Player Matchup

Neith
Neith
AJkevin123
Neith
Level 158
God Stats
14W - 13L
1,500 SR
Queue Stats
336W - 290L
1,530 Elo+
Party 2
Da Ji
Da Ji
AJsanti132
Da Ji
Level 219
God Stats
27W - 31L
1,178 SR
Queue Stats
366W - 330L
1,515 Elo+
Party 2
Janus
Janus
NonLucky
Janus
Level 155
God Stats
2W - 2L
1,500 SR
Queue Stats
49W - 29L
1,448 Elo+
Solo
Hercules
Hercules
You So Fruity
Hercules
Level 123
God Stats
1W - 2L
1,752 SR
Queue Stats
37W - 53L
1,432 Elo+
Solo
Cu Chulainn
Cu Chulainn
oTwinkleToes
Cu Chulainn
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 128L
1,532 Elo+
Solo
Team Averages
Level 153
1,486 SR
1,491 Elo+

VS

Team Averages
Level 136
1,540 SR
1,597 Elo+
Persephone
Persephone
Drs87
Persephone
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
125W - 124L
1,687 Elo+
Party 1
King Arthur
King Arthur
Obeasy174
King Arthur
Level 89
God Stats
7W - 4L
1,655 SR
Queue Stats
125W - 115L
1,542 Elo+
Solo
Fenrir
Fenrir
Shinji_012
Fenrir
Level 180
God Stats
3W - 4L
1,489 SR
Queue Stats
783W - 747L
1,501 Elo+
Solo
Rama
Rama
Skifonix
Rama
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,571 Elo+
Solo
Terra
Terra
cherubicaI
Terra
Level 129
God Stats
4W - 4L
1,557 SR
Queue Stats
186W - 167L
1,683 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
17
2 / 3 / 3
9,699
539
10,095
14,481
5,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Da Ji
17
10 / 4 / 1
10,161
565
16,245
17,396
8,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
NonLucky
Janus
18
1 / 1 / 3
9,908
550
6,727
10,803
3,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
You So Fruity
Hercules
1
0 / 0 / 0
3,702
206
0
0
0
Cu Chulainn
oTwinkleToes
Cu Chulainn
14
3 / 8 / 2
9,189
511
14,725
21,781
20,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Drs87
Persephone
16
2 / 2 / 2
10,373
576
7,277
7,712
2,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

King Arthur
Obeasy174
King Arthur
17
5 / 4 / 2
11,014
612
15,563
19,980
23,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fenrir
Shinji_012
Fenrir
16
6 / 4 / 1
9,652
536
7,710
17,416
7,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rama
17
1 / 5 / 4
10,403
578
9,185
14,503
5,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
15
2 / 1 / 5
9,559
531
6,649
15,110
12,352
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
30
16
Kills
16
16
Deaths
16
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Neith
2
3
3
1.17
L
Da Ji
10
4
1
2.63
W
Persephone
Drs87
Persephone
2
2
2
1.5
L
Janus
NonLucky
Janus
1
1
3
2.5
W
King Arthur
Obeasy174
King Arthur
5
4
2
1.5
W
Fenrir
Shinji_012
Fenrir
6
4
1
1.63
W
Rama
1
5
4
0.6
L
Hercules
You So Fruity
Hercules
0
0
0
0
W
Terra
2
1
5
4.5
L
Cu Chulainn
oTwinkleToes
Cu Chulainn
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,792
Damage
46,384
64,461
Taken
74,721
38,290
Mitigated
52,130
8,077
Healing
16,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
10,095
3,980
0
4,328
14,481
5,882
836
2,222
12,259
0
92,744
L
Da Ji
16,245
4,592
0
830
17,396
8,280
0
3,532
13,864
0
76,241
W
Persephone
Drs87
Persephone
7,277
154
0
1,509
7,712
2,793
288
2,538
4,952
86,879
1,259
L
Janus
NonLucky
Janus
6,727
642
0
380
10,803
3,936
0
5,543
5,260
91,880
0
W
King Arthur
Obeasy174
King Arthur
15,563
1,992
0
1,863
19,980
23,643
136
3,369
16,590
0
95,344
W
Fenrir
Shinji_012
Fenrir
7,710
1,358
0
7,109
17,416
7,557
0
1,391
15,945
0
67,076
W
Rama
9,185
5,800
0
3,078
14,503
5,785
0
819
13,610
0
87,257
L
Hercules
You So Fruity
Hercules
0
0
0
0
0
0
0
0
0
0
0
W
Terra
6,649
1,507
400
2,732
15,110
12,352
0
1,428
13,512
30,131
2,227
L
Cu Chulainn
oTwinkleToes
Cu Chulainn
14,725
2,730
0
2,539
21,781
20,192
0
2,171
19,610
12,026
54,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,659
Gold Earned
51,001
522
Minions Killed
603
0
Camps Cleared
0
1,358,779
Distance Traveled
1,776,487
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,699
539
143
8
0
307,877
4
L
Da Ji
10,161
565
89
5
0
373,662
0
W
Persephone
10,373
576
147
8
0
369,974
0
L
Janus
9,908
550
192
11
0
410,748
2
W
King Arthur
11,014
612
163
9
0
328,548
1
W
Fenrir
9,652
536
94
5
0
379,767
2
W
Rama
10,403
578
153
9
0
307,598
5
L
Hercules
3,702
206
0
0
0
0
0
W
Terra
9,559
531
46
3
0
390,600
0
L
Cu Chulainn
9,189
511
98
5
0
266,492
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role