Player Matchup

Sylvanus
Sylvanus
B2bomber
Sylvanus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,528 Elo+
Party 1
Ishtar
Ishtar
JonBon
Ishtar
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,594 Elo+
Party 1
Baron Samedi
Baron Samedi
TheDevlLsKnlght
Baron Samedi
Level 101
God Stats
1W - 1L
1,813 SR
Queue Stats
12W - 8L
1,674 Elo+
Party 1
Team Averages
Level 122
1,604 SR
1,598 Elo+

VS

Team Averages
Level 89
1,577 SR
1,539 Elo+
Cu Chulainn
Cu Chulainn
Gloomzly
Cu Chulainn
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 95L
1,546 Elo+
Solo
Artemis
Artemis
LoneLegionnaire
Artemis
Level 106
God Stats
5W - 2L
1,731 SR
Queue Stats
89W - 84L
1,535 Elo+
Party 2
Yu Huang
Yu Huang
SadBucket
Yu Huang
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 84L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
B2bomber
Sylvanus
14
3 / 3 / 4
9,101
650
4,935
18,228
18,271
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ishtar
JonBon
Ishtar
13
1 / 5 / 6
8,996
643
11,412
16,507
7,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
TheDevlLsKnlght
Baron Samedi
15
3 / 6 / 2
10,281
734
11,272
13,762
9,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Gloomzly
Cu Chulainn
17
5 / 2 / 8
11,429
816
14,831
17,445
13,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
6 / 5 / 8
11,320
809
15,054
12,145
4,748
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yu Huang
SadBucket
Yu Huang
18
3 / 1 / 10
11,362
812
15,135
7,751
3,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
40
7
Kills
14
14
Deaths
8
12
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
B2bomber
Sylvanus
3
3
4
1.67
W
Cu Chulainn
Gloomzly
Cu Chulainn
5
2
8
4.5
L
Ishtar
JonBon
Ishtar
1
5
6
0.8
W
6
5
8
2
W
Yu Huang
SadBucket
Yu Huang
3
1
10
8
L
Baron Samedi
TheDevlLsKnlght
Baron Samedi
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,619
Damage
45,020
48,497
Taken
37,341
35,727
Mitigated
21,317
8,987
Healing
2,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
B2bomber
Sylvanus
4,935
744
1,131
2,164
18,228
18,271
0
7,221
10,293
11,280
1,500
W
Cu Chulainn
Gloomzly
Cu Chulainn
14,831
1,438
0
1,060
17,445
13,398
0
8,001
8,766
2,209
38,488
L
Ishtar
JonBon
Ishtar
11,412
5,765
0
2,972
16,507
7,792
0
4,760
11,313
0
34,822
W
15,054
5,602
0
1,641
12,145
4,748
893
3,871
7,934
0
44,464
W
Yu Huang
SadBucket
Yu Huang
15,135
685
0
18
7,751
3,171
902
2,860
4,582
53,328
697
L
Baron Samedi
TheDevlLsKnlght
Baron Samedi
11,272
720
914
1,806
13,762
9,664
0
3,713
9,655
49,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,378
Gold Earned
34,111
155
Minions Killed
201
0
Camps Cleared
0
672,018
Distance Traveled
758,720
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,101
650
9
1
0
242,009
1
W
Cu Chulainn
11,429
816
38
3
0
260,950
0
L
Ishtar
8,996
643
53
4
0
220,622
0
W
Artemis
11,320
809
61
4
0
231,346
0
W
Yu Huang
11,362
812
102
7
0
266,424
0
L
Baron Samedi
10,281
734
93
7
0
209,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role