L
11,597
281
0
1,692
16,713
6,418
0
6,173
10,467
111,600
97
W
17,546
2,494
0
11,397
16,168
13,168
1,018
3,443
12,482
141,946
0
W
Ah Muzen Cab
Kiba787
Ah Muzen Cab
22,893
8,495
0
4,939
18,345
7,537
3,544
8,130
9,655
0
151,433
L
Hachiman
MelodiusRL
Hachiman
16,390
9,513
0
5,905
19,436
6,654
1,581
6,447
12,919
0
117,937
L
Sun Wukong
RagingBonr69
Sun Wukong
8,335
869
0
6,079
25,969
23,374
0
3,390
22,502
186
97,423
W
Kuzenbo
SuppleFemboy
Kuzenbo
10,362
3,391
2,931
6,142
24,018
35,073
510
3,941
19,980
33,209
2,235
W
Anhur
17,134
10,122
0
8,947
18,333
9,733
6,043
2,835
15,498
0
167,724
L
Ganesha
mom2banda
Ganesha
9,402
871
0
2,706
30,228
34,875
0
6,238
23,990
37,740
734
L
Nemesis
o0MAZE0o
Nemesis
9,576
4,098
0
2,748
20,420
10,680
0
4,833
15,587
0
103,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,068
Gold Earned
73,123
784
Minions Killed
825
0
Camps Cleared
0
2,174,138
Distance Traveled
2,430,114
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
14,987
652
195
8
0
439,776
5
L
Thoth
11,494
500
230
10
0
425,618
2
W
Bacchus
14,715
640
187
8
0
576,836
0
W
Ah Muzen Cab
15,137
658
200
9
0
507,667
6
L
Hachiman
10,817
470
211
9
0
404,395
0
L
Sun Wukong
10,797
469
188
8
0
439,166
4
W
Kuzenbo
13,290
578
33
1
0
480,094
4
W
Anhur
14,994
652
210
9
0
425,741
3
L
Ganesha
10,134
441
22
1
0
445,522
7
L
Nemesis
10,826
471
133
6
0
459,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role