Player Matchup

Thanatos
Thanatos
BananaBooty
Thanatos
Level 20
God Stats
7W - 4L
1,650 SR
Queue Stats
31W - 24L
1,504 Elo+
Party 2
Charybdis
Charybdis
DyingBirds
Charybdis
Level 104
God Stats
1W - 0L
1,422 SR
Queue Stats
85W - 65L
1,444 Elo+
Party 1
Discordia
Discordia
Fabi PT
Discordia
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 60L
1,481 Elo+
Party 1
Sobek
Sobek
Pooh99
Sobek
Level 18
God Stats
9W - 1L
1,806 SR
Queue Stats
90W - 81L
1,462 Elo+
Party 1
Surtr
Surtr
Sgtchezguy
Surtr
Level 106
God Stats
3W - 3L
1,270 SR
Queue Stats
83W - 72L
1,559 Elo+
Party 2
Team Averages
Level 67
1,530 SR
1,490 Elo+

VS

Team Averages
Level 47
1,462 SR
1,440 Elo+
Danzaburou
Danzaburou
BopSquirt
Danzaburou
Level 42
God Stats
4W - 4L
1,309 SR
Queue Stats
30W - 32L
1,418 Elo+
Party 3
Serqet
Serqet
DamageCabrakan
Serqet
Level 69
God Stats
16W - 21L
1,500 SR
Queue Stats
65W - 81L
1,371 Elo+
Party 3
Osiris
Osiris
HEALaryClinton
Osiris
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 103L
1,494 Elo+
Party 3
Chronos
Chronos
The0nlyKillian
Chronos
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 86L
1,475 Elo+
Party 3
Cerberus
Cerberus
giancarlosxg
Cerberus
Level 36
God Stats
6W - 5L
1,500 SR
Queue Stats
186W - 200L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BananaBooty
Thanatos
16
4 / 3 / 5
8,525
501
10,057
17,420
8,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Charybdis
DyingBirds
Charybdis
14
1 / 5 / 3
7,646
450
9,936
13,442
4,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Discordia
Fabi PT
Discordia
13
1 / 1 / 4
7,909
465
6,855
7,381
2,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
Pooh99
Sobek
12
3 / 3 / 1
7,813
460
7,196
17,419
17,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Surtr
15
4 / 3 / 4
9,357
550
15,729
19,302
14,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BopSquirt
Danzaburou
14
5 / 4 / 2
8,707
512
11,185
11,206
4,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 2 / 6
8,547
503
7,549
12,579
5,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 3 / 1
7,901
465
9,073
18,580
21,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 2 / 2
8,185
481
9,461
11,249
4,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cerberus
giancarlosxg
Cerberus
13
3 / 2 / 4
8,055
474
11,860
17,253
11,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
30
13
Kills
15
15
Deaths
13
17
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Thanatos
BananaBooty
Thanatos
4
3
5
2.17
L
Danzaburou
BopSquirt
Danzaburou
5
4
2
1.5
L
3
2
6
3
W
Charybdis
DyingBirds
Charybdis
1
5
3
0.5
W
Discordia
Fabi PT
Discordia
1
1
4
3
L
1
3
1
0.5
W
Sobek
Pooh99
Sobek
3
3
1
1.17
W
Surtr
4
3
4
2
L
3
2
2
2
L
Cerberus
giancarlosxg
Cerberus
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,773
Damage
49,128
74,964
Taken
70,867
47,249
Mitigated
47,154
23,239
Healing
21,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
BananaBooty
Thanatos
10,057
2,588
0
10,995
17,420
8,441
0
2,819
14,089
0
77,915
L
Danzaburou
BopSquirt
Danzaburou
11,185
3,714
0
3,206
11,206
4,511
2,261
4,299
6,907
0
54,685
L
7,549
1,534
0
5,354
12,579
5,274
0
1,486
11,093
0
51,806
W
Charybdis
DyingBirds
Charybdis
9,936
5,481
0
3,299
13,442
4,375
0
3,747
9,281
0
71,172
W
Discordia
Fabi PT
Discordia
6,855
584
0
1,786
7,381
2,567
0
3,803
3,436
58,968
952
L
9,073
3,108
0
5,839
18,580
21,598
0
2,317
16,263
0
56,466
W
Sobek
Pooh99
Sobek
7,196
1,917
0
4,492
17,419
17,154
0
5,650
10,553
22,524
1,261
W
Surtr
15,729
5,991
0
2,667
19,302
14,712
0
3,207
15,907
8,341
69,855
L
9,461
2,447
0
2,675
11,249
4,115
192
3,386
7,863
55,822
0
L
Cerberus
giancarlosxg
Cerberus
11,860
945
0
4,535
17,253
11,656
294
4,947
12,306
43,479
1,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,250
Gold Earned
41,395
444
Minions Killed
452
0
Camps Cleared
0
1,662,819
Distance Traveled
1,699,255
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,525
501
92
5
0
377,966
0
L
Danzaburou
8,707
512
79
5
0
317,602
0
L
Serqet
8,547
503
70
4
0
405,181
4
W
Charybdis
7,646
450
123
7
0
294,148
0
W
Discordia
7,909
465
99
6
0
351,901
0
L
Osiris
7,901
465
100
6
0
299,754
0
W
Sobek
7,813
460
17
1
0
332,004
0
W
Surtr
9,357
550
113
7
0
306,800
0
L
Chronos
8,185
481
94
6
0
352,683
2
L
Cerberus
8,055
474
109
6
0
324,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role