Player Matchup

Shiva
Shiva
 
Shiva
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Doneckiy
Nu Wa
Level 134
God Stats
2W - 0L
1,676 SR
Queue Stats
29W - 45L
1,393 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SaIMoN47WeeD
Morgan Le Fay
Level 100
God Stats
3W - 0L
1,813 SR
Queue Stats
293W - 288L
1,449 Elo+
Solo
Sylvanus
Sylvanus
dizzydrissi
Sylvanus
Level 128
God Stats
3W - 2L
1,485 SR
Queue Stats
305W - 322L
1,347 Elo+
Solo
Tyr
Tyr
Пэльмэнь
Tyr
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 47L
1,609 Elo+
Solo
Team Averages
Level 124
1,595 SR
1,460 Elo+

VS

Team Averages
Level 68
1,475 SR
1,470 Elo+
Lancelot
Lancelot
 
Lancelot
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
DevilDDrake
Sylvanus
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 48L
1,544 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Mireros
Ah Muzen Cab
Level 104
God Stats
5W - 7L
1,380 SR
Queue Stats
382W - 366L
1,457 Elo+
Solo
Osiris
Osiris
Mustapha7575
Osiris
Level 86
God Stats
2W - 2L
1,495 SR
Queue Stats
174W - 231L
1,376 Elo+
Solo
Izanami
Izanami
SSdorian
Izanami
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 144L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
4 / 2 / 7
8,399
840
10,479
11,316
13,188
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
Doneckiy
Nu Wa
15
4 / 3 / 8
8,473
847
11,632
8,456
3,144
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Morgan Le Fay
SaIMoN47WeeD
Morgan Le Fay
17
6 / 0 / 9
9,550
955
16,237
4,604
2,459
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sylvanus
dizzydrissi
Sylvanus
16
2 / 0 / 10
9,238
924
5,970
9,723
7,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

8
0 / 0 / 5
6,370
637
705
2,357
1,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
1 / 3 / 2
7,128
713
3,331
10,523
7,253
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
DevilDDrake
Sylvanus
16
1 / 4 / 2
8,022
802
7,636
14,230
12,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
Mireros
Ah Muzen Cab
17
3 / 1 / 1
7,954
795
8,994
9,724
4,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Osiris
11
0 / 5 / 2
6,292
629
1,689
10,083
9,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
SSdorian
Izanami
9
0 / 3 / 0
6,116
612
2,492
6,023
2,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
12
16
Kills
5
5
Deaths
16
39
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
4
2
7
3.75
L
Lancelot
 
Lancelot
1
3
2
0.67
L
Sylvanus
DevilDDrake
Sylvanus
1
4
2
0.5
W
Nu Wa
Doneckiy
Nu Wa
4
3
8
2.67
L
Ah Muzen Cab
Mireros
Ah Muzen Cab
3
1
1
3.5
L
Osiris
0
5
2
0.2
L
Izanami
SSdorian
Izanami
0
3
0
0
W
Morgan Le Fay
SaIMoN47WeeD
Morgan Le Fay
6
0
9
10.5
W
Sylvanus
dizzydrissi
Sylvanus
2
0
10
7
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,023
Damage
24,142
36,456
Taken
50,583
28,385
Mitigated
36,127
16,247
Healing
13,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
10,479
861
2,116
3,597
11,316
13,188
97
2,642
8,648
1,773
17,047
L
Lancelot
 
Lancelot
3,331
381
418
1,347
10,523
7,253
0
7,019
3,178
0
9,633
L
Sylvanus
DevilDDrake
Sylvanus
7,636
1,992
2,894
3,516
14,230
12,427
0
10,079
3,793
17,088
0
W
Nu Wa
Doneckiy
Nu Wa
11,632
4,312
810
532
8,456
3,144
640
1,125
7,293
27,119
1,930
L
Ah Muzen Cab
Mireros
Ah Muzen Cab
8,994
1,484
734
2,458
9,724
4,220
0
7,024
2,544
0
33,700
L
Osiris
1,689
184
473
1,137
10,083
9,926
0
5,821
3,937
0
6,745
L
Izanami
SSdorian
Izanami
2,492
1,569
0
662
6,023
2,301
0
4,369
1,654
0
10,423
W
Morgan Le Fay
SaIMoN47WeeD
Morgan Le Fay
16,237
1,333
0
83
4,604
2,459
320
1,039
3,482
29,132
0
W
Sylvanus
dizzydrissi
Sylvanus
5,970
738
4,389
4,425
9,723
7,848
179
2,590
6,924
12,007
313
W
705
55
115
180
2,357
1,746
0
240
2,117
0
1,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,030
Gold Earned
35,512
143
Minions Killed
116
0
Camps Cleared
0
892,527
Distance Traveled
834,323
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,399
840
32
3
0
210,440
0
L
Lancelot
7,128
713
17
2
0
202,547
0
L
Sylvanus
8,022
802
22
2
0
147,687
0
W
Nu Wa
8,473
847
25
3
0
166,704
0
L
Ah Muzen Cab
7,954
795
40
4
0
200,771
0
L
Osiris
6,292
629
15
2
0
176,931
0
L
Izanami
6,116
612
22
2
0
106,387
0
W
Morgan Le Fay
9,550
955
50
5
0
218,111
0
W
Sylvanus
9,238
924
34
3
0
206,107
0
W
Tyr
6,370
637
2
0
0
91,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role