Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
DeityOfMassacre
Serqet
Level 125
God Stats
11W - 12L
1,475 SR
Queue Stats
99W - 100L
1,448 Elo+
Party 1
Bacchus
Bacchus
Jorgezzilla
Bacchus
Level 40
God Stats
1W - 4L
1,273 SR
Queue Stats
35W - 43L
1,383 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SansOMGkiller45
Ah Muzen Cab
Level 99
God Stats
3W - 1L
1,819 SR
Queue Stats
327W - 325L
1,526 Elo+
Solo
Bellona
Bellona
T7S_Dobber
Bellona
Level 126
God Stats
3W - 5L
1,291 SR
Queue Stats
106W - 106L
1,453 Elo+
Party 1
Team Averages
Level 102
1,471 SR
1,462 Elo+

VS

Team Averages
Level 72
1,460 SR
1,412 Elo+
Danzaburou
Danzaburou
BIGB00TYKATY
Danzaburou
Level 114
God Stats
7W - 8L
1,430 SR
Queue Stats
128W - 127L
1,424 Elo+
Solo
Merlin
Merlin
Izukanee
Merlin
Level 29
God Stats
10W - 16L
1,403 SR
Queue Stats
57W - 71L
1,264 Elo+
Party 2
Chaac
Chaac
LER1C1085-_-
Chaac
Level 49
God Stats
0W - 4L
1,314 SR
Queue Stats
107W - 114L
1,363 Elo+
Party 2
Fenrir
Fenrir
Mini otaku3074
Fenrir
Level 79
God Stats
9W - 13L
1,561 SR
Queue Stats
288W - 292L
1,533 Elo+
Solo
Bacchus
Bacchus
anberten
Bacchus
Level 89
God Stats
90W - 57L
1,593 SR
Queue Stats
144W - 120L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
2 / 0 / 1
9,033
565
6,421
5,923
2,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
2 / 1 / 5
8,210
513
10,154
14,132
6,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
Jorgezzilla
Bacchus
15
3 / 4 / 3
8,100
506
5,562
12,540
9,724
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
SansOMGkiller45
Ah Muzen Cab
15
5 / 1 / 2
8,707
544
13,322
10,725
4,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
T7S_Dobber
Bellona
15
4 / 0 / 1
9,693
606
10,073
15,831
21,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BIGB00TYKATY
Danzaburou
13
1 / 5 / 3
7,743
484
6,982
12,847
5,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
Izukanee
Merlin
12
0 / 3 / 0
7,001
438
2,308
9,458
3,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
0 / 4 / 1
7,688
481
7,271
16,460
7,395
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

14
2 / 2 / 2
7,685
480
7,843
12,594
6,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
anberten
Bacchus
12
3 / 2 / 2
7,747
484
7,896
15,462
15,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
16
Kills
6
6
Deaths
16
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
0
1
2.5
L
Danzaburou
BIGB00TYKATY
Danzaburou
1
5
3
0.5
W
2
1
5
4.5
L
Merlin
Izukanee
Merlin
0
3
0
0
W
Bacchus
Jorgezzilla
Bacchus
3
4
3
1.13
L
0
4
1
0.13
L
2
2
2
1.5
W
Ah Muzen Cab
SansOMGkiller45
Ah Muzen Cab
5
1
2
6
W
Bellona
T7S_Dobber
Bellona
4
0
1
4.5
L
Bacchus
anberten
Bacchus
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,532
Damage
32,300
59,151
Taken
66,821
44,108
Mitigated
38,098
20,051
Healing
16,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
6,421
416
432
2,021
5,923
2,956
156
1,702
4,221
70,901
847
L
Danzaburou
BIGB00TYKATY
Danzaburou
6,982
2,881
0
4,415
12,847
5,849
1,108
1,731
11,116
0
72,174
W
10,154
2,518
0
7,824
14,132
6,165
0
2,263
11,869
0
63,164
L
Merlin
Izukanee
Merlin
2,308
247
0
2,030
9,458
3,354
0
4,327
5,131
45,697
0
W
Bacchus
Jorgezzilla
Bacchus
5,562
650
0
3,195
12,540
9,724
44
3,774
8,766
33,668
987
L
7,271
2,058
0
7,238
16,460
7,395
0
0
14,921
0
57,714
L
7,843
2,489
0
781
12,594
6,057
0
2,353
9,767
0
54,385
W
Ah Muzen Cab
SansOMGkiller45
Ah Muzen Cab
13,322
5,451
0
1,610
10,725
4,207
347
2,465
8,260
0
78,669
W
Bellona
T7S_Dobber
Bellona
10,073
3,001
0
4,969
15,831
21,056
0
0
15,831
0
67,633
L
Bacchus
anberten
Bacchus
7,896
1,789
72
2,178
15,462
15,443
144
3,293
11,785
22,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,743
Gold Earned
37,864
490
Minions Killed
400
0
Camps Cleared
0
1,471,396
Distance Traveled
1,422,105
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,033
565
115
7
0
279,495
8
L
Danzaburou
7,743
484
122
8
0
238,750
0
W
Serqet
8,210
513
102
6
0
354,253
0
L
Merlin
7,001
438
74
5
0
251,812
2
W
Bacchus
8,100
506
45
3
0
271,621
0
L
Chaac
7,688
481
94
6
0
293,952
3
L
Fenrir
7,685
480
80
5
0
328,109
0
W
Ah Muzen Cab
8,707
544
111
7
0
305,164
1
W
Bellona
9,693
606
117
7
0
260,863
2
L
Bacchus
7,747
484
30
2
0
309,482
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role