Player Matchup

Janus
Janus
Alphawolf052
Janus
Level 138
God Stats
0W - 1L
1,715 SR
Queue Stats
28W - 21L
1,550 Elo+
Party 1
Horus
Horus
De La Bamba
Horus
Level 121
God Stats
1W - 1L
1,679 SR
Queue Stats
47W - 46L
1,499 Elo+
Party 1
Artemis
Artemis
LIQUIDCAT420
Artemis
Level 105
God Stats
8W - 8L
1,385 SR
Queue Stats
57W - 59L
1,520 Elo+
Party 1
Team Averages
Level 121
1,593 SR
1,523 Elo+

VS

Team Averages
Level 83
1,420 SR
1,546 Elo+
Thanatos
Thanatos
BBRNYY
Thanatos
Level 60
God Stats
1W - 2L
1,285 SR
Queue Stats
12W - 17L
1,494 Elo+
Party 2
Janus
Janus
MDASynk
Janus
Level 126
God Stats
1W - 0L
1,556 SR
Queue Stats
36W - 17L
1,568 Elo+
Solo
Bacchus
Bacchus
Streakycota
Bacchus
Level 64
God Stats
11W - 15L
1,419 SR
Queue Stats
89W - 86L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 4
6,933
693
5,625
5,864
2,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 4 / 1
7,243
724
5,530
12,566
5,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
LIQUIDCAT420
Artemis
11
1 / 5 / 2
6,741
674
4,894
8,039
2,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BBRNYY
Thanatos
12
4 / 2 / 5
7,952
795
8,340
8,097
3,777
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
MDASynk
Janus
14
5 / 0 / 4
8,745
875
6,877
5,734
2,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Streakycota
Bacchus
12
3 / 2 / 9
8,025
803
7,503
9,284
9,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
4
Kills
12
12
Deaths
4
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
3
4
0.67
W
Thanatos
BBRNYY
Thanatos
4
2
5
3.25
L
3
4
1
0.88
L
Artemis
LIQUIDCAT420
Artemis
1
5
2
0.4
W
Janus
MDASynk
Janus
5
0
4
7
W
Bacchus
Streakycota
Bacchus
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,049
Damage
22,720
26,469
Taken
23,115
10,246
Mitigated
15,231
2,955
Healing
7,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,625
213
0
496
5,864
2,077
0
3,275
2,229
32,959
0
W
Thanatos
BBRNYY
Thanatos
8,340
1,002
0
5,621
8,097
3,777
349
1,406
6,691
0
14,938
L
5,530
2,675
720
1,739
12,566
5,334
0
5,703
6,061
0
14,696
L
Artemis
LIQUIDCAT420
Artemis
4,894
495
0
0
8,039
2,835
0
3,708
3,667
0
16,883
W
Janus
MDASynk
Janus
6,877
875
0
958
5,734
2,139
214
1,333
4,401
44,228
1,790
W
Bacchus
Streakycota
Bacchus
7,503
460
0
648
9,284
9,315
200
2,922
6,362
17,366
519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,917
Gold Earned
24,722
108
Minions Killed
134
0
Camps Cleared
0
526,963
Distance Traveled
573,359
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,933
693
68
7
0
172,336
0
W
Thanatos
7,952
795
24
2
0
201,603
0
L
Horus
7,243
724
23
2
0
180,607
0
L
Artemis
6,741
674
17
2
0
174,020
4
W
Janus
8,745
875
93
9
0
185,152
0
W
Bacchus
8,025
803
17
2
0
186,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role